Thursday, September 25, 2008

Synnibarr One Shot Part Deux

I got a second character concept in the meantime. It is:

Samurai with a laser sword...

I thought you could create that as a Shadow Warrior. At least that is the best fitting class. Otherwise you could do it as a non-classed character obviously. The biggest problem is that the light saber will already cost most of the starting money if you don't roll really, really well. So how to get the armour?

But back to the adventure:
We need an easy hook.

That should be the story about the mayor's mansion.
If the PCs won't investigate it, they can also go up to the vulcano and find a cave or even further up and find the gremlin.

The cave connects to the underwater base of the slavers and the secret gambling room in the mayor's basement. So all the hooks are leading to the same structure. Simple right?

I am just not sure if a game of Poker is the the right thing for Synnibarr. Maybe something like the video game out of James Bond Moonraker instead? Called Telepathker??

I also noticed that the Lesser monsters (gremlins and the slavers) are too strong for starting character. While I could have changed them, I think there are more elegant ways around the problem of their 2 tenth. The Gremlin is on shaky terrain and I think in the cave there is a room where lizard people are treated in one cave room with something that disolves their scales...


If you want to know how it played out, and if the Gremlin's strength was a problem, have a look in the Synnibarr actual play post!

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