Showing posts with label Player Characters - PCs. Show all posts
Showing posts with label Player Characters - PCs. Show all posts

Sunday, July 5, 2015

Primetime Adventures: The Dickinsons: Characters

The Dickinsons are one of the less fortunate families in Blackpool. They are shameless, but make the best out of life with too many people in the house.

Richard "Dick" Dickinson - Father (36)
Player: Agn
Edges: fast talker / pretty face
Connections: school nurse Chantel
Personal Set: the sofa
Nemesis: midget Jimmy-Patrick
Issue: job centre wants to find him something
Screen Presence: 2 - 3 -

Jennifer Dickinson - Wife (29)
Player: Jor
Edges: junkie body / worst voice
Connections: keyboarder and dealer Alex
Personal Set: rehearsal room
Nemesis: Tom, teen talent
Issue: wants to get rid of the kids
Screen Presence: 2 - 2 -

Here you can find the Pilot Episode.

Tuesday, February 12, 2013

Savage Warhammer: Dancer Triska


Triska
Race: Human (additional Edge)
Warhammer Career: Dancer / Entertainer
Age: ? Hair Colour: black, long Eye Colour: green
Height: 5.5' Weight: 
Motivation: - Rank: Novice XP: 0
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d8, Healing d4, Intimidate d4, Notice d4, Persuasion d8, Streetwise d4; Swimming d4; Literacy d4
Charisma: +4 Pace: 6; Parry: 6 (7) Toughness: 5 (6)
Hindrances: Vengeful; Death Wish, Stubborn, Pretentious
Edges: Attractive, Very Attractive
Gear: perfume, leather
Weapon: .rapier; dagger

Wednesday, January 30, 2013

Savage Warhammer: Grave Robber Bignus Axebite


Bignus Axebite
Race: Human (additional Edge)
Warhammer Career: Grave Robber
Age: ? Hair Colour:  Eye Colour: 
Height: 4 ft (Size -1) Weight: 
Motivation: - Rank: Novice XP: 0
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Climbing d8, Fighting d6, Healing d4, Lockpicking d4, Notice d4, Persuasion d4, Stealth d6, Shooting d6;  Throwing d6
Charisma: -2 Pace: 6; Parry: 5 (6) Toughness: 5 (7)
Hindrances: Small (very slim); Ugly, Stubborn
Edges: Sweep
Gear: 
Weapon: .Spear

Monday, January 28, 2013

Savage Warhammer: Hafling Charcoal-Burner Hasse Longman


Hasse Longman
Race: Halfling (Short; Fortunate; d6 Spirit)
Warhammer Career: Charcoal-Burner
Age: ? Hair Colour:  Eye Colour: 
Height: 4 ft (Size -1) Weight: 
Motivation: - Rank: Novice XP: 0
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6; Language (human) d6, Notice d4, Stealth d6, Swimming d4, Survival d6, Shooting d6;  Taunt d4, Tracking d4
Charisma: -2 Pace: 6; Parry: 5 Toughness: 4
Hindrances: Short (halfling): Habit: Pyromanic; Ugly, Wanted
Edges: Fortunate (halfling); Arcane Resistance: Hard to Kill
Gear: .
Weapon: Axe: Str (d6) + d6 damage; Sling Str+d4
Description: -

Savage Warhammer: Elven Wizard Apprentice Pelgana


Pelgana
Race: Elf (All thumbs; Night vision, d6 Agility)
Warhammer Career: Wizard Apprentice
Age: ? Hair Colour:  Eye Colour: 
Height: 6 ft Weight: 163 Ibs. skinny
Motivation: - Rank: Novice XP: 0
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Healing d4, Knowledge (Arcane) d8; Language (human) d4; Literacy d4; Spellcasting d8; Stealth d6, Swimming d4
Charisma: 0 Pace: 6; Parry: Toughness:
Hindrances: All thumbs (elf): Curious; Phobia of Purple,  Quirk: Negative
Edges: Low LightVision (elf); Arcane Background (Magic): Wizard
Gear: .
Weapon: Staff: Str (d6) + d4 damage; Reach 1; +1 parry; Dagger
Description: -

Savage Warhammer: Thief Fridericus Kemp


Fridericus Kemp
Race: Human (additional Edge)
Warhammer Career: Thief
Age: 16 Hair Colour: - Eye Colour: -
Height: tall Weight: thin
Motivation: loves money and wants adventure Rank: Novice XP: 0
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6(+2), Fighting d6, Lockpicking d6(+2), Notice d4, Persuasion d4, Shooting d6, Stealth d8(+2), Streetwise d4, Tracking d4
Charisma: 0 Pace: 6; Parry: 5; Toughness: 5 (6)
Hindrances: Curious; Greedy, Wanted
Edges: Thief
Gear: 500$ in form of an old  tome, a goat and a stick (staff).
Weapon: Dagger: Str (d6) + d4 damage; Bow: 2d6
Description: -

Tuesday, January 22, 2013

Savage Warhammer: Peasant Brute Veit Breithacker


So we give Savage Warhammer a 2nd chance. This time I don't have to GM, but can play a character. That's him.

Veit Breithacker
Race: Human (additional Edge)
Warhammer Career: Peasant
Age: 18 Hair Colour: none, bald Eye Colour: brown
Height: 2.08m Weight: 119kg
Motivation: driven to the next shiny or fast moving object by his short attention spanRank: Novice XP: 0
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d6, Intimidation d6, Notice d4, Persuasion d4, Riding d4, Stealth d6, Swimming d4, Survival d4, Throwing d4, Tracking d4
Charisma: -2 Pace: 6; Parry: 5 (6); Toughness: 7
Hindrances: Clueless; Big Mouth, Ugly
Edges: Nerves of Steel
Gear: 500$ in form of an old  tome, a goat and a stick (staff).
Weapon: Staff: Str (d8) + d4 damage; Reach 1; +1 parry
Description: Veit comes from a long decaying farm in the mountains near the hamlet Kurzweil. He is a not very bright looking - too say it in a polite way -, massive brute, dressed in rags. One night all of his clan mysteriously disappeared from the farm. He waited for a fortnight, then packed his goat Regina and the mysterious tome that is in the clans possession for generations and wandered out in the world.

Monday, December 3, 2012

Savage Synnibarr: Bio Syntha Cyborg: Infiltrator

Agility: d6
Smarts: d6
Strength: d12+1
Spirit: d6
Vigor: d6

Charisma: (-2)

Pace: 6+d6
Parry: 6
Toughness: 5+1=6

Skills:

Fighting d6
Shooting d6
Streetwise d4
Climbing d4
Notice d4 2
Persuasion d6
Pilot d4
Swimming d4
Stealth d4
Tracking d4

Knowledge (Computer) d6

Edges:
Power Points (Extra)

Hindrances:

Outsider (Uncanny Valley)




Powers:


Chameleon [5] (+Voice Emulator / Synthesizer)

Construct [5]

Interface [Computer Domination] [2]

Awareness [Radar] [3]


Superstrength3 steps

Fearless [2]

Savage Synnibarr: Amazon


Agility: d8
Smarts: d6
Strength: d6 or d12+2 when activated
Spirit: d6
Vigor: d6

Charisma: 0

Pace: 6+d6
Parry: 6
Toughness: 5+1=6

Skills:

Fighting d8
Shooting d8
Throwing d4
Climbing d4
Notice d6
Persuasion d6
Swimming d4
Stealth d4
Tracking d4

Edges:
Power Points (Extra)

Hindrances:







Powers:
Telekinesis [2]d10 Strength

Heal [Golden Hand] [2]

Telepathy [2]
[Talk to  ghosts] Interface [2]

Super Strength [4] [Chi Focus]

Telekinesis [2]d10 Strength
Heal [Golden Hand] [2]

Telepathy [2]
[Talk to  ghosts] Interface [2]

Super Strength [4] [Chi Focus]

Heal [Golden Hand] [2]
Telepathy [2]
[Talk to  ghosts] Interface [2]

Super Strength [4] [Chi Focus]

Telepathy [2]
[Talk to  ghosts] Interface [2]

Super Strength [4] [Chi Focus]

Super Strength [4] [Chi Focus]

Super Strength [4] [Chi Focus]



Attack, Ranged [Chi Shout] [8]3d6, cone template

Ensnare [Whip] [2]

Whip: Reach 2, Damage: Str+d8

Thursday, September 13, 2012

Savage Synnibarr: Ninja

Agility: d8
Smarts: d6
Strength: d6
Spirit: d6
Vigor: d8

Charisma: 0
Pace: 6+d6
Parry: 6 +4= 10 (also 8 to hit from distance!)
Toughness: 6

Skills:
Fighting d8
Shooting d6
Throwing d4
Notice d4 (Awareness!, Danger Sense)
Persuation d4
Swimming d4
Stealth d8
Tracking d6
Lockpicking d12+1 (Super Skill) [Device: Toolkit]
Knowledge (Poison) d4

Edges: Power Points (Extra)
-

Hindrances:
2 Major
2 Minor

Powers:
Attack, Melee (2x3+1) [Nerve Pinch, Dim Mak] +3d6 damage
Paralysis (2): [Nerve Pinch] : Vigor Roll or 3 rounds paralyzed
Telepathy (1): Only Other Ninjas
Awareness + Danger Sense (3+5) : no malus for dark, etc; -4 on attacks against Ninja; Smarts to detect ambush
Wall Walker (1)

[][][][][]

Equipment:
Toolkit
Katana
Bow
Shuriken

Savage Synnibarr: Shaman



Agility: d6
Smarts: d8
Strength: d6
Spirit: d6
Vigor: d6

Charisma: 0
Pace: 6+d6
Parry:
Toughness:

Skills:
Fighting d6
Climbing d4
Notice d6
Swimming d4
Survival d8
Tracking d8
Healing d8
Spellsinging d8


Edges:
Power Points (Extra)
Woodsman

Hindrances:
Heroic
Curious
Loyal
All Thumbs

Powers:

Flight (2)

Full Practioner of the Art (includes Detect Spelltrap) (36PP)
Telekinesis (8) [Spirit Force] d12+2 Strength (1000 pounds)Ensnare, +Ranged+Stronger (8) [Mystic Cage]  On a raise escape is not possibleParalysis, Ranged (2+4)[Lotus Bolt] Vigor Roll or Paralyzed for 3 roundsIntangability (5) [Transform in Spirit] Only Alch,PSI,EaP,Mag hurtsInterface (2+1=3) [See the past]Immunity Magic (1x4=4) Only Alch,PSI,EaP,Mag [Cloak of the Shaman], needs activation

Savage Synnibarr: Aquarian


Ag. d8
Sm. d6
St. d12+3 (1 ton)
Sp. d6
Vig. d8

Charisma -2 (mean)
Parry
Toughness 6+2=8 (superpower)

Skills:
Swimming d4
Fighting d10
Knowledge (Aqua) d4
Shooting d6
Persuasion d6
Investigation d6
Survival d4
Tracking d4


Hindrances:
Mean
Overconfident
Heroic
Quirk (Fishmouth)
Weakness (minor): Heat +4 damage


Superpowers (Cost):
Aquatic (2) +3 people
Stun (1) Steal Oxygen (centred on character only, medium burst template)

Animal Control (1) only aquatic swarms or up to medium aquatic creatures

Awareness (1) Sonar: aquatic only

Mind Control (3): Poison Spines, up to 2 targets (restrict people)

Superstrength (6)
Leaping (2): 4"/8" (8 m high, 16 m wide)

Toughness (3)

Tricancellation (4-3): only against 2 powers developed so far; 1/day

Equipment: Trident

Savage Synnibarr: Shadow Master



Agility: d8
Smarts: d6
Strength: d6
Spirit: d8
Vigor: d6

Charisma: 0
Pace: 6+d6
Parry:
Toughness:

Skills:
Fighting d6
Shooting d6
Climbing d4
Notice d4
Persuation d4
Swimming d4
Pilot
Healing


Edges: Power Points (Extra)
((Astral Projection))

Hindrances:
??Psisha Adreemus / Psisheen??


Powers:


Heal (2) [Heal and Regrowth]
Elemental Control (1) affects 5kg
Teleport (3x2) [Tesseract]
Ranged Attack (3) [PSI Bolt] 2d6 damage
Awareness (2) (Activated) [Sense Life Form]
=14

[Create Solid Illusion] Lair (1+1); Illusion (2x5+1) = 13 (15 Minutes Prep, 2/day: -10),  = 4
(64x64x64m)

Monday, July 30, 2012

Savage Warhammer: Elderly Mage: Kvothe


Kvothe - Mage

Agility      D6
Smarts     D7
Strength   D4
Spirit       D6
Vigor      D4
Pace: 5; Parry: 5; Charisma: 0; Toughness: 4

Edges: Arcane Background (Magic); Wizard
Hinrances: Elderly; Cautious, Stubborn
Skills: Climbing d4, Fighting d6, Healing d4, Investigation d7, Arcane d7, Notice d8, Persuasion d6, Spellcasting d7, Swim d4
Powers: Bolt, Armor, Fear
Robe and Staff

Savage Warhammer: Dwarven Troll Slayer: Brori


Agility      D4
Smarts     D4
Spirit       D6
Strength   D8
Vigor      D10
Pace: 5; Parry: 7; Charisma: 0; Toughness: 7

Edges: Low Light Vision; Tough, Berserk,Mighty Blow
Hinrances: Slow; Death Wish, Big Mouth, Vow
Skills: Fighting: D10, Climbing d4, Brawl d6, Streetwise d4, Taunt d4, Intimidate d8, Survival d4


Leather Trousers, Dwarven War Axe

Friday, July 27, 2012

Savage Warhammer: Taal Priest: Durnhelm


We decided to play the Enemy Within campaign from Warhammer FRPG, 1st edition, with the Savage Worlds rule set. This is one of the 4 player character so far.

Durnhelm - Taal Priest

Strength   D4
Agility      D6
Smarts     D6
Spirit       D8
Vigor      D8
Pace: 6; Parry: 7 (without equipment 5); Charisma: 0; Toughness: 6

Edges: Arcane Background (Miracles), Holy Warrior;
Hinrances: Hero, Loyal, Minor Pacifist
Skills: Fighting: D6; Guts: D8; Healing: D6; Notice: D4; Survival: D4; Swimming: D4; Tracking: D4; Faith: D8.
Buckler and a Rapier.

Sunday, June 6, 2010

Abel Wellington - Primetime Adventures Character from Rockheart

Trait: Excentric artist

Contact: Creepy big city wife Agnes

Contact: Local family renown

Issue: Wasting money like there is no tomorrow

Private Set: Putting up his film/photo equipment/ canvas/ installation equipment and taking over a place with it.

Nemesis: Local cousin Warren Walker who was like a son to Abel's father Richard and helped run the Heartrock while Abel was doing nothing of value in the Big City

Abel is a tall, slim man in his mid-30ies. His hair - kept in a short ponytail - already turns grey, but his short cut beard is still all dark brown. He looks really young for a guy turning grey, especially because he hides his eyes behind dark glasses most of the time.

Abel wears a new and expensive looking suit.

Paad Ulhof - Female Human Warlord from Karrnath

Backstory

Paad comes from a family out of the lower nobility in Karrnath. She studied at the famous Rekkenmark Academy from a young ago to join the ranks of what she was told to be the finest warriors of the Khorvaire. During the later years of the Last War the academy had to close. (I don't have a year for that event I hope it goes okay.) Paad, who was still a teenager, had to continue her training to become a warlord at the damaged and wartorn castle of her parents.

When the War finally ended, she was 17 years old and still to young to go to war. At least her parents did not let her sign up. While she somehow understands that fact - her older brother died on the battle field in the Mourning, she blames her parents for being selfish. Wouldn't real patriots be willing to sacrifice their child for the greater good and the glory of Karrnath?

When she was finally old enough to fight the war was over and her education seemed to be worth little in the bled white kingdom. Sure, Paad could have taken a position on her parents' land as marshall or leader of the guards, but she prefered to leave Karrnath as mercenary.

She hopes to find the reason how it was possible for the Karrnath not to win the Last War. She is still very convinced that there must have been a hidden act of treachery within the kingdom - a theory that is pretty wide spread among Karrn nobles and soldiers. She is for example split between cheering for King Kaius III. as righteous leader and seeing him as the one that sold Karrnath under its value by the peace treaty.

Personality

While Paad is for sure still somewhat chauvinistic and naive, the last 2 years have opened her mind for different cultures and ways of life. She is convinced that the Karrns have the highest culture in Khorvaire, but only by understanding and sometimes adopting to the mentality of other people, she can hope to solve the ultimate mystery how Karrnath could loose the war.

Still it's hard for her to hide her pride and her natural talent for leading. She appears quite stubborn sometimes, until she has a moment to cool off and to decide to use what she calls diplomacy.

Physical Characteristics:

Paad is an athletic woman with light brown hair. She normally wears impressive Screaming Scale Armor, covered in ornate patterns of screaming faces, but under most circumstances does not show Karrn insignias while working as mercenary.

Sunday, January 17, 2010

Savage Worlds Plush Power & Plunder: Pregenerated Characters

In case that we finally play the Hospital adventure I posted in this blog, I wanted to create some pregens. The players want stuffed animals as characters, that's clear. What is not clear is what specializations or niches the characters are going to have. So I came up with the following ideas - and will stat them up here:

Big Teddy - Strongmen with little Dexterity. Defender.
Skillmonkey - Has lots of non combat ability. Kind of a nerd. Healer as well?
Faceman - specialized in Charisma and persuasion.
Flitzer - Not much of a fighter, but very mobile. Less combat focus.
Woom Uahrtist - A martial artist. Striker.
Superteddy - A charcter specialized in the skills that are unusal, like bouncing, detachable eye, bouncing etc.
Trenchcoat Teddy - A weapon specialist.

I think a wizard would be too much for a one shot. Spells in the original system are not very combat focused and so it would be a bad fit for Savage Worlds anyways.
A beastmaster character would be an option, but could short circuit the big challenge of the one shot: the cat, so I won't make one either.

Wednesday, October 14, 2009

Hertie: Toadling Sidekick Sorcerer








Hertie before being before turned into a toadling


Attributes
Agility d4

Smarts d8
Spirit d4
Strength d4
Vigor d10

Secondary
Charisma -2
Pace 4"+d4
Parry 4
Toughness 7

Skills
Fighting (ag) d4
Guts (sp) d4

Healing (sm) d4
Investigation (sm) d4
Notice (sm) d4
Persuasion (sp) d4

Spellcasting (sm) d8
Stealth (ag) d4

Survival (sm) d4
Swimming (ag) d4
Taunt (sm) d4
Throwing (ag) d4
Tracking (sm) d4

Edges
Arcane Background: Magic (Alchemy)

(+ twice New Power)

Hindrances
Ugly (min)

Lame (maj)? too thin legs -Jumping??
Obese (min)

Powers
Bolt (Trapping: Transformation Curse: turns enemies into pigs)
Boost/Lower Trait (Trapping: Curse)
Armor OR Deflection? (Trapping: Air Warts) OR Burrow (Trapping: Jump)

Succor (From Fantasy Companion)
Wall Walker (From Fantasy Companion)


Equipment
Cauldron and giant spoon


Note: Toadlings have the same racial features as humans.