This is my cheap and dirty translated character sheet for Plush, Power and Plunder.
Here you find straight access to the Google Spreadsheet PP&P character sheet version. Just click the Printer icon and a PDF will be generated in real time for you to save.
Here you also find the PDF English language Plüsch, Power & Plunder Character Sheet.
Showing posts with label Translations: Rules. Show all posts
Showing posts with label Translations: Rules. Show all posts
Saturday, November 29, 2008
Plush, Power, Plunder - Rule notes and House rules
Character Creation
House rule: The player can roll his stats or take 3 on all of them.
Basic Stat x5 = Roll Stat
House Rule: Basic Stat x7 = Roll Stat [Should make beginner characters fail less in One Shot]
Skill Checks
Spending 1 point of Plushdurance adds 2 to the dice result.
Spending 1 Plush Point also add 2. You can only use that in body stuff though.
You are elegant if you are 20 points below the expected roll.
If you are able to pull of a skill use you have to spend the ammount of Plushdurance points written next to it.
You loose half the Plushdurance points, if you fail the roll.
Combat
Highest Courage creature acts first.
1 defense / round.
Distance:
Attacker's (Weapon Damage + Agility Base) - Defender's Strength Base
House Rule: The defender can use his weapon to block and adds it to the his definding score.
Melee:
Attacker's (Weapon Damage + Strength Base) - Defender's (Weapon Damage + Strength Base)
The defender causes damage if the result is negative!
House rule: Disarm: If attacker has no weapon, he is able to grab the opponents weapon if he causes any damage. Both roll strengths as soon as one fails and the other one succeeds in the same round, the winner has the weapon.
Multiple opponents: against the 3rd attacker (and 4th, 5th, etc.) you can't add your weapon damage when checking for damage.
Damage and Regaining Power
If you loose all your Plush Points you are KO for 2d6 minutes. After waking up, you have regained 5 Plush Points.
Further attacks remove 1 Cutie Points. You also loose 1 Cutie Point if go KO 3 times the same day.
Resting 8 hours restores all your Plush Points and your Plushdurance.
Only the Seamstress can restore 1 Cutie Point per treatment.
House rule: The player can roll his stats or take 3 on all of them.
Basic Stat x5 = Roll Stat
House Rule: Basic Stat x7 = Roll Stat [Should make beginner characters fail less in One Shot]
Skill Checks
Spending 1 point of Plushdurance adds 2 to the dice result.
Spending 1 Plush Point also add 2. You can only use that in body stuff though.
You are elegant if you are 20 points below the expected roll.
If you are able to pull of a skill use you have to spend the ammount of Plushdurance points written next to it.
You loose half the Plushdurance points, if you fail the roll.
Combat
Highest Courage creature acts first.
1 defense / round.
Distance:
Attacker's (Weapon Damage + Agility Base) - Defender's Strength Base
House Rule: The defender can use his weapon to block and adds it to the his definding score.
Melee:
Attacker's (Weapon Damage + Strength Base) - Defender's (Weapon Damage + Strength Base)
The defender causes damage if the result is negative!
House rule: Disarm: If attacker has no weapon, he is able to grab the opponents weapon if he causes any damage. Both roll strengths as soon as one fails and the other one succeeds in the same round, the winner has the weapon.
Multiple opponents: against the 3rd attacker (and 4th, 5th, etc.) you can't add your weapon damage when checking for damage.
Damage and Regaining Power
If you loose all your Plush Points you are KO for 2d6 minutes. After waking up, you have regained 5 Plush Points.
Further attacks remove 1 Cutie Points. You also loose 1 Cutie Point if go KO 3 times the same day.
Resting 8 hours restores all your Plush Points and your Plushdurance.
Only the Seamstress can restore 1 Cutie Point per treatment.
Friday, November 28, 2008
Plush, Power and Plunder - The English translation
Here we go with the translations from German I have chosen for the different game terms of Plüsch, Power and Plunder. I did not change the order to be alphabetic in English as the way it is, it will be easier to find it in the German language rule book.
IQ (Intelligenz)
Courage (Mut)
Strength (Stärke)
Agility (Geschicklichkeit)
Cutie Points (Knuddelwert)
Plush Points (Plüschpunkte)
Plushdurance (Pfriemelpunkte)
Wollworth $ (Wollworther Dukaten)
Weight Capacity (Tragkraft)
Rolling* 4
Ventriloquism 5
Persuasion 5
Berserk 5
Chemistry 9
Electronics 9
Drive Toy Vehicles 5
Trap Building 4
Shooting and Throwing 8
Dexterity (Finger stuff) 5
Fly* 10
Language, Additional 5
Bouncing Ball* 5
Growing Hair (and loosing it)* 4
Hacking 8
Healing 1/Plushpoint; 5
Smashing Weapons
Jump High 4
Hypnosis 10
Detachable Eye* 10
[Magic*]
Mechanics 9
Knowledge of Human Nature 8
Night Vision 6
Robbing Plushdurance* 5
Brawling 8
Ride Animal 4
Acting 5
Stealth 5
Pick Locks 5
Fine Arts 5
Reading (automatic with IQ 8) 7
Skateboarding 5
Swim 15
Ropes 5
Jump: Landing and Wide 4
Tracking 6
Pole Jumping 5
Pointed and Sharp Weapons 8
Camouflage 4
Climb Stairs 6
Open doors 6
Defense 6
[Voom-Ua*]
Skills with * can be only used, if studied. All others can be used with 10% chance of success by anyone.
IQ (Intelligenz)
Courage (Mut)
Strength (Stärke)
Agility (Geschicklichkeit)
Cutie Points (Knuddelwert)
Plush Points (Plüschpunkte)
Plushdurance (Pfriemelpunkte)
Wollworth $ (Wollworther Dukaten)
Weight Capacity (Tragkraft)
Rolling* 4
Ventriloquism 5
Persuasion 5
Berserk 5
Chemistry 9
Electronics 9
Drive Toy Vehicles 5
Trap Building 4
Shooting and Throwing 8
Dexterity (Finger stuff) 5
Fly* 10
Language, Additional 5
Bouncing Ball* 5
Growing Hair (and loosing it)* 4
Hacking 8
Healing 1/Plushpoint; 5
Smashing Weapons
Jump High 4
Hypnosis 10
Detachable Eye* 10
[Magic*]
Mechanics 9
Knowledge of Human Nature 8
Night Vision 6
Robbing Plushdurance* 5
Brawling 8
Ride Animal 4
Acting 5
Stealth 5
Pick Locks 5
Fine Arts 5
Reading (automatic with IQ 8) 7
Skateboarding 5
Swim 15
Ropes 5
Jump: Landing and Wide 4
Tracking 6
Pole Jumping 5
Pointed and Sharp Weapons 8
Camouflage 4
Climb Stairs 6
Open doors 6
Defense 6
[Voom-Ua*]
Skills with * can be only used, if studied. All others can be used with 10% chance of success by anyone.
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