Saturday, February 13, 2010

Savage Worlds RPG Dice Roller Software

You want to use all the funky dice in Savage Worlds like d4, d6, d8, d10 and d12? And obviously the Wild Die should be included?

My Viennese GM Flanf has an amazing program on his homepage. He did it himself.

All your stated characters from Savage Worlds can finally be played much faster. But obviously the program also rolls d20 and d100. And there is even card support. So the program can simulate a Poker Deck.

Here you find Flanf's Dice Roller!

You will find a more detailed description on his page.

Thursday, February 11, 2010

The Autumn Silence

November and December I did not post a lot. This had mainly to do with the fact, that I got involved in 2 Google Wave RPGs:

an English language D&D4 Ebberon adventure where I participate as a player
and a
German language Primetime Adventures pilot called "Spacemarines!". I am directing the latter.

Both games are still running at the moment at a comfortable pace, although they slowed down a little bit.

So I have more time for the blog again. :)

In case you want to participate or just want a Wave invitation, just leave a comment here.

Sunday, February 7, 2010

Doctor Who RPG: Adventures in Time and Space - Campaign Planning

Actually I spent the last month collecting ideas for a Doctor Who campaign for Cubicle 7's new game. For whatever reason I mad notes mostly in my iPod touch or on Evernote on my Android phone.
I guess this has to do with the fact that I think about it before going to bed or when waking up. Maybe it is also about the fact that I have much better portable devices for notes nowadays.
Anyways: my notes are pretty incoherent at the moment and in a mix of German and English.

Still I created a new way of sketching adventures and I hope that it works out fine.
I will soon post a first sample adventure.

The basic idea for the campaign is the following:
The player characters are from all over time and space (there has been no character creation yet). The find their way into a broken TARDIS. Inside the dark time capsule they meet the other PCs and a seemingly dead old woman in a techno coffin. The old woman sometimes talks a little bit and explains that the TARDIS was nearly destroyed and its pilot, the Doctor Who, has been thrown out in the Vortex by an unknown opponent and is lost in time and space.

The only way to repair the TARDIS and make her route controllable again is by letting her drift along the Doctor's fall and collect the parts he has lost. This cosmic hint hunt can only be done by free moving people and as soon as the TARDIS has landed somewhere, the PCs have to leave the time capsule with a provided cronon measuring device, and get 3 readings from different points at least 400 meters apart from each other and with 15 minutes between them. With this readings it is possible to measure the source of the cronons - most probably one of the items the Doctor lost - and retrieve them. The item will allow the TARDIS to travel to the next spacetime location, until the Doctor has been found.

Obviously each of the places is "interesting" and there will be an adventure before the item is returned to the TARDIS.

I have a millions of ideas for adventures. Basically you can go through your whole RPG collection and turn every scenario you ever wanted to play in an episode, but it will also depend on what characters the players choose.

The 1 items are:
1. Psychic Paper
2. Coat
3. Sonic Screwdriver
4. Converse Shoes

(As you can see it is about the 10th Doctor.)

Wednesday, January 20, 2010

Free dungeon map

Here you can find a free dungeon map.
It is a pity that the description is in German.

Thanks to the LARP dungeon masters Nik and Claudia!

Sunday, January 17, 2010

My RPG Calendar 2010

January
21st Luftenwelter 34: Valandir the Great (Ser;Dan,Jor,Jea)
26th Nyrondria 24: Ethic wants the Stone! (Tom;Dan,Jor,Man,Ser)

February
7th Luftenwelter 35: Hertie's Awakening and Mutter's Demise (Ser;Dan,Jor,Jea)
16th Luftenwelter 36: Return of the Aegis at the jelly lake (Ser;Dan,Jor,Jea)

March
-

April
15th Luftenwelter 37: Cave of the Gem / Vankaut Falling? (Ser;Dan,Jor,Jea)

May
-

June
16th Nyrondria 25: The Final Battle against Sophilis (Tom;Dan,Jor,Man,Ser)
21st Luftenwelter 38: Memories of Destiny in the Gem Sanctum (Ser;Dan,Jor,Jea)
28th Luftenwelter 39: Out of the box: Versus Croc and Beligor (Ser;Dan,Jor,Jea)

July
-

August
10th Luftenwelter 40: The Final Battle against Theladios and Baal (Ser;Dan,Jor,Jea)
24th Doctor Who 1: Starlight Casino (Jor;Dan,Hel,Jea)
30th Doctor Who 2: In the Realm of the Gardener (Jor;Dan,Hel,Jea)

September
7th Doctor Who 3: The Experiments of the Gardener (Jor;Dan,Hel,Jea)
14th Doctor Who 4: The Time Flower (Jor;Dan,Hel,Jea)
21st Doctor Who 5: Maggots without Master (Jor;Dan,Hel,Jea)
27th Doctor Who 6: Oblivion Station (Jor;Dan,Hel,Jea)

October
19th Doctor Who 7: The captive lizard (Jor;Dan,Hel)
28th Doctor Who 8: At the end of the Doctor (Jor;Dan,Hel)

November
26th Doctor Who 9: 10.000 Time Lord Souls (Jor;Dan,Hel,Jea)

December
2nd Doctor Who 10: Facing the Looper (Jor;Dan,Hel,Jea)

My RPG Calendar 2011
My RPG Calendar 2009
My RPG Calendar 2008

Savage Worlds Plush Power & Plunder: Pregenerated Characters

In case that we finally play the Hospital adventure I posted in this blog, I wanted to create some pregens. The players want stuffed animals as characters, that's clear. What is not clear is what specializations or niches the characters are going to have. So I came up with the following ideas - and will stat them up here:

Big Teddy - Strongmen with little Dexterity. Defender.
Skillmonkey - Has lots of non combat ability. Kind of a nerd. Healer as well?
Faceman - specialized in Charisma and persuasion.
Flitzer - Not much of a fighter, but very mobile. Less combat focus.
Woom Uahrtist - A martial artist. Striker.
Superteddy - A charcter specialized in the skills that are unusal, like bouncing, detachable eye, bouncing etc.
Trenchcoat Teddy - A weapon specialist.

I think a wizard would be too much for a one shot. Spells in the original system are not very combat focused and so it would be a bad fit for Savage Worlds anyways.
A beastmaster character would be an option, but could short circuit the big challenge of the one shot: the cat, so I won't make one either.

Saturday, November 28, 2009

Savage Worlds Tricks Fast Fix

While I talked about fixing Savage Worlds Tricks a lot in this blog, I realized that maybe it is not even necessary, if the GM gives out a bennie for every well described trick. My problem with tricks: while they are a great first step to promote unusual combat actions by players - much better than in all older RPGs I know - they still have the problem, that I normal attack can explode ad infinitum and tricks can't.
If the GM gave out a bennie for every well described trick, maybe even if it failed, that would beat the exploding damage of normal attacks.
As a player that would be a great incentive for me. Most of my Savage Worlds GMs weren't that generous though.

Kill'em and take their theory!

Last week (Saturday, the 21st of November) I held a lecture on RPGs and RPG theory in Vienna in the MQ in the Quartier für digitale Kultur.

I chose the name Kill'em and take their theory! - RPG-Theorie zwischen Schwert und Method Acting
I had a lot of fun doing it, and in the end the 90 to 120 minutes seemed to be nearly too short.

I also showed some videos. Here are the links:

The Gamers - Clip I showed

D&D 80ies Commercial

Dark Dungeons


Friday, November 6, 2009

Teenage Mutant Ninja Turtles (TMNT) RPG & Other Strangeness! Do you remember?

I just stumbled upon the Terror Bears in the internet. If you ever player the old Palladium Books Teenage Mutant Ninja Turtles & Other Strangeness RPG you will be amazed to find the great old art by Kevin Eastman and Peter Laird all up on the internet. This is an amazing place for TMNT art!

Wednesday, October 14, 2009

Hertie: Toadling Sidekick Sorcerer








Hertie before being before turned into a toadling


Attributes
Agility d4

Smarts d8
Spirit d4
Strength d4
Vigor d10

Secondary
Charisma -2
Pace 4"+d4
Parry 4
Toughness 7

Skills
Fighting (ag) d4
Guts (sp) d4

Healing (sm) d4
Investigation (sm) d4
Notice (sm) d4
Persuasion (sp) d4

Spellcasting (sm) d8
Stealth (ag) d4

Survival (sm) d4
Swimming (ag) d4
Taunt (sm) d4
Throwing (ag) d4
Tracking (sm) d4

Edges
Arcane Background: Magic (Alchemy)

(+ twice New Power)

Hindrances
Ugly (min)

Lame (maj)? too thin legs -Jumping??
Obese (min)

Powers
Bolt (Trapping: Transformation Curse: turns enemies into pigs)
Boost/Lower Trait (Trapping: Curse)
Armor OR Deflection? (Trapping: Air Warts) OR Burrow (Trapping: Jump)

Succor (From Fantasy Companion)
Wall Walker (From Fantasy Companion)


Equipment
Cauldron and giant spoon


Note: Toadlings have the same racial features as humans.

Monday, October 12, 2009

Primordaea - The Beginning of Time

It has been quite quiet here lately. The reason for this is that I concentrated to work on my German language Savage Worlds setting "Primordäa - Anbeginn der Zeit". I hope to translate it to English as soon as the first German version is ready to be published.

Actually one version is already available as can see if you follow the link above. It is a 15 page document plus a map - obviously in German. I took part in a German language Savage Setting contest, but did not win anything. Still I got a lot of good reactions and want to go on workingon the setting.

What it is about?

The player characters are the first humanoid beings on a world that slowly cools down from pure magma and starts to carry life. They and their NPC siblings were created by accident by the elemental hearts, forces of nature. By the power of the WORD the PCs and the other children of the elementals can create life. Soon they will lead their tribes and fight with their sisters and brother for the virgin continent Primordaea. But there is also this mysterious force called life that spreads around the world in the form of algae and worms. Who will decide now on the fate of Primordaea for the eons to come?