Redesigning the Savage Worlds Skill System?
After Solomon Kane introduced Strength Tricks, it would make sense to add Spirit Tricks as well. That way you could get rid of Intimidation, a skill that seems not really to be something learned anyways (with the same argument Guts is often removed).
Consequently you could also get rid of Taunt.
Both skills for the test of will mechanic would become trappings for Tricks instead. This actually makes a lot of sense. If you look at the Pirates RPG you will see that many of the examples for Smart tricks (except for the "Look over there!" cliché) don't really fit Smarts anyways.
This means you can choose, if you want to get -2 for the next action of the opponent or +2 for the next action against him. Following the advice for tricks in Whispers from the Pit, I would also allow other characters to use the +2 bonus, if the Trick using player wants. This way non combat characters are even more useful in combat.
I would also make it official that a as a third option you can move the tricked opponent 1' with a success.
You have to choose before doing the trick if you want the +2, -2 or 1'. A raise always adds a shaken condition.
Saturday, February 7, 2009
Carl Osdracen - Swordmage (Fantasy)
Race: Human (additional Edge)
Rank: Novice XP: 0
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d4, Fighting d8, Intimidate d4, Lockpicking d4, Notice d4, Persuasion d4, Riding d4, Spellcasting d6, Stealth d4, Streetwise d4, Survival d4, Swimming d4
Pace: 6; Parry: 6; Toughness: 7 (5 w/o armor)
Hindrances: Arrogant; Loyal (minor), Enemy (minor)
Edges: Arcane Knowledge (Magic)
Gear: short sword (Str+d6), chain hauberk (+2)
Powers: Bolt, Burst, Smite
Description: Carl is a promising hero as well versed with the sword as with the mind - despite suffering from amnesia and not remembering his childhood. His amazing talents have left the former best student of his academy behind in jealousy - as an enemy. One of his few weaknesses is the fact that he is a man of action, not reading things up at libraries. But Carl also knows he is the best and feels the need to prove it.
Designer Notes: This character was originally created to for 1 on 1 play. His name is inspired by an old gaming pal of mine, his powers and backstory by this guy's characters.
I assume a fantasy setting without Guts skill as the Wizards & Warriors pdf from Pinnacle does.
Rank: Novice XP: 0
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d4, Fighting d8, Intimidate d4, Lockpicking d4, Notice d4, Persuasion d4, Riding d4, Spellcasting d6, Stealth d4, Streetwise d4, Survival d4, Swimming d4
Pace: 6; Parry: 6; Toughness: 7 (5 w/o armor)
Hindrances: Arrogant; Loyal (minor), Enemy (minor)
Edges: Arcane Knowledge (Magic)
Gear: short sword (Str+d6), chain hauberk (+2)
Powers: Bolt, Burst, Smite
Description: Carl is a promising hero as well versed with the sword as with the mind - despite suffering from amnesia and not remembering his childhood. His amazing talents have left the former best student of his academy behind in jealousy - as an enemy. One of his few weaknesses is the fact that he is a man of action, not reading things up at libraries. But Carl also knows he is the best and feels the need to prove it.
Designer Notes: This character was originally created to for 1 on 1 play. His name is inspired by an old gaming pal of mine, his powers and backstory by this guy's characters.
I assume a fantasy setting without Guts skill as the Wizards & Warriors pdf from Pinnacle does.
Tuesday, February 3, 2009
My second time Role Playing
When: 1988
My Age: 10
The game: The Dark Eye, first edition
I played: The GM. I owned this new fantasy game, I wanted for years, and a cheat book for video games with all the 8bit dungeon maps you can imagine in it. I had also created new character races before ever playing the game. There were those insect people from DinoRiders you could play and ghosts from Zelda (could walk through walls). I ran the players through the first dungeon from the first Zelda, as mapped out in the cheat book.
Highlights: One of the 2 player characters found a boomerang. That's all I remember. But he liked the game, told his older brother and so we started playing regularly. (I also remember we were playing on the floor of my room.) They were all killed by demons in the following adventure, an official one called "Ship of the Lost Souls" ("Schiff der Verlorenen Seelen").
I also remember my little brother played a dwarf with a red cap, but without beard. :)
My Age: 10
The game: The Dark Eye, first edition
I played: The GM. I owned this new fantasy game, I wanted for years, and a cheat book for video games with all the 8bit dungeon maps you can imagine in it. I had also created new character races before ever playing the game. There were those insect people from DinoRiders you could play and ghosts from Zelda (could walk through walls). I ran the players through the first dungeon from the first Zelda, as mapped out in the cheat book.
Highlights: One of the 2 player characters found a boomerang. That's all I remember. But he liked the game, told his older brother and so we started playing regularly. (I also remember we were playing on the floor of my room.) They were all killed by demons in the following adventure, an official one called "Ship of the Lost Souls" ("Schiff der Verlorenen Seelen").
I also remember my little brother played a dwarf with a red cap, but without beard. :)
Topics:
Copy-n-Paste
Thursday, January 29, 2009
Another Savage Worlds Fantasy Introduction Adventure
So my father-in-law wants to play an RPG with me. I don't think he nows about the narrative part of it and imagines it more as a tactical board game, but I can give him a nice dungeon crawl for sure.
At first I was wandering if I should give him a system that is more statistically solid and uses less extra features than Savage Worlds (for a beginner strangely formed dice plus Wild Die plus Initiative Cards plus Bennies are for sure a lot), but in the end, it is the system I know best and the rule book is a nice compromise between lots of feature (how do I build characters?) and a simple basic system (roll 4).
Anyways: I built a dungeon with my Wizards of the Coast Dungeon Tiles and while doing that I came up with a simple story. I also want to have something going on, before entering the dungeon. I call it:
Dungeon Temple the Death God (Horok)
(Combat) Encounter 1:
The lonely player character is ambushed by 2 orcs while traveling from one village to another. You could let the PC roll notice to see if he really notices them.
(Non Combat) Encounter 2:
The PC notices that the orcs had a hostage. When talking to this woman (Jonovia), we find out, that the population of the village has been taken as prisoners to an underground temple by Horok, the evil priest of the Death God. Jonovia gives the hero Warrior Seeds (3) and a healing potion, in case he is willing to free the villagers.
Encounter 3:
The hero enters the nearby dungeon and could be able to sneak by the 2 sleeping orc guards. The problem: the door only opens when the gong is used, or you need the key one of the guards carries on his body. Optionally the treasures of 2 more guardians sleeping in their beds can be ramsacked. (Those to guards hurry nearby anyways if they hear any noise of battle.) Treasure: 1 healing potion (if necessary) or a magic weapon or armor.
(Non Combat) Encounter 4:
Fire trap. The hero has to sneak by with Agility rolls or find a way to activate the lever on the other end of the trap. (Puzzle) The flames also stop for 2 minutes if the gong is used, but this warns all creatures in the temple.
(Combat) Encounter 5:
The big temple hall where the villagers a held prisoners and there is a blood altar.
2 orc assassins and the Wild Card dark priest Horok await the hero. Should it be to easy, the priest summons 2 giant spiders. 2 cauldrons with magic liquids create extra possibilities. (Priest tries to push hero in?) Extra feature: bottomless pit.
At the end there are 2 treasure chests and the freed village people.
I hope this contains a lot of the clichés that drew me into RPGs when I was starting out 20 years ago. :)
At first I was wandering if I should give him a system that is more statistically solid and uses less extra features than Savage Worlds (for a beginner strangely formed dice plus Wild Die plus Initiative Cards plus Bennies are for sure a lot), but in the end, it is the system I know best and the rule book is a nice compromise between lots of feature (how do I build characters?) and a simple basic system (roll 4).
Anyways: I built a dungeon with my Wizards of the Coast Dungeon Tiles and while doing that I came up with a simple story. I also want to have something going on, before entering the dungeon. I call it:
Dungeon Temple the Death God (Horok)
(Combat) Encounter 1:
The lonely player character is ambushed by 2 orcs while traveling from one village to another. You could let the PC roll notice to see if he really notices them.
Orcs, Minor
Minor orcs are about the size of humans, but walk squatted. [Basically LotR movie orcs.]
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d6
Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)
Gear:
Leather armor (+1), short sword (Str+d6)
(Non Combat) Encounter 2:
The PC notices that the orcs had a hostage. When talking to this woman (Jonovia), we find out, that the population of the village has been taken as prisoners to an underground temple by Horok, the evil priest of the Death God. Jonovia gives the hero Warrior Seeds (3) and a healing potion, in case he is willing to free the villagers.
Warrior Seed
Put the seed in the earth. After 1 round a full grown warrior in plate armor digs his way out of the earth. After a few minutes, or if wounded warrior and armor crumble to dust. Dispel magic has the same effect. Seed Warriors don't speak, if not asked straight questions. They are soldiers from a long collapsed empire and lost their memory over the millenia.
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Guts d8, Notice d4
Pace: 5; Parry: 6; Toughness: 8 (5 w/o armour)
Gear:
Plate Armor (+3), long sword (Str+d8)
Encounter 3:
The hero enters the nearby dungeon and could be able to sneak by the 2 sleeping orc guards. The problem: the door only opens when the gong is used, or you need the key one of the guards carries on his body. Optionally the treasures of 2 more guardians sleeping in their beds can be ramsacked. (Those to guards hurry nearby anyways if they hear any noise of battle.) Treasure: 1 healing potion (if necessary) or a magic weapon or armor.
Orcs, Minor
Minor orcs are about the size of humans, but walk squatted. [Basically LotR movie orcs.]
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d6
Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)
Gear:
Leather armor (+1), short sword (Str+d6)
(Non Combat) Encounter 4:
Fire trap. The hero has to sneak by with Agility rolls or find a way to activate the lever on the other end of the trap. (Puzzle) The flames also stop for 2 minutes if the gong is used, but this warns all creatures in the temple.
(Combat) Encounter 5:
The big temple hall where the villagers a held prisoners and there is a blood altar.
2 orc assassins and the Wild Card dark priest Horok await the hero. Should it be to easy, the priest summons 2 giant spiders. 2 cauldrons with magic liquids create extra possibilities. (Priest tries to push hero in?) Extra feature: bottomless pit.
At the end there are 2 treasure chests and the freed village people.
Orc Assassins
Bigger orcs, but without armor. Instead they wear black ninja outfits. :)
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d8
Pace: 6; Parry: 6; Toughness: 6
Gear:
Short sword (Str+d6), 1 throwing axe (Str+d6;3/6/12)
Special:Size +1
Death Priest Horok (WildCard)
Your classical dark priest. Likes to talk that way too.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Guts d8, Notice d6, Stealth d6,
Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)
Gear:
Leather Armor (+1), Ceremonial Dagger (Str+d4)
Powers: Burst, Dispel, Beast Friend
Power Points: 15
I hope this contains a lot of the clichés that drew me into RPGs when I was starting out 20 years ago. :)
Topics:
Creature Stats,
Items,
Locations,
One Shot,
Savage Worlds,
Session Planning
My RPG Calendar 2009
January
13th Luftenwelter 13: Dinner & Breakfast - 2,5 hours
15th Nyrondria 8: The Blazing City - 2,5 hours
22nd Luftenwelter 14: The Rocs of Area X - 3 hours
27th Bloodbath 5: The Awakening - 2,5 hours
29th Luftenwelter 15: The Amplifier Artifact - 2,5 hours
February
3rd Nyrondria 9: Sophilis' impertinence
10th Nyrondria 10: The nightmare and the book
26th Luftenwelter 16: Air battle for the Artifact
March
3rd Nyrondria 11: Father Abbot's monastery
5th Luftenwelter 17: Captain Beligor and the city in the desert
10th Nyrondria 12: Sopilis' faith
12th Luftenwelter 18: Ghosts of the lost city
19th One Shot: Castles&Crusades: Dwarven Glory II aka. Brokeback Dungeon (Ser;Dan,Jor)
30th Nyrondria 13: Goblin massacre in the Blazing City
April
2nd Luftenwelter 19: The palace's fountains (of the Silver Princess)
6th RPtools D&D4 0 test session: Kobolds and the White Dragon (Flan;Astr,Joer,Jor,Guen)
7th Nyrondria 14: Where is the Green Gem?
16th Luftenwelter 20: Rats: Theladios' treachery (Ser;Dan,Jor)
20th RPtools D&D4 1: Kobold Hall (1) (Flan;Astr,Joer,Jor,Guen,Erwin)
21st Primetime Adventures: Hell Pilot (Jor;Tom,Ser,Jea,Dan)
23rd Luftenwelter 21: Dragons, scorpions and Desini (Ser;Dan,Jor)
27th RPtools D&D4 2: Death in Kobold Hall (2) (Flan;Astr,Joer,Jor,Erwin)
30th Luftenwelter 22: Thulio's funeral, recruitment and the burning inn (Ser;Dan,Jor)
May
4th RPtools D&D4 3: The hobgoblin raid (Scales of War 1) (Flan;Astr,Joer,Jor,x2)
13th RPtools D&D4 4: Ripped apart by a drake swarm (Scales of War 2) (Flan;Astr,Joer,Jor,x2)
14th Luftenwelter 23: Flying pirates falling (Ser;Dan,Jor)
19th Nyrondria 15: Return to Father Abbot's monastery (Tom;Dan,Jor,Man,Ser)
20th Scales of War 5 (renumbered): The Drake Pit
21st Luftenwelter 24: Visit at the Bravebeards' (Ser;Dan,Jor)
25th Scales of War 6: Lava Hands & Spider Creatures
26th Nyrondria 16: The Unknown Road (Tom;Dan,Jor,Man,Ser)
28th Luftenwelter 25: Demons on Captain Croc's (Ser;Dan,Jor)
30th Agon 1 (Double Shot): Sacrificing the Mare (Vla;Ser,Jea,Jor) - 3,5 hours
June
2nd Agon 2 (Double Shot): Capturing King Menester (Vla;Ser,Jea,Jor) - 2 hours
[China]
23rd Nyrondria 17: Fighting Giants in the Past (Tom;Dan,Jor,Man,Ser)
29th Scales of War 7: The Hobgoblin Leader and the Floor of the Undead
July
7th Scales of War 8: The Last Two Hostages [End of Campaign]
21st Nyrondria 18: Ethic & the Scorpion Aberration (Tom;Dan,Jor,Man,Ser)
24th Luftenwelter 26: Captain Croc's Fear and the Zombie Bears (Ser;Dan,Jor)
28th Nyrondria 19: To the Elven Island Mydor (Tom;Dan,Jor,Man,Ser)
31st Luftenwelter 27: Grounders vs. Undead (Ser;Dan,Jor)
August
4th Nyrondria 20: The Elven ritual potion for the green gem (Tom;Dan,Jor,Man,Ser)
September
3rd Luftenwelter 28: Battle in the temple (Ser;Dan,Jor)
15th Nyrondria 21: In the drow caverns (Tom;Dan,Jor,Man,Ser)
18th Luftenwelter 29: Heart of Ice: Boots and Daggers (Ser;Dan,Jor)
22nd Nyrondria 22: The wrong Sophilis (Tom;Dan,Jor,Man,Ser)
Oct
1st Luftenwelter 30: The Ice Dragon (Ser;Dan,Jor)
4th The Mountain Witch 1: Through the Woods (Vla;Jor,Mic,Ser,Jea)
5th Luftenwelter 31: The White Wolves (Ser;Dan,Jor)
15th Luftenwelter 32: Inn the City (Ser;Dan,Jor)
27th Nyrondria 23: Nailo's mother (Tom;Dan,Jor,Man,Ser)
Nov
-
Dec
14th Luftenwelter 33: Theladios' Death in the Tower (Ser;Dan,Jor)
My RPG Calendar 2008
My RPG Calendar 2010
13th Luftenwelter 13: Dinner & Breakfast - 2,5 hours
15th Nyrondria 8: The Blazing City - 2,5 hours
22nd Luftenwelter 14: The Rocs of Area X - 3 hours
27th Bloodbath 5: The Awakening - 2,5 hours
29th Luftenwelter 15: The Amplifier Artifact - 2,5 hours
February
3rd Nyrondria 9: Sophilis' impertinence
10th Nyrondria 10: The nightmare and the book
26th Luftenwelter 16: Air battle for the Artifact
March
3rd Nyrondria 11: Father Abbot's monastery
5th Luftenwelter 17: Captain Beligor and the city in the desert
10th Nyrondria 12: Sopilis' faith
12th Luftenwelter 18: Ghosts of the lost city
19th One Shot: Castles&Crusades: Dwarven Glory II aka. Brokeback Dungeon (Ser;Dan,Jor)
30th Nyrondria 13: Goblin massacre in the Blazing City
April
2nd Luftenwelter 19: The palace's fountains (of the Silver Princess)
6th RPtools D&D4 0 test session: Kobolds and the White Dragon (Flan;Astr,Joer,Jor,Guen)
7th Nyrondria 14: Where is the Green Gem?
16th Luftenwelter 20: Rats: Theladios' treachery (Ser;Dan,Jor)
20th RPtools D&D4 1: Kobold Hall (1) (Flan;Astr,Joer,Jor,Guen,Erwin)
21st Primetime Adventures: Hell Pilot (Jor;Tom,Ser,Jea,Dan)
23rd Luftenwelter 21: Dragons, scorpions and Desini (Ser;Dan,Jor)
27th RPtools D&D4 2: Death in Kobold Hall (2) (Flan;Astr,Joer,Jor,Erwin)
30th Luftenwelter 22: Thulio's funeral, recruitment and the burning inn (Ser;Dan,Jor)
May
4th RPtools D&D4 3: The hobgoblin raid (Scales of War 1) (Flan;Astr,Joer,Jor,x2)
13th RPtools D&D4 4: Ripped apart by a drake swarm (Scales of War 2) (Flan;Astr,Joer,Jor,x2)
14th Luftenwelter 23: Flying pirates falling (Ser;Dan,Jor)
19th Nyrondria 15: Return to Father Abbot's monastery (Tom;Dan,Jor,Man,Ser)
20th Scales of War 5 (renumbered): The Drake Pit
21st Luftenwelter 24: Visit at the Bravebeards' (Ser;Dan,Jor)
25th Scales of War 6: Lava Hands & Spider Creatures
26th Nyrondria 16: The Unknown Road (Tom;Dan,Jor,Man,Ser)
28th Luftenwelter 25: Demons on Captain Croc's (Ser;Dan,Jor)
30th Agon 1 (Double Shot): Sacrificing the Mare (Vla;Ser,Jea,Jor) - 3,5 hours
June
2nd Agon 2 (Double Shot): Capturing King Menester (Vla;Ser,Jea,Jor) - 2 hours
[China]
23rd Nyrondria 17: Fighting Giants in the Past (Tom;Dan,Jor,Man,Ser)
29th Scales of War 7: The Hobgoblin Leader and the Floor of the Undead
July
7th Scales of War 8: The Last Two Hostages [End of Campaign]
21st Nyrondria 18: Ethic & the Scorpion Aberration (Tom;Dan,Jor,Man,Ser)
24th Luftenwelter 26: Captain Croc's Fear and the Zombie Bears (Ser;Dan,Jor)
28th Nyrondria 19: To the Elven Island Mydor (Tom;Dan,Jor,Man,Ser)
31st Luftenwelter 27: Grounders vs. Undead (Ser;Dan,Jor)
August
4th Nyrondria 20: The Elven ritual potion for the green gem (Tom;Dan,Jor,Man,Ser)
September
3rd Luftenwelter 28: Battle in the temple (Ser;Dan,Jor)
15th Nyrondria 21: In the drow caverns (Tom;Dan,Jor,Man,Ser)
18th Luftenwelter 29: Heart of Ice: Boots and Daggers (Ser;Dan,Jor)
22nd Nyrondria 22: The wrong Sophilis (Tom;Dan,Jor,Man,Ser)
Oct
1st Luftenwelter 30: The Ice Dragon (Ser;Dan,Jor)
4th The Mountain Witch 1: Through the Woods (Vla;Jor,Mic,Ser,Jea)
5th Luftenwelter 31: The White Wolves (Ser;Dan,Jor)
15th Luftenwelter 32: Inn the City (Ser;Dan,Jor)
27th Nyrondria 23: Nailo's mother (Tom;Dan,Jor,Man,Ser)
Nov
-
Dec
14th Luftenwelter 33: Theladios' Death in the Tower (Ser;Dan,Jor)
My RPG Calendar 2008
My RPG Calendar 2010
Monday, January 5, 2009
The Dark Eye - Das Schwarze Auge 1 - Open Rules
The rules for the first edition of The Dark Eye (Realms of Arcadia) can be found online in an English language alternative write up (similar to OSRIC). The German title would be Das Schwarze Auge, 1. Auflage. It's called the All-Seeing Eye.
The rules were originally published in 1984 and it was the first RPG I ever played around 1988. It's still a pretty handy rule light system. The only thing I am missing are some tactical and/or cinematic combat manoeuvres.
Hopefully I will present some in this blog soon.
The rules were originally published in 1984 and it was the first RPG I ever played around 1988. It's still a pretty handy rule light system. The only thing I am missing are some tactical and/or cinematic combat manoeuvres.
Hopefully I will present some in this blog soon.
Tuesday, December 30, 2008
RPGs for kids between 7 and 11
When I was in primary school, I did not want to play some game about animals, cartoons and fairy tales. That's what I am into now.
I wanted games that reminded me of all those movies I had no chance to watch like Star Wars, Conan, Dragon Slayer or Dune. I was into Masters of the Universe and Batman and Spider-Man. I was into toy guns and playing "all adults turned evil and the kids must kill them" with Playmobil and Lego.
Actually the transit from playing with action figures to RPGs was very organic. We basically did the same things, just with character sheets, where we needed toys before.
But most important: I think that any set of freestyle rules like Risus or indie games would have been much more difficult for me to grasp than classic old school RPGs. (Actually - being from Europe - I played The Dark Eye.)
I wanted games that reminded me of all those movies I had no chance to watch like Star Wars, Conan, Dragon Slayer or Dune. I was into Masters of the Universe and Batman and Spider-Man. I was into toy guns and playing "all adults turned evil and the kids must kill them" with Playmobil and Lego.
Actually the transit from playing with action figures to RPGs was very organic. We basically did the same things, just with character sheets, where we needed toys before.
But most important: I think that any set of freestyle rules like Risus or indie games would have been much more difficult for me to grasp than classic old school RPGs. (Actually - being from Europe - I played The Dark Eye.)
Topics:
Rant
Friday, December 26, 2008
Savage Worlds Character Sheet without Dice Symbols
Here you find an external link to a Savage Worlds Character Sheet without Dice Symbols. Some people are annoyed by the dice symbols and here they find a great alternative.
Topics:
Character Sheets,
Copy-n-Paste,
Savage Worlds
Friday, December 19, 2008
Deadwood as D&D campaign
I am watching Deadwood, the HBO western TV show at the moment. In my opinion the set up would work amazingly well for an old school D&D campaign.
Actually it would not be too different from a Keep in the Borderlands with a lot of corruption. To make it more interesting, when the players arrive it should be still a really small place, but with every time they return from an exploration, more people and shops should exist. So they could feel very fast as the old guys...
And obviously there would be a reward for every orc head the bring back to the inn keeper...
Main enemies would be humans, elves and orcs and I would try to make orcs and elves as interchangeable as possible (both are Indians err, sorry, natives...). Humans are the bastards living in the village. I would not call it a shades of grey setting. Actually nearly everyone except the PCs is a bastard.
Actually it would not be too different from a Keep in the Borderlands with a lot of corruption. To make it more interesting, when the players arrive it should be still a really small place, but with every time they return from an exploration, more people and shops should exist. So they could feel very fast as the old guys...
And obviously there would be a reward for every orc head the bring back to the inn keeper...
Main enemies would be humans, elves and orcs and I would try to make orcs and elves as interchangeable as possible (both are Indians err, sorry, natives...). Humans are the bastards living in the village. I would not call it a shades of grey setting. Actually nearly everyone except the PCs is a bastard.
Topics:
Setting Chunks
Wednesday, December 17, 2008
800-85 - Feminine Robot Man
Race: Robot Man (Construct; Machine; Outsider; Psionic Immunity; Recharge)
Rank: Novice XP: 0
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d4, Guts d4, Notice d4, Persuasion d4, Piloting d4, Repair d6, Shooting d4, Stealth d4,
Charisma: -2; Pace: 5+d6; Parry: ?; Toughness: ?
Hindrances: Code of Honor; Outsider (to Robot Man as well), Death Wish (minor - find statue from dreams)
Edges: Arcane Background (Weird Science); Gadgeteer
Gear: 500$
Languages: English, Streamer, [+3 more]
Description: 800-85 had an ordinary live as lowly worker on the Mechanos. But then he started dreaming. He is not sure if it is a malfunction, as he decided not to tell any other robot man about it, but this statue of a humanoid woman in a cave returns every night in his sleep. 800-85 left Mechanos to look for her in space.
And because he admires her, he is wearing this ancient Greek drama mask over his face and got a new breast plate with - exactly - breasts. Because others told him it would be more authentic he also adjusted his voice to sound more female.
Designer Notes: Silly. My favorite robot character Marvel's Yocasta plus the fact that there are no female robot men (robot women???) made me come up with this idea. I did not even know that 80085 in 1ee7 speak had already a meaning, but finding it out via Google did not stop me either...
Rank: Novice XP: 0
Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d4, Guts d4, Notice d4, Persuasion d4, Piloting d4, Repair d6, Shooting d4, Stealth d4,
Charisma: -2; Pace: 5+d6; Parry: ?; Toughness: ?
Hindrances: Code of Honor; Outsider (to Robot Man as well), Death Wish (minor - find statue from dreams)
Edges: Arcane Background (Weird Science); Gadgeteer
Gear: 500$
Languages: English, Streamer, [+3 more]
Description: 800-85 had an ordinary live as lowly worker on the Mechanos. But then he started dreaming. He is not sure if it is a malfunction, as he decided not to tell any other robot man about it, but this statue of a humanoid woman in a cave returns every night in his sleep. 800-85 left Mechanos to look for her in space.
And because he admires her, he is wearing this ancient Greek drama mask over his face and got a new breast plate with - exactly - breasts. Because others told him it would be more authentic he also adjusted his voice to sound more female.
Designer Notes: Silly. My favorite robot character Marvel's Yocasta plus the fact that there are no female robot men (robot women???) made me come up with this idea. I did not even know that 80085 in 1ee7 speak had already a meaning, but finding it out via Google did not stop me either...
Monday, December 15, 2008
What player am I?
Find here your RPG play style according to Law!
Topics:
Copy-n-Paste,
Rant
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