Monday, September 10, 2012

Power Sources in Synnibarr

If you want to use Synnibarr with another rule system, it still is necessary to have a list of all the power sources, because it is often about blocking some of them, be it Weremen or Tricancellation or Tunnel.

Physical
Alchemy
Energy
Magic (includes Mage Warrior, Shaman or Ravashem spells)
Psionics
Earthpower
Chi
Mutation
Technology (Electrics and higher tech, but not combustion engines or "chemical reactions". Low tech like that does not count as power.)
Vederant Nalaberong ("language of the universe", supermagic, P. 196)
God Power

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