Ag. d8
Sm. d6
St. d12+3 (1 ton)
Sp. d6
Vig. d8
Charisma -2 (mean)
Parry
Parry
Toughness 6+2=8 (superpower)
Skills:
Swimming d4
Fighting d10
Knowledge (Aqua) d4
Shooting d6
Persuasion d6
Investigation d6
Survival d4
Tracking d4
Hindrances:
Mean
Overconfident
Heroic
Quirk (Fishmouth)
Weakness (minor): Heat +4 damage
Superpowers (Cost):
Aquatic (2) +3 people
Stun (1) Steal Oxygen (centred on character only, medium burst template)
Animal Control (1) only aquatic swarms or up to medium aquatic creatures
Awareness (1) Sonar: aquatic only
Mind Control (3): Poison Spines, up to 2 targets (restrict people)
Superstrength (6)
Leaping (2): 4"/8" (8 m high, 16 m wide)
Toughness (3)
Tricancellation (4-3): only against 2 powers developed so far; 1/day
Equipment: Trident
Tricancellation (4-3): only against 2 powers developed so far; 1/day
Equipment: Trident
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