Thursday, May 22, 2008

The story board game

I will set an agenda for my story board game.

1. Find artists from the German Manga fan scene or from Deviant Art that can do semi-professional work
2. Decide on a setting

Monday, May 19, 2008

Captain, My Captain - Episode 2 - Scene Overview

Scene 1 (Producer): Plot
A space ship appears and the ship's captain tells that for crossing the Triton sector (where they ended up after the fail jump in the last episode) they need to pay customs to pass. They are undecided.
Waine (and Tali) decide to offer their nemeses as price.
Conflict: ?

Scene 2 (Tali's player): Plot
Captain Xis and 3 of his minions come on board- Tali takes the personality of Captain Bob.
Conflict: none

Conflict ideas afterwards that would have been easier to integrate with the agenda given by the players:

Scene 3 (Algernon's player): Plot

(Added scene:)

Scene 4 (Waine's player): Character
Captain Xis checks out the lab of Waine. After he meets Algernon and explains himself.

Scene 5 (Producer): Plot
Mafalda and Captain Xis steer near the black hole.

Conflict ideas afterwards that would have been easier to integrate with the agenda given by the players:

Scene 6 (Tali's): Plot
They leave the ship and Xis explain the shape changer conspiracy.

New opened plot developments: what influence do the shape changers really have?

Old open plot thingies: the memory crystal with Tali spying on Algernon & Co., the cooks collar of

Sunday, May 18, 2008

My 3.5 D&D character - now

While I am waiting for Dungeons&Dragons 4th Edition, and generally think that everyone who is staying behind is an enemy of innovation, I was invited to join a 3.5 game now. Ironic?

Anyways this is my basic character idea. I wanted to fill a niche in a party with a sorcerer and a rogue/sorcerer. Obviously a defender would be needed, but also a healer. So Paladin seemed pretty obvious.
I decided to go for something angsty that is not introverted. I want to have a character that I can't turn into the funny relief guy. Happens too easily with me.
I also try not to go for the lawful stupid archetyp - as a Palladin screams for that.

Rius Diovrie

Rius is the first born of the current generation of a noble family, rulers over a small barony in the borderlands. Rius' parents, grandfather and countless generations before have served as Paladins. So it was pretty obvious since his birth that Rius would one day become a divine fighter too.
At the age of 14 Rius finally told his family he had heard his calling - everyone was already waiting hard if it would happen at all - and for the better part of the next decade he received his training - lessons in swordplay, morale, the arts and especially how to serve Dalanos - the father of the gods.
Sometimes Rius was a little worried that he did not feel many of the things he was told about, like compassion or charity, but he just pushed himself in studying harder to come up for that.
The closer the day of his final test and knightly accolade came, the more it became clear to him that all the studying would not help in front of the priesthood examining his heart. They would see that he just pretended perfectly all the years and that following the code with discipline was not enough.
So that very morning - waiting for the ceremony in his shiniest armor - Rius ran off.
Since this day he tries to do his duty as a paladin although he is missing the divine powers. Rius may look like a paladin and behave like one, but in the end he is just a fighter with a strict code. He follows this noble code the same way a lifeless machine would do.

He wants to be good and believes in divine law, he just does not feel compassion, charity or any of those things that would make him a real paladin. At the moment Rius thinks that if he serves as one, one day he will be "healed".

In the meantime he sometimes pretends to others to be a palladin and sometimes he whines about not being one instead. He also fights his tendencies to be a braggart.

His biggest wish is that one day he will be able to return to his parents' land and prove that he always was a palladin. Nearly a paradox as he would have to lie to a certain degree to prove that.

Important people to Rius:

Reto and Estenda, parents, palladins

his younger real palladin sister Franja, a prodigy,
his left behind (female) squire Sorin

(he also was sent as a kid for some time to other noble families/castles)


Strength: 16 +3
Dexterity: 12 +1
Constitution: 16 +3
Intelligence: 12 +1
Wisdom: 9 -1
Charisma: 13 +1

Rius is 190 cm in height and athletic. He wears his blond hair long and bound and seems to be perfectly shaven all the time.

Alignment: LN

Language: Common + 1 bonus
1 extra feat
4 extra skill points (+1 extra/lvl)

Skills: (2+int)x4 start; +2+int/lvl

Power Attack (double with 2 hands...)
Mounted Combat [next: Ride-by-Attack]

Age: 19

Attack Bonus: 6 = 3 (BAB) + 3 (Str): Greatsword (2d6(+4,5) 19-20/x2 Slashing)
Power Attack: Attack Bonus: +3 Dmg: 2d6+10
AC 19 (Full Plate: Armor Bonus 8)

Skills: Rank Skill
Climb 3+3-6= 0 (+6 without Armor)
Diplomacy 3+1 = 4
Handle Animal
Knowledge (Nobility/Royality)
Knowledge (Religion)

Saturday, May 10, 2008

All the RPGs I ever played

=============== 1988-1997 (Carinthia)
1. The Dark Eye 1 and 2
(+DIY TDE1 scifi system "The Black Future Eye" I was 9 when I came up with the name and system...)
2. Marvel Super Heroes (TSR)
3. Shadowrun 1
4. Teenage Mutant Ninja Turtles & Other Strangeness
5. Plüsch, Power und Plunder (alive teddies RPG)
6. Talislanta
7. AD&D2
8. Rolemaster
9. Rifts
10. Spacemaster (One Shot)
11. Star Wars (WEG) (One Shot)
12. Warhammer RPG 1
(Unisys20, my self created Proto-D20 with heavy GURPS character creation influence and Rolemaster-like critical damage tables - done in 1996 )
Via mIRC: Heroes Unlimited
=============== 1998-2004 (Vienna)
PbeM: Nightbane, Marvel Super Heroes and Risus.
13. Werewolf: The Apocalypse (One Shot)
=============== 2005-2006 (Vienna)
14. Savage Worlds (50 Fathoms)
15. Unknown Armies (One Shot)
16. D&D 3.5 (also Castles&Crusades and Microlite20)
=============== 2007 (Cologne)
17. Call of Cthulhu
18. Universalis (One Shot)
19. Primetime Adventures (Con One Shot, more 2008 in Dublin)
=============== 2007 (Vienna)
20. Marvel Universe RPG (One Shot)
================ 2008 (Dublin)
21. World of Synnibarr (One Shot)
22. Serenity/Firefly (Double Shot)
================ 2009 (Dublin)
23. D&D 4 (online via
24. Agon (Double Shot)
25. The Mountain Witch (Double Shot where only first half happened)
================ 2010 (Dublin)
26. Doctor Who: Adventures in Time and Spacve RPG

PtA: Player Thoughts

By accident I stumbled about one of my player's thoughts on the game: It's on the boards