Showing posts with label Gamma World. Show all posts
Showing posts with label Gamma World. Show all posts

Tuesday, July 3, 2012

Gamma World One Shot

The characters are living on a backwood farm, where a radioactive roach Bryant and 4 hillbilly farmhands (3 big guys Steven, Todd and Nate: 1 with 3 arms, 1 with 3 legs, 1 with 3 eyes (Monster Vault P.170 Common Bandit) + 1 pretty girl: Annabella, farmhand), are harvesting Melons and Blood Oranges. Take care of the Grab Grass though (P. 99) and the Porcubine Bushes.

The PCs arrived some weeks ago and everything seemed fine.

Down the river is the Church of the Minute and Bryant send the characters down to bring up a priest to bless the coming harvest.

Areas:

Cornfields,

Badder Town Defense (Roadblock) P. 142G

Monday, March 21, 2011

Gamma World Vehicle Rules

Wizards of the Coast finally released the rules for vehicles for the new edition of Gamma World. They are available as free pdf. I was waiting for this a long time!

Finally porkers can ride motor bikes in battle. :)

Follow this link to find the Gamma World vehicle rules. 8 pages of fun! :)

There are stats for motorcycles, cars, pick up trucks, RVs, dump trucks and helicopters included. You will also find vehicle augmentations like sidecars and hover kits as well as turrets and mounted weapons. Not to forget stunts, as well as stunt catastrophes.

Everyone should print these 8 pages and put it in their Gamma World box!

And if you still need paper miniatures for the vehicles how about this? Flat paper miniature vehicles. Those are not for free though, you can also check my articles on free paper minis for other options...

Friday, January 14, 2011

Gamma World: The Church of the Minute

Flamer, telekinetic pyrokinetic, Smush, Giant Yeti, and Obsat, telekinetic engineered human, are chased all independently by cannibal biker tribes and run off in the Glowing Desert of the North. There they nearly die of thurst, but are safed by a yellow blob farmer named Bryant.

He takes them to his farm and gets them back to health. He has three mutant brother farmhands and her sister, a maid called Annabella, there. After they wake up, he asks them what they can do to pay back their debts. Flamer hands over 2 of his 3 horses, while the other 2 want to help fixing stuff at the farm.

Bryant is not really convinced about that latter two offers and tells them, they should better look for the priest of the Church of the Minute down south beyond the Rovin mountain range. Normally the priest would always come and bless the fields with the sacred cogs. But he did not appear this year.

The groups agrees that they are willing to do that and Annabella is especially in love with Smush. Bryant tells Obsat, that actually she should marry him, because he is a true inbred human, while they have a party at night and stuff is going on behind the barn between Annabella and Smush. He his actually created a bracelet out of a tent hering for her. The farmhands are not to happy about the romance, but the next morning, the three strangers travel South anyways to find the priest.

On the way through the Rovin mountain range, they encounter a tower, as Bryant has told them. The blob gave them a present for Old Zed, the keeper of the tower. In front of the tower they are suprised by a Porker. Smush asks the pig creature, if he is Zed, and the creature pretends inconvincingly that he is.

When the porker wants to open the gate to play the role, a badder, a mutant badger, appears from behind a rock, aims at the characters and tells the porker not to open.

A second porker wakes up behind another rock and a fight engulfs, in which the porkers are roasted to death by Flamer, Smush falls into a radioactive crater and nearly drowns there and Obsat throws radioactive goo at the badder. In the end the badger gives up and admits that they are from the Bazooka gang and haven raided the tower.

Wednesday, October 20, 2010

Gamma World Random Character Generators

I had lots of fun with the new D&D Gamma World last night, just creating random mutant characters. Today I found a Gamma World online character generator.

Give it a try. Those characters rock!

For even more options (20 additional origins from Famine in Far-Go and 8 from Legion of Gold) check out the official Gamma World Random Character generator on the Wizards of the Coast website. They call it an Interactive Character Sheet.

And finally a third one: it does not seem to include Famine in Far-Go, but has the Origin Powers listed. That was missing from the other two character generators: Gamma World Random Characters with Power Cards.

I printed loads of random Interactive Character Sheet characters and keep them in my Gamma World box. If a player needs a new character, he or she just pulls out one of them and decides if he wants to keep it. (I also photocopied all the origins, so that players don't have to look up their powers in the rule books during the game.)

Update, May 2011: I found out about another JavaScript character generator for Gamma World 7th edition, or D&D 4E Gamma World, as you can call it as well.