Tuesday, March 24, 2009

Brulus - Road To Legendary

Brulus is a deformed and hunchbacked human. He is always tinkering with all kind of magic potions and disgusting ingredients. He was shunned all his live in the big city and treated as an outcast. Now that he finally found a "family" he will try his best to keep them together.

The first thing Brulus remembers was begging with older kids in the big city - a common fate for orphans or those left behind. He must have been around 4 at that time.
He was a lousy beggar, but even worse in his rare attempts of thievery and therefore on the lowest level of the streets' hierarchy. At least he survived..
His fate changed somewhat, when he met the dirty old pharmacist Adalbert. Adalbert had lost his license for making regular mistakes. No wonder: he had tried once to often to cure his bad temper himself by going through his medicine collection. Brulus took care of him, being basicly a misfigured butler in the beginning, but also showing lots of promise as an assistant in the crazy old man's experiments.
After his career as pharmacist was stopped by the clergy, Adalbert turned to more "interesting" experiments, plotting revenge. Brulus gave him the support he needed. But when Brulus understood what Adalbert was up to, and was not able to convince him to stop, the hunchback turned his sole friend in.
Maybe there was hope that he would be seen as a hero, that let Brulus make this decision, maybe he really cares about the well being of the people. At the moment probably not even Brulus himself knows for sure, but with enough evidence Adalbert was convicted to death. The last time he saw Brulus, he called him a damn traitor.
Brulus was treated with disgust by the commissioner taking care of the case, but given an opportunity to run off, with the hint that he better would not be seen in Fairport any longer.
So Brulus ran off, strolling around in the harbour region, hoping to find a passage anywhere, but ended up saving a puppy...

Agility d6
Smarts d6
Spirit d6
Strength d6
Vigor d10


Charisma (-4); (-6 cursed by Mask of Ugliness); -7 +constantly twitching eye after being scared near death by the Ghost in the Dagger
Pace 6"+d6
Parry 4(+1 Staff) = 5
Toughness 7(+1 Armour) = 8

Boating (ag) d4
Climbing (st) d4
Fighting (ag) d4
Guts (sp) d4
Lockpicking (ag) d4
Notice (sm) d4
Persuasion (sp) d4
Stealth (ag) d4
Streetwise (sm) d6
Taunt (sm) d4
Throwing (ag) d4
Weird Science (Alchemy) (sm) d8
Knowledge (Alchemy) (sm) d6

[Language: Eldritch]


Arcane Background: Weird Science (Alchemy)
Nerves of Steel
Improved Nerves of Steel


Ugly (min)
Loyal (min)
Poverty (min)
Outside (min)


Heal (Trapping: Hertie - slimey toad that licks off wounds)
Burst (Trapping: Spitter - firebagpipe)
Fear (Trapping: Panoptimonium - hood with lenses and gaslight in front of face and gas nozzles; slower: 1 round preparation, but than instant action any time)
Boost/Lower Traits (Trapping: "Some uppers and downers" (boosting pills); (Fear) Gas (lowering))
Blast (Trapping: Fireboxes aka Adalbert Cocktails (after his former master) aka Free Fire Cocktails (after his bar behavior) aka Feuerzangenbowle (does not work in English)- cubic molotow cocktails)
Puppet (Trapping: "love" potions; have to be mixed in victim's food or drink, but work for 3 hours, but switch to normal 3 rounds mode when the character has to make a Spirit roll as result of the power (for example when told to attack friends or commit suicide)

Weapon: Staff (Str+d4)
Armor: Leather (+1)

Leveling history:
5XP New Power: Burst
10XP Agility d6
15XP New Power: Fear
20XP New Power: Boost/Lower Traits
25XP Strength d6
30XP New Power: Blast
35XP Weird Science (Alchemy) d8
VETERAN (not yet)
40XP New Power: Puppet
45XP Power Points
50XP Weird Science (Alchemy) d10
55XP Strenght d8
60XP Weird Science (Alchemy) d12
65XP Power Points
70XP Fighting d6; Throwing d6
75XP Strenght d10
80XP Sidekick (Hertie)
90XP New Power: Create Gold (d6$, exploding die; double on raise)
100XP Professional: Weird Science (Alchemy)
110XP Expert: Weird Science (Alchemy)
120XP Master: Weird Science (Alchemy)