While I talked about fixing Savage Worlds Tricks a lot in this blog, I realized that maybe it is not even necessary, if the GM gives out a bennie for every well described trick. My problem with tricks: while they are a great first step to promote unusual combat actions by players - much better than in all older RPGs I know - they still have the problem, that I normal attack can explode ad infinitum and tricks can't.
If the GM gave out a bennie for every well described trick, maybe even if it failed, that would beat the exploding damage of normal attacks.
As a player that would be a great incentive for me. Most of my Savage Worlds GMs weren't that generous though.
Saturday, November 28, 2009
Kill'em and take their theory!
Last week (Saturday, the 21st of November) I held a lecture on RPGs and RPG theory in Vienna in the MQ in the Quartier für digitale Kultur.
I chose the name Kill'em and take their theory! - RPG-Theorie zwischen Schwert und Method Acting
I had a lot of fun doing it, and in the end the 90 to 120 minutes seemed to be nearly too short.
I also showed some videos. Here are the links:
The Gamers - Clip I showed
D&D 80ies Commercial
Dark Dungeons
I chose the name Kill'em and take their theory! - RPG-Theorie zwischen Schwert und Method Acting
I had a lot of fun doing it, and in the end the 90 to 120 minutes seemed to be nearly too short.
I also showed some videos. Here are the links:
The Gamers - Clip I showed
D&D 80ies Commercial
Dark Dungeons
Topics:
Game Design: Theory,
Lectures and Talks
Friday, November 6, 2009
Teenage Mutant Ninja Turtles (TMNT) RPG & Other Strangeness! Do you remember?
I just stumbled upon the Terror Bears in the internet. If you ever player the old Palladium Books Teenage Mutant Ninja Turtles & Other Strangeness RPG you will be amazed to find the great old art by Kevin Eastman and Peter Laird all up on the internet. This is an amazing place for TMNT art!
Subscribe to:
Posts (Atom)