Actually the basic set up is quite easy: provide focus for a generic setting by having
- a board that probably can be put together different (for example single rooms)
- cards for character concepts
- even better: cards for character traits (following Spirit of the Century's aspects)
- give antagonist controll to the players: instead of a GM you maybe pass a Nemesis card who has to be the "enemy"
- have the players not only create their characters, but also the antagonists
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