I found this in my archive. Supposedly it is enough to plan a campaign.
- Pick three themes
- A list of three conflicts that might happen in the game.
- A list of three interesting NPCs that might be encountered.
- A list of three interesting locations that the PCs might visit.
- A list of three "tone-setting" events that might occur, to give genre-flavor.
- A list of three plot-moving revelations that might occur.
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