Monday, December 3, 2012
Savage Synnibarr: Bio Syntha Cyborg: Infiltrator
Smarts: d6
Strength: d12+1
Spirit: d6
Vigor: d6
Charisma: (-2)
Pace: 6+d6
Parry: 6
Toughness: 5+1=6
Skills:
Fighting d6
Shooting d6
Streetwise d4
Climbing d4
Notice d4 2
Persuasion d6
Pilot d4
Swimming d4
Stealth d4
Tracking d4
Knowledge (Computer) d6
Edges:
Power Points (Extra)
Hindrances:
Outsider (Uncanny Valley)
Powers:
Chameleon [5] (+Voice Emulator / Synthesizer)
Construct [5]
Interface [Computer Domination] [2]
Awareness [Radar] [3]
Superstrength: 3 steps
Fearless [2]
Savage Synnibarr: Amazon
Agility: d8
Smarts: d6
Strength: d6 or d12+2 when activated
Spirit: d6
Vigor: d6
Charisma: 0
Pace: 6+d6
Parry: 6
Toughness: 5+1=6
Skills:
Fighting d8
Shooting d8
Throwing d4
Climbing d4
Notice d6
Persuasion d6
Swimming d4
Stealth d4
Tracking d4
Edges:
Power Points (Extra)
Hindrances:
Powers:
Telekinesis [2]: d10 Strength
Heal [Golden Hand] [2]
Telepathy [2]
[Talk to ghosts] Interface [2]
Super Strength [4] [Chi Focus]
Telekinesis [2]: d10 Strength
Heal [Golden Hand] [2]
Telepathy [2]
[Talk to ghosts] Interface [2]
Super Strength [4] [Chi Focus]
Heal [Golden Hand] [2]
Telepathy [2]
[Talk to ghosts] Interface [2]
Super Strength [4] [Chi Focus]
Telepathy [2]
[Talk to ghosts] Interface [2]
Super Strength [4] [Chi Focus]
Super Strength [4] [Chi Focus]
Super Strength [4] [Chi Focus]
Monday, November 5, 2012
Synnibarr Aliens
Tuesday, October 23, 2012
Savage Synnibarr: Drake Hatchling
Smarts: d4
Strength: d4
Spirit: d6
Vigor: d6
Charisma: 0
Pace: 6+d6
Parry:
Toughness:
Skills:
Fighting d6
Shooting d6
Hindrances
All Thumbs: Roll of 1 causes malfunction
Loyal: never betray / dissappoint friends
Clueless: -2 common knowledge
Young: 3 attributes / 10 skill point; +1 benny
?26?
Armor: [4+2]
Attack; Melee [4] +2d6
Attack, Ranged [6+2] 3d6 Cone
Flight [8] 48 / 120 mph
Sunday, October 14, 2012
Savage Synnibarr: Creatures
Drake: Drake or Dragon (WC)
Rontu Bieel: mini devils
Sasquatch (Sy417): Ogres + Superpower: [Plane Phase, Sy263] Intangibility (from Phsyical and Energy) SHC43 (5PP)
Shark, Hammerhead (Sy420): 1-10; 15 feet, humanoid form (10 feet) SWDX140
Shark, Tiger (Sy420): 1-6; 15 feet; tiger form; Superpower: Paralysis
Tenjohussan (Sy426): Orcs + Superpower: [Sticky Tongue] Ensnare (Ranged) (5PP) SPC36 + Swinging (3PP) SHC55; Poison Claws [Lvl. 25] SWDX90
Tenjohussan Whale (Sy426): + Superpower [Sonic Attack]
Savage Synnibarr: Powers of NPC Adventurers
Alchemist:
Low Level:
Attack, Ranged SHC30 [Star Bolt Sy34] 2d6 (3PP)
Armor SHC29 [Starfire Shield] +6 Armor, except back (3PP)
Invent SHC44 5Lvls (10PP)
2 of 1d6
1[Ball Lighning] Sy200 Attack, Ranged 2d6 Medium Burst SHC30 (+2PP)
2[Eye of Alchemy] Sy202
3[Lesser Elemental Summoning]
4Telekinesis [Mist of Force]
5[Transmute Matter Into Mist] Sy203
6[Transmute Self Into Air]
[Alchemist Pouch] Sy34
Amazon:
Low Level:
Strength: d12
[See Spirits] Sy35
Heal/AntiHeal [Gold/Red Hand]
[Call/Banish Spirits (of the Dead)] Sy36
Imitate Death
[Increase Strength and Reactions] SuperStrength d12+4 (4PP); Extra Action (3PP)
Telekinesis
Telepathy
[Amazon Toolkit]
1 of 1d6
1[Chi Dim Mock Sy210] Attack, Melee +4d6 (8PP)
2[Chi Shout Sy210] Attack, Ranged: 3d6 Cone Template SHC30 (8PP)
3Create Chi Object Sy213
4[Fate Call] Luck (Extra Bennie)
5Mind's Hand And Eye
6Teleport Sphere
7[Ward of Cloaking]Invisiblilty (to Magic, etc)
8Ward of Control
Wereman
Low Level:
Immunity Sy65: to 2 Power Sources, needs activation SHC42 (2x3PP)
Absorption [Absorption Field] SHC21: Vigor Roll: Wounds by 1 Power Source on Attackers (9PP)
[Shadow Form] Sy66 -> Teleport, Read Minds (Touch), Attack, Melee
Monday, September 24, 2012
Synnibarr: Psisheen Mushrooms and Psisha Adreemus
One other 'natural' substance of note - the chemical Psisha Adreemus, which restores 1,000 psionic points per teaspoon and sells for the bargain price of $100,000,000 per pint. There's a flat 35% chance that any given shop has it in stock, no mention of any modifiers for size or class of clientele, so there must be some very good anti-shoplifting security in place all across Synnibarr. And yes, this is the same Psisha Adreemus that was mentioned back as a training tool for the Shadow Masters in Chapter 1; if your character is a Shadow Master, someone was willing to spend a minimum of $1 million on drugs to set you up as an adventurer. No pressure...
Why I'd love a Phantasy Star PnP RPG setting...
Or in German:
Ich fände es toll, ein Pen-and-Paper-Setting zu haben, wo man mit seinem Roben tragenden Magier im gerade teuer erworbenen neuen, spacigen Landcruiser nach dem Kampf gegen Riesengottesanbeterinnen schnell ins Drive In mitten im Dschungel am Fuss eines Vulkans fahren kann, um Burger zur Heilung zu kaufen.
Actually I can achieve most of this with Synnibarr anyways. Except that Synnibarr is more high power.
Monday, September 17, 2012
Edge: Full Practitioner of the Art (Savage Synnibarr)
It is a variation of Super Sorcery for character that only have a limited spell list.
Practitioner select 6 spells. They cast them using the Spellcasting skill. If they fail the skill roll, they will only be able to use that spell once more that day. If a 1 comes up on the Spellcasting die (not taking into account the Wild Die), this was the last possiblity to cast it at all for that day.
Snake eyes lead to the Magic Misshape table.
After 6 hours of rest spells lost for a day are recovered.
Thursday, September 13, 2012
Savage Synnibarr: Ninja
Smarts: d6
Strength: d6
Spirit: d6
Vigor: d8
Charisma: 0
Pace: 6+d6
Parry: 6 +4= 10 (also 8 to hit from distance!)
Toughness: 6
Skills:
Fighting d8
Shooting d6
Throwing d4
Notice d4 (Awareness!, Danger Sense)
Persuation d4
Swimming d4
Stealth d8
Tracking d6
Lockpicking d12+1 (Super Skill) [Device: Toolkit]
Knowledge (Poison) d4
Edges: Power Points (Extra)
-
Hindrances:
2 Major
2 Minor
Powers:
Attack, Melee (2x3+1) [Nerve Pinch, Dim Mak] +3d6 damage
Paralysis (2): [Nerve Pinch] : Vigor Roll or 3 rounds paralyzed
Telepathy (1): Only Other Ninjas
Awareness + Danger Sense (3+5) : no malus for dark, etc; -4 on attacks against Ninja; Smarts to detect ambush
Wall Walker (1)
[][][][][]
Equipment:
Toolkit
Katana
Bow
Shuriken
Savage Synnibarr: Shaman
Agility: d6
Smarts: d8
Strength: d6
Spirit: d6
Vigor: d6
Charisma: 0
Pace: 6+d6
Parry:
Toughness:
Skills:
Fighting d6
Climbing d4
Notice d6
Swimming d4
Survival d8
Tracking d8
Healing d8
Spellsinging d8
Edges:
Power Points (Extra)
Woodsman
Hindrances:
Heroic
Curious
Loyal
All Thumbs
Powers:
Flight (2)
Full Practioner of the Art (includes Detect Spelltrap) (36PP)
Telekinesis (8) [Spirit Force] d12+2 Strength (1000 pounds)Ensnare, +Ranged+Stronger (8) [Mystic Cage] On a raise escape is not possibleParalysis, Ranged (2+4)[Lotus Bolt] Vigor Roll or Paralyzed for 3 roundsIntangability (5) [Transform in Spirit] Only Alch,PSI,EaP,Mag hurtsInterface (2+1=3) [See the past]Immunity Magic (1x4=4) Only Alch,PSI,EaP,Mag [Cloak of the Shaman], needs activation
Savage Synnibarr: Aquarian
Parry
Skills:
Swimming d4
Fighting d10
Knowledge (Aqua) d4
Shooting d6
Persuasion d6
Investigation d6
Survival d4
Tracking d4
Hindrances:
Mean
Overconfident
Heroic
Quirk (Fishmouth)
Weakness (minor): Heat +4 damage
Tricancellation (4-3): only against 2 powers developed so far; 1/day
Equipment: Trident
Savage Synnibarr: Shadow Master
Agility: d8
Smarts: d6
Strength: d6
Spirit: d8
Vigor: d6
Charisma: 0
Pace: 6+d6
Parry:
Toughness:
Skills:
Fighting d6
Shooting d6
Climbing d4
Notice d4
Persuation d4
Swimming d4
Pilot
Healing
Edges: Power Points (Extra)
((Astral Projection))
Hindrances:
??Psisha Adreemus / Psisheen??
Powers:
Heal (2) [Heal and Regrowth]
Elemental Control (1) affects 5kg
Teleport (3x2) [Tesseract]
Ranged Attack (3) [PSI Bolt] 2d6 damage
Awareness (2) (Activated) [Sense Life Form]
=14
[Create Solid Illusion] Lair (1+1); Illusion (2x5+1) = 13 (15 Minutes Prep, 2/day: -10), = 4
(64x64x64m)
Wednesday, September 12, 2012
0 hitpoints does not mean instant death in old school
In the meantime I found a deadlier table on Trollsmyth's blog: Deadlier death and dismemberment table.
Monday, September 10, 2012
Power Sources in Synnibarr
Physical
Alchemy
Energy
Magic (includes Mage Warrior, Shaman or Ravashem spells)
Psionics
Earthpower
Chi
Mutation
Technology (Electrics and higher tech, but not combustion engines or "chemical reactions". Low tech like that does not count as power.)
Vederant Nalaberong ("language of the universe", supermagic, P. 196)
God Power
Friday, September 7, 2012
Savage Synnibarr
The two characters we created are an Aquarian and Shaman and I spent some time on setting them up as starting super heroes, but I turns out to be quite tricky.
Thursday, September 6, 2012
New Race: The Liefeldians
While there is something undoubtly uncanny about them, their grotesquely oversexualised bodies also attract normal humans in some way. Therefore they neither gain nor lose compared to normal humans in the looks department. Dumb humans...
Here can find more examples of the Liefeldian look. Compare them also to the New Men aliens in John M. Harrison's novel "Light".
Savage Worlds Racial Edge: Archetype: With their focus on body shape they can spend one additional point on Attributes, instead of getting a free edge like humans.
Wednesday, August 29, 2012
Random tables for contemporary gonzo settings
encounters (1 in 6 chance of kinship)
0 scientists
1 cops
2 junkies or bums
3 celebrity (actor, singer, politician, scientist, writer, model)
4 demonstration
5 street gang
6 disaster (earthquake, flood, huge hole in ground, fire, virus, swarms)
7 (bank) robbers or terrorists
8 (serial) killer
9 beasts or werewolves
10 experiments or vampires
11 zombies
12 fae
13 evil children
14 smallish UFO or magic tower
15 doppelgangers
16 armed nazis
17 dinosaurs or magicians
18 dimension hole
19 giant creature á la Godzilla, King Kong or plain old giant or dragon
20 huge spaceship or god
(Use this for names: Random authentic US names)
Next City Block (you can draw a square on a map, increase die size each roll, if you want)
1 residental (urban or suburb)
2 shops / restaurants / bars
3 offices
4 park /water
5 square / parking lot
6 slum
7 motorway
8 government
9 museum
10 monument
11 church / temple
12 factory
13 harbour / sea
14 prison
15 military
16 airport
17 mountain
18 abyss
19 lava
20 tentacles
Buildings
1 shed
2 slum housing
3 flat
4 family home
5 sub urban home
6 council housing
7 trailer
8 mansion
9 dorm or elderly home
10 fast food shack or diner
11 shop
12 skyscraper
13 power plant
14 stadion
15 university
16 circus
17 zoo
18 mall
19 graveyard
20 park
If you want a more detailed random table for buildings, just use the foursquare categories as random table.
motivations
1 power
2 love / passion
3 wealth
4 pride
5 outside expectiations
6 credibilty
7 helping others
8 the challenge
9 consequences
10 lust
11 hunger
12 mind control
13 addicton / survival
14 evil
15 complete crazyness
16 nihilsm
17 love & peace & drugs
18 suicide
19 absorbation
20 boredom
rumors (those can be crazier than the truth obviously)
[encounters] are in [building] to [fight/start pact] with [encounters] for [motivations]. Nobody can guess how [encounters] will impact the situation.
support (1 in 6 chance of betrayal)
1 family
2 colleagues
3 new love
4 professionals that want money
5 subculture
6 celebrity (actor, singer, politician)
7 class
8 foreigners
9 secret organization
10 bloodline
11 foreigners
12 animals
13 ghosts
14 robots
15 oracle / enigma
16 sentient nature/ city
17 AI internet system
18 aliens
19 angels
20 gods
weather
1 sunny
2 foggy
3 rainy
4 overcast
5 heatwave
6 snow and ice
7 hurricane
8 dangerous smog
9 radioactive
10 eternal night
11 time freezes
12 grey goo
Random die size
1 d4
2 d6
3 d8
4 d10
5 d12
6 d20
Tuesday, July 31, 2012
Additional gaming material for Carcosa
Now it seems I found an additional game material for Carcosa: the Carcosan Grimoire
I have to give it a read. It's fan made and seems to have at least some neat random tables, etc.
Monday, July 30, 2012
Savage Warhammer: Elderly Mage: Kvothe
Smarts D7
Strength D4
Spirit D6
Vigor D4
Edges: Arcane Background (Magic); Wizard
Hinrances: Elderly; Cautious, Stubborn
Powers: Bolt, Armor, Fear
Robe and Staff
Savage Warhammer: Dwarven Troll Slayer: Brori
Smarts D4
Spirit D6
Strength D8
Vigor D10
Edges: Low Light Vision; Tough, Berserk,Mighty Blow
Hinrances: Slow; Death Wish, Big Mouth, Vow
Leather Trousers, Dwarven War Axe
Sunday, July 29, 2012
If I could keep only 10 RPG products
Savage Worlds Deluxe
Primetime Adventures
World of Synnibarr
The Dark Eye 1 - Basis Box
Carcossa
Vornheim
50 Fathoms
Marvel Super Heroes (FASERIP)
Mythic Role Playing (Word Mill Games)
Savage Worlds Adventure Deck (The nice card deck for player story intervention)
Friday, July 27, 2012
Savage Warhammer: Taal Priest: Durnhelm
Agility D6
Smarts D6
Spirit D8
Vigor D8
Edges: Arcane Background (Miracles), Holy Warrior;
Hinrances: Hero, Loyal, Minor Pacifist
Buckler and a Rapier.
Saturday, July 21, 2012
The development of genre tropes
This is not about having magic in the world, but about having bigger than life heroes, plot immunity, etc. The whole 90ies (AD&D2, WoD) seemed to be a time of struggle, in which people tried to enforce this via best practices ("How to run a good game") instead of just focusing of designing rules according to what they wanted to achieve - at least in the mainstream. Only in the 00ies the rules were fully understood as having another potential: providing an exciting game as well enforcing a genre. Latter not really in D&D 3.X though.
Wednesday, July 18, 2012
Overview over my RPG collection
The pen and paper RPG collection of tartex
Just follow the link! The only problem is that German books are not included.
I also did not include PDFs that I purchased.
Tuesday, July 10, 2012
Using random hit location die to create NPCs
While there are many tables for random names and motivations, I also wanted to know their 1 or 2 outstanding traits.
For that I am going to use my six sided hit location dice in the future: on it's different sides you find body parts. I just roll and connect each symbol with a stat and/or skill category.
Head - 1 - Smarts
Body - 2 - Vigor
Left Arm - 3 - Charisma
Right Arm - 4 - Strength
Left Leg - 5 - Speed or Double Outstanding
Right Leg - 6 - Agility
Tuesday, July 3, 2012
Gamma World One Shot
The PCs arrived some weeks ago and everything seemed fine.
Down the river is the Church of the Minute and Bryant send the characters down to bring up a priest to bless the coming harvest.
Areas:
Cornfields,
Badder Town Defense (Roadblock) P. 142G
Monday, June 18, 2012
Giant Hedgehog from The Dark Eye
Sunday, March 18, 2012
Random tables for RPGs
Obviously I will need a lot of random tables. So I will collect them in this post.
I recently found the very useful random-generator.com where people can create their own RPG content.
This website has a few as a starting point:
Random Fantasy Tables called "Tables for Fables"
More Random Random Tables
Names
Random authentic US names
Random name generator
Random Star Wars name generator
Random Letter Sequence generator
Characters
Seventh Sanctum Random Character Tables (they offer a lot more as well)
Completely random Warhammer FRPG 2nd edition character creation, including background
Random Labyrinth Lord / Old School Character
Random Gamma World characters
Random Synnibarr NPCs (no stats, all background!)
Superfast 1 outstanding stat NPCs from my blog (needs dice)
Encounters and Plots
Detailed plot generator recommended!!
Basic Plots in literature (needs dice and some serious thought)
Random City Encounters
Random Daily Mail headlines generator (Daily Mail is a right wing UK tabloid)
WotC's Random Adventure Hook Generator
Crazy Random Plot generator (can produce multiple layers)
Random Science fiction adventures (needs dice) This is part of a whole series of articles including random tables.
You should also not forget that just opening a random article on wikipedia can provide more inspiration than you will ever need.
Also fun: Random Crossover generator (originally for fanfiction, but also great for adventures)
Maps
On the following site you will find a lot of very sophisticated tools, like random map generators (and much more).
Random cities for contemporary gonzo in my blog (needs dice)
Adventures
Check out this post in my blog: Random adventures
Other Stuff
Faction Connection Diagram (for 4 factions; needs dice) from Vornheim
Meta Tables
Best Random Tables for Gaming has not only tables, but also links to sites with lists of tables
If you want to point to any helpful resources, please, leave a comment!
I will add them to the list.
Wednesday, February 22, 2012
All those "clever plans" - a rant
I think that most people that are happy with the DM decision engine, are not just able very well to assess the DM as human being with psychological hang ups. Maybe you have just amazing GMs, but I hated for example my group that spent hours planing each session, when I had figured out very fast, that our first plan would always fail, because the GM wanted to fill the session and was full over adversarial energy in the beginning. For me this planning was completely pointless. Towards the end of the session, in 90% of cases, whatever stupid plan we would come up, would have success, because the GM wanted to push things forward.
Not to talk about the DM back in my teens that ridiculed plans by younger players - after all the DM can come up with countermeasures to even the best plan easily - and let them fail most of the time, while he would stare in awe at the plans of our grown up gaming buddies, and let them succeed. He was never aware of that, but after a few sessions it became very obvious to me and I was able to prove my (secret) thesis time after time from that moment on.
Or the DM that loved grimdark plans, because they were "realistic", but would rarely accept plans that involved compromise or bright colors.
With the DM as decision engine, I most of the time end up playing/gaming the DM's psychological structure after a few sessions and not the world simulation. You could argue that these hang ups and the world are the same - the DM after all provides the genre conventions of his game -, but for me it just kills any suspension of disbelieve in the long run.
You can read the whole discussion here on RPG.net.
Friday, January 20, 2012
My RPG Calendar 2012
19th The Dark Eye 1: Drei Schwüre: Into the Schwarzen Lande (Hel; Jor, Jen, Ail, Pat)
February
2nd The Dark Eye 2: Drei Schwüre: The Frogs in the Mountain Lake (Hel; Jor, Jen, Ail, Pat, And)
15th The Dark Eye 3: Drei Schwüre: The Witch Tower (Hel; Jor, Jen, Ail, Pat, And)
March
1st Ratten!: Pontifex und Dreher (Jen; Jor, Ste)
8th The Dark Eye 4: Blutige See 1: Valussa (And; Hel, Jor, Jen, Pat)
22nd The Dark Eye 5: Blutige See 2: Search for the Black Sword (And; Hel, Jen, Pat)
April
5th The Dark Eye 6: Blutige See 3: Attack of the Gezeitenspinne (And; Hel, Jor, Jen)
12th The Dark Eye 7: Blutige See 4: Taking over the Gezeitenspinne (And; Hel, Jor, Jen, Ail)
14th The Dark Eye 8: Blutige See 5: The Elemental Ritual (And; Hel, Jor, Jen, Pat, Ail)
21st The Dark Eye 9: Blutige See 6: The Stadt aus der Tiefe (And; Hel, Jor, Jen)
26th The Dark Eye 10: Blutige See 7: Demonwave Summoner (And; Hel, Jor, Jen, Pat)
May:
3rd The Dark Eye 11: Blutige See 8: Planning (And; Hel, Jor, Jen, Pat)
5th The Dark Eye 12: Blutige See 9: Battle against the Knochen-Otta (And; Hel, Jor, Jen, Pat)
10th The Dark Eye 13: Blutige See 10: Traveling months (And; Hel, Jor, Jen, Pat)
12th The Dark Eye 14: Blutige See 11: The Charyptoroth Splinter Ritual (And; Hel, Jor, Jen, Pat)
26th Earthdawn 1: Terror in the Skies 1: Fire in the City (Pat; Jor, Dan, Hel)
31st Savage Worlds: Buch der Abenteuer / Silvanas Befreiung (Aventuria) (Jor; Dan, Hel, And)
June:
2nd Earthdawn 2: Terror in the Skies 2: Sky Patrol (Hel; Jor, Dan)
14th Earthdawn 3: Terror in the Skies 3: The Windling Kaer (Hel; Jor, And)
July:
7th Earthdawn 4: Terror in the Skies 4: The Lake in the Kaer (Hel; Jor, And, Adam, Mur)
12th Earthdawn 5: Terror in the Skies 5: The Sanctum and Tyranisius (Hel; Jor, And, Adam, Mur)
18th Savage Worlds: Warhammer 0: Bear and Goblins (Jor; Hel, And)
26th Savage Warhammer 1: Vines (Jor; Hel, And, Mur, Jea)
August:
2nd Savage Warhammer 2: Mercenaries & Ewald (Jor; Hel, Mur, Jea)
September:
8th Labyrinth Lord: Flailsnail: Overgrown Temple (Google Hangout)
13th Savage Synnibarr 1: Missing Alchemists (Jor; Hel, Jea, And, Vin)
20th The Dark Eye 1984 (Flegelschnecke): Buch der Abenteuer, Graubarts Haus (Jor; Google Hangout)
24th Savage Synnibarr 2: The Sasquatch Connection (Jor; Hel, Jea, Vin)
October:
4th Savage Synnibarr 3: A Drake on the Night Trail (Jor; Hel, Jea, Ale)
8th Savage Synnibarr 4: Fame & Gangbangers (Jor; Hel, Jea, Ale)
13th Savage Worlds Fantasy: Der Händler (Google Hangout)
15th Savage Synnibarr 5: The Drake Slayers (Jor; Jea, Ale, Vin)
25th Savage Synnibarr 6: Plague Town (Jor; Hel, Ale, Vin)
November:
1st Savage Synnibarr 7: The Battle against Durana (Jor; Hel, Vin, Jea)
26th Savage Synnibarr 8: The Sunken Spaceship (Jor; Hel, Vin, Ale, Mig, Agn)
December
3rd Savage Synnibarr 9: Tongues of the Tenjohussan (Jor; Hel, Vin, Ale, Mig, Agn)
13th Savage Synnibarr 10: Templetown of the Drake Cult (Jorg, Vin, Mig, Agn, Max)
My RPG Calendar 2013
My RPG Calendar 2011
My RPG Calendar 2010
My RPG Calendar 2009
My RPG Calendar 2008