<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6704959160326936790</id><updated>2012-01-20T00:29:13.738Z</updated><category term='Dungeons and Dragons'/><category term='DSA - Das Schwarze Auge / The Dark Eye'/><category term='Off Topic'/><category term='Aventuria / Aventurien'/><category term='Firefly/Serenity'/><category term='Play By eMail - PBeM'/><category term='Modern Day'/><category term='Science Fiction'/><category term='One Shot'/><category term='Game Design: New Rule Systems'/><category term='Treenenwelt/Tearsworld/Tyrsworld'/><category term='Calendar'/><category term='Campaign Planning'/><category term='Review'/><category term='Setting Chunks'/><category term='Free Stuff'/><category term='Game Design: Add On Rules'/><category term='NPCs - Non Player Characters'/><category term='Translations: Rules'/><category term='The Band'/><category term='Character Stats'/><category term='Board Games'/><category term='Game Design: Theory'/><category term='Web'/><category term='Necessary Evil'/><category term='PDFs'/><category term='Lectures and Talks'/><category term='Rifts'/><category term='Copy-n-Paste'/><category term='Items'/><category term='Slipstream'/><category term='50 Fathoms'/><category term='Savage City'/><category term='Doctor Who RPG Adventures in Time and Space'/><category term='Dungeons and Dragons 4'/><category term='Free Rule Systems'/><category term='Video Blog'/><category term='Index'/><category term='Systemless'/><category term='Links'/><category term='Software'/><category term='Settings'/><category term='Session Planning'/><category term='Savage Worlds'/><category term='FAWS7'/><category term='Jokes'/><category term='World Building'/><category term='Story Games'/><category term='Western'/><category term='Captain My Captain - CmC'/><category term='Synnibarr'/><category term='Publishing'/><category term='Plüsch Power und Plunder'/><category term='Google Wave'/><category term='Talislanta'/><category term='Images'/><category term='Super Hero'/><category term='Game Reports'/><category term='Mythic RPG'/><category term='Neue Helden'/><category term='Rules Summary'/><category term='Primordaea'/><category term='Creature Stats'/><category term='Luftenwelter'/><category term='Spreadsheets'/><category term='Edges'/><category term='Locations'/><category term='Primetime Adventures - PtA'/><category term='Character Templates'/><category term='Maps'/><category term='Fantasy'/><category term='Character Sheets'/><category term='Eberron'/><category term='Tools'/><category term='Actual Play'/><category term='Free Adventures'/><category term='Online Roleplaying'/><category term='Player Characters - PCs'/><category term='Rant'/><category term='Nyrondria'/><category term='Gamma World'/><category term='Miniatures'/><category term='Character Generators'/><category term='Dungeons and Dragons 3.5'/><title type='text'>The Great RPG Swindle</title><subtitle type='html'>Free adventures and character stats, campaign and design ideas, write ups of RPG game sessions, and of course a good rant from time to time.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default?start-index=101&amp;max-results=100'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>167</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3704505966778895537</id><published>2012-01-20T00:25:00.004Z</published><updated>2012-01-20T00:29:13.745Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Calendar'/><title type='text'>My RPG Calendar 2012</title><content type='html'>January&lt;br /&gt;19th The Dark Eye 1: Drei Schwüre (Hel; Jor, Jen, ??, ??)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2011/01/my-rpg-calendar-2011.html"&gt;My RPG Calendar 2011&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2010/01/my-rpg-calendar-2010.html"&gt;My RPG Calendar 2010&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2009/01/my-rpg-calendar-2009.html"&gt;My RPG Calendar 2009&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/03/rpg-calender.html"&gt;My RPG Calendar 2008&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3704505966778895537?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3704505966778895537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3704505966778895537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3704505966778895537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3704505966778895537'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2012/01/my-rpg-calendar-2012.html' title='My RPG Calendar 2012'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6900098979098079014</id><published>2011-03-21T23:07:00.004Z</published><updated>2011-03-21T23:35:21.981Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PDFs'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamma World'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Gamma World Vehicle Rules</title><content type='html'>Wizards of the Coast finally released the rules for vehicles for the new edition of Gamma World. They are available as free pdf. I was waiting for this a long time!&lt;br /&gt;&lt;br /&gt;Finally porkers can ride motor bikes in battle. :)&lt;br /&gt;&lt;br /&gt;Follow this link to find the &lt;a href="http://www.wizards.com/dnd/files/188_GW_PedalToMetal.pdf"&gt;Gamma World vehicle rules&lt;/a&gt;. 8 pages of fun! :)&lt;br /&gt;&lt;br /&gt;There are stats for motorcycles, cars, pick up trucks, RVs, dump trucks and helicopters included. You will also find vehicle augmentations like sidecars and hover kits as well as turrets and mounted weapons. Not to forget stunts, as well as stunt catastrophes.&lt;br /&gt;&lt;br /&gt;Everyone should print these 8 pages and put it in their Gamma World box!&lt;br /&gt;&lt;br /&gt;And if you still need paper miniatures for the vehicles how about this? Flat &lt;a href="http://rpg.drivethrustuff.com/product_info.php?products_id=1151&amp;it=1"&gt;paper miniature vehicles&lt;/a&gt;. Those are not for free though, you can also check my articles on &lt;a href="http://tartex.blogspot.com/2009/04/free-paper-miniatures-flat-figures.html"&gt;free paper minis&lt;/a&gt; for other options...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6900098979098079014?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6900098979098079014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6900098979098079014' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6900098979098079014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6900098979098079014'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2011/03/gamma-world-vehicle-rules.html' title='Gamma World Vehicle Rules'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6286188023284095242</id><published>2011-01-14T01:16:00.000Z</published><updated>2011-01-14T01:16:28.942Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gamma World'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><title type='text'>Gamma World: The Church of the Minute</title><content type='html'>Flamer, telekinetic pyrokinetic, Smush, Giant Yeti, and Obsat, telekinetic engineered human, are chased all independently by cannibal biker tribes and run off in the Glowing Desert of the North. There they nearly die of thurst, but are safed by a yellow blob farmer named Bryant.&lt;br /&gt;&lt;br /&gt;He takes them to his farm and gets them back to health. He has three mutant brother farmhands and her sister, a maid called Annabella, there. After they wake up, he asks them what they can do to pay back their debts. Flamer hands over 2 of his 3 horses, while the other 2 want to help fixing stuff at the farm.&lt;br /&gt;&lt;br /&gt;Bryant is not really convinced about that latter two offers and tells them, they should better look for the priest of the Church of the Minute down south beyond the Rovin mountain range. Normally the priest would always come and bless the fields with the sacred cogs. But he did not appear this year.&lt;br /&gt;&lt;br /&gt;The groups agrees that they are willing to do that and Annabella is especially in love with Smush. Bryant tells Obsat, that actually she should marry him, because he is a true inbred human, while they have a party at night and stuff is going on behind the barn between Annabella and Smush. He his actually created a bracelet out of a tent hering for her. The farmhands are not to happy about the romance, but the next morning, the three strangers travel South anyways to find the priest.&lt;br /&gt;&lt;br /&gt;On the way through the Rovin mountain range, they encounter a tower, as Bryant has told them. The blob gave them a present for Old Zed, the keeper of the tower. In front of the tower they are suprised by a Porker. Smush asks the pig creature, if he is Zed, and the creature pretends inconvincingly that he is.&lt;br /&gt;&lt;br /&gt;When the porker wants to open the gate to play the role, a badder, a mutant badger, appears from behind a rock, aims at the characters and tells the porker not to open.&lt;br /&gt;&lt;br /&gt;A second porker wakes up behind another rock and a fight engulfs, in which the porkers are roasted to death by Flamer, Smush falls into a radioactive crater and nearly drowns there and Obsat throws radioactive goo at the badder. In the end the badger gives up and admits that they are from the Bazooka gang and haven raided the tower.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6286188023284095242?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6286188023284095242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6286188023284095242' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6286188023284095242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6286188023284095242'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2011/01/gamma-world-church-of-minute.html' title='Gamma World: The Church of the Minute'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6201000418247208244</id><published>2011-01-13T00:03:00.010Z</published><updated>2012-01-20T00:19:53.288Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Calendar'/><title type='text'>My RPG Calendar 2011</title><content type='html'>January&lt;br /&gt;13th Gamma World 1: &lt;a href="http://tartex.blogspot.com/2011/01/gamma-world-church-of-minute.html"&gt;The Church of the Minute&lt;/a&gt; (Jor; Jea, Hel, Mic)&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;8th  Gamma World 2: The Chosen Ones (Jor; Jea, Hel, Dan)&lt;br /&gt;24th Gamma World 3: Horse Eating Beetle River (Jor; Jea, Hel, Dan)&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;1st Gamma World 4: The Mall in the Forest (Jor; Jea, Hel, Dan, Mic)&lt;br /&gt;8th Gamma World 5: Princess Peach and the Piper (Jor; Jea, Hel, Dan, Mic)&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;December&lt;br /&gt;29th DungeonSlayers: Der Zauberer von Lom-Tranar (Flanf; Jor, Ann, Chris, Chris)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2012/01/my-rpg-calendar-2012.html"&gt;My RPG Calendar 2012&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2010/01/my-rpg-calendar-2010.html"&gt;My RPG Calendar 2010&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2009/01/my-rpg-calendar-2009.html"&gt;My RPG Calendar 2009&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/03/rpg-calender.html"&gt;My RPG Calendar 2008&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6201000418247208244?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6201000418247208244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6201000418247208244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6201000418247208244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6201000418247208244'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2011/01/my-rpg-calendar-2011.html' title='My RPG Calendar 2011'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-112754992243299183</id><published>2010-10-20T16:43:00.006+01:00</published><updated>2011-05-17T09:21:34.718+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Generators'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamma World'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Gamma World Random Character Generators</title><content type='html'>I had lots of fun with the new D&amp;D Gamma World last night, just creating random mutant characters. Today I found a &lt;a href="http://html5.holycow.com/gammaworld/"&gt;Gamma World online character generator&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Give it a try. Those characters rock!&lt;br /&gt;&lt;br /&gt;For even more options (20 additional origins from Famine in Far-Go and 8 from Legion of Gold) check out the official &lt;a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4news/20101221"&gt;Gamma World Random Character generator&lt;/a&gt; on the Wizards of the Coast website. They call it an&lt;a href="http://www.wizards.com/dnd/blank.aspx?x=dnd/4dnd/gwsheet"&gt; Interactive Character Sheet&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And finally a third one: it does not seem to include Famine in Far-Go, but has the Origin Powers listed. That was missing from the other two character generators: &lt;a href="http://gw4echargenerator.zzl.org/char_edit.php"&gt;Gamma World Random Characters with Power Cards&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I printed loads of random Interactive Character Sheet characters and keep them in my Gamma World box. If a player needs a new character, he or she just pulls out one of them and decides if he wants to keep it. (I also photocopied all the origins, so that players don't have to look up their powers in the rule books during the game.)&lt;br /&gt;&lt;br /&gt;Update, May 2011: I found out about another &lt;a href="http://www.pathguy.com/gammawor.htm"&gt;JavaScript character generator&lt;/a&gt; for Gamma World 7th edition, or D&amp;D 4E Gamma World, as you can call it as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-112754992243299183?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/112754992243299183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=112754992243299183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/112754992243299183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/112754992243299183'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/10/gamma-world-random-character-generator.html' title='Gamma World Random Character Generators'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8614155556975424902</id><published>2010-08-27T13:40:00.000+01:00</published><updated>2010-08-27T13:40:29.267+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventures'/><title type='text'>Random adventure generators</title><content type='html'>Random created adventures seem to solve many of the problems people have with GMing. They are created superfast and instead of preparing stuff that maybe never come up for hours you can fill in the details really needed during the session.&lt;br /&gt;&lt;br /&gt;With the only versions you don't even need to roll on a lot of tables.&lt;br /&gt;&lt;br /&gt;I found this nifty adventure generators recently. Give them a try!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sven-lotz.de/randomrpg/darkfutureplot.php"&gt;Random dark future adventures&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sven-lotz.de/randomrpg/fantasyplot.php"&gt;Random fantasy adventures&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Bonus: &lt;a href="http://sven-lotz.de/randomrpg/viking.php"&gt;a random Viking generator&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8614155556975424902?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8614155556975424902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8614155556975424902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8614155556975424902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8614155556975424902'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/random-adventure-generators.html' title='Random adventure generators'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-876089932840433381</id><published>2010-08-17T00:07:00.002+01:00</published><updated>2010-08-18T08:43:51.395+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Luftenwelter'/><title type='text'>Luftenwelter - A look back</title><content type='html'>I used to have the following text in my signature on tanelorn.net&lt;br /&gt;&lt;br /&gt;&lt;a href="http://luftenwelter.com"&gt;Luftenwelter&lt;/a&gt; - Savage Worlds Luftpiraten-Fantasy ohne Gebrochene Himmel, aber mit fakedeutschem Namen...&lt;br /&gt;&lt;br /&gt;Last Tuesday we finally finished the campaign with its 40th session. While we were playing weekly the first year, the second year we had lost some steam.&lt;br /&gt;&lt;br /&gt;Still it was the longest campaign that I participated from the beginning to the end and actually my character Brulus, an alchemist hunchback, was the only one who made it through all 40 sessions.&lt;br /&gt;&lt;br /&gt;I have to add though that most sessions were "only" 3 to 4 hours long, while the 50 Fathoms campaign had often 7 hour sessions.&lt;br /&gt;&lt;br /&gt;We only used battlemaps and miniatures in the beginning and very end. One player said she could not imagine the scenes in her head, when she was seeing stuff on the table. I luckily don't have that problem so much, but I guess a little bit of it is still there - subconsciously.&lt;br /&gt;&lt;br /&gt;What was a little bit annoying was that the GM did not real know the rules and showed no intention in learning them. Therefore he obviously was not able to balance encounters properly or look out for interesting special abilities for the foes. In my opionion D&amp;D4 would have helped him with that.&lt;br /&gt;&lt;br /&gt;Nevertheless I had much fun with us being able to mess with the setting. There were many opportunities for character play, the GM was very flexible and I never had the feeling of any railroading going on. Some of the sessions I enjoyed most actually developed seemingly out of the blue. For example a stay in a dwarven city. That actally was very sandboxy and where we only had the one line mission statement to get a certain hammer. It proved that no plot is necessary as long as the GM is fast enough to make stuff up in realtime. :) This kind of sessions seem to give even more space for character based developement of the story.&lt;br /&gt;&lt;br /&gt;What was kind of a pity was that many of the strong or important NPCs did not reappear until the 10 minutes epilogue. So it felt there were still some lose ends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-876089932840433381?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/876089932840433381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=876089932840433381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/876089932840433381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/876089932840433381'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/luftenwelter-look-back.html' title='Luftenwelter - A look back'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7034620623386438039</id><published>2010-08-09T03:48:00.002+01:00</published><updated>2010-08-11T21:02:00.046+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Free Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who RPG Adventures in Time and Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Doctor Who Online Character Generator (and Messageboard)</title><content type='html'>I just found this amazing Flash online &lt;a href="http://dwcg.eu5.org/"&gt;character generator for the Doctor Who RPG&lt;/a&gt; AITAS.&lt;br /&gt;I got the link from the as amazing &lt;a href="http://dwaitas.proboards.com/"&gt;Doctor Who RPG Messageboard&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I also found a handy &lt;a href="http://www.theshadowdepository.co.uk/rpg/doctorwho/doctor_who_rules_summary.pdf"&gt;player handout pdf&lt;/a&gt; online.&lt;br /&gt;&lt;br /&gt;Time travel galore!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7034620623386438039?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7034620623386438039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7034620623386438039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7034620623386438039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7034620623386438039'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/doctor-who-online-character-generator.html' title='Doctor Who Online Character Generator (and Messageboard)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4300459282481389750</id><published>2010-08-06T23:40:00.002+01:00</published><updated>2010-08-07T09:17:54.968+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who RPG Adventures in Time and Space'/><title type='text'>Doctor Who Character: Alternative Time Lord, First Draft</title><content type='html'>So we created the Time Lord of the coming Doctor Who campaign.&lt;br /&gt;&lt;br /&gt;Everything noted down here could change, but we could a good first concept. That pretty much started with the Gadget Card: Sonic Lipstick. That way we started discussing a Robert Smith (Cure singer) like Time Lord.&lt;br /&gt;&lt;br /&gt;Here are the stats:&lt;br /&gt;&lt;br /&gt;Awareness: 3&lt;br /&gt;Coordination: 3&lt;br /&gt;Ingenuity: 6 (incl. +2 from being a Time Lord)&lt;br /&gt;Presence: 4&lt;br /&gt;Resolve: 4&lt;br /&gt;Strength: 2&lt;br /&gt;[=20 Character Points overall]&lt;br /&gt;&lt;br /&gt;Good Traits:&lt;br /&gt;Time Lord (2) includes: Feel the Turn of the Universe, Vortex&lt;br /&gt;Boffin (2)&lt;br /&gt;Photographic Memory (2)&lt;br /&gt;Screamer (1)&lt;br /&gt;&lt;br /&gt;Bad Traits:&lt;br /&gt;Code of Conduct (1)&lt;br /&gt;Distinctive (1)&lt;br /&gt;Eccentric (1) (manic-depressive)&lt;br /&gt;[=4 Character Points overall]&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;Fighting: 1&lt;br /&gt;Convince: 3&lt;br /&gt;Subterfudge: 4&lt;br /&gt;Technology: 4&lt;br /&gt;Science: 3&lt;br /&gt;Athletics: 2&lt;br /&gt;&lt;br /&gt;[=17 Skill Points; 1 STILL MISSING!]&lt;br /&gt;&lt;br /&gt;Gadget: Sonic Lipstick&lt;br /&gt;&lt;br /&gt;He was stuck for 20 years in the 1980ies in a time loop.&lt;br /&gt;&lt;br /&gt;Personal Goal: Explore and find other Time Lords&lt;br /&gt;&lt;br /&gt;We wanted him to have the TARDIS, so we decided to have him swap time machine with the Doctor, as the Doctor needed to have one with working Chameleon Circuits for some time.&lt;br /&gt;&lt;br /&gt;(We discussed, but forgot to add Owes Favour and Tecnically Adept as Traits)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4300459282481389750?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4300459282481389750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4300459282481389750' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4300459282481389750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4300459282481389750'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/doctor-who-character-alternative-time.html' title='Doctor Who Character: Alternative Time Lord, First Draft'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4482473684438763170</id><published>2010-08-04T09:00:00.001+01:00</published><updated>2010-08-04T09:01:47.047+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who RPG Adventures in Time and Space'/><title type='text'>Doctor Who Adventure: Using Mythic for adventure creation - an example</title><content type='html'>I just created another adventure. It involves the PCs coming to a primitive world, where the PCs find a mind controling device that they can use freely. But the device turns those who where mindcontrolled mad after some time...)&lt;br /&gt;&lt;br /&gt;Q: Scifi World? &lt;br /&gt;A: Primitive Insanity, You&lt;br /&gt;&lt;br /&gt;Q: You=PCs? &lt;br /&gt;A: An Incorrect Assumption about Authority&lt;br /&gt;&lt;br /&gt;Q: PCs think they are mind controled? &lt;br /&gt;A: The Exact Opposite of Violence, A Random Passerby&lt;br /&gt;&lt;br /&gt;Q: So PC find mind control device? &lt;br /&gt;A: Horrifying Hilarity&lt;br /&gt;&lt;br /&gt;Q: The PCs discover a mind control device that turns the victims batshit insane after use for some time. &lt;br /&gt;A: NO&lt;br /&gt;&lt;br /&gt;Q: The PCs discover a mind control device that mutates the victims. Maybe mind control only side effect? &lt;br /&gt;A: YES&lt;br /&gt;&lt;br /&gt;Q: WHo is the PCs opponent? &lt;br /&gt;A: A Rough Likeness of Grotesqueness, Finding something to do&lt;br /&gt;&lt;br /&gt;Q: The villain is a mutated PC? &lt;br /&gt;A: YES&lt;br /&gt;&lt;br /&gt;Q: Does the tech look like magic? YES&lt;br /&gt;&lt;br /&gt;E: Progress on 'Finding something to do': the Movement of the Physical&lt;br /&gt;&lt;br /&gt;Q: The villains looks for a mission? YES&lt;br /&gt;&lt;br /&gt;Q: He asks the PCs for a mission? NO&lt;br /&gt;&lt;br /&gt;Q: Someone tells him to move huge objects? YES&lt;br /&gt;&lt;br /&gt;Q: Does the villains mission giver have bad intentions? YES&lt;br /&gt;&lt;br /&gt;Q: Does he want to harm the PCs? EXCEPTIONAL YES&lt;br /&gt;&lt;br /&gt;Q: Does he hate them? YES&lt;br /&gt;&lt;br /&gt;Q: Does he know them from before? EXCEPTIONAL NO&lt;br /&gt;&lt;br /&gt;Q: Has he lost his memory? YES&lt;br /&gt;&lt;br /&gt;Q: Is he also time traveller? NO&lt;br /&gt;&lt;br /&gt;Q: Is he an important political figure? YES&lt;br /&gt;&lt;br /&gt;E: Positive for You: the Oppression of Elements&lt;br /&gt;&lt;br /&gt;Q: Are the huge objects ancient pillars of tech? NO&lt;br /&gt;&lt;br /&gt;Q: Living pillars? YES&lt;br /&gt;&lt;br /&gt;Q: Are the pillars intelligent? NO&lt;br /&gt;&lt;br /&gt;Q: Are the pillars intelligent? NO&lt;br /&gt;&lt;br /&gt;Q: Does the task giver/ the villain's boss dream of the PCs? NO&lt;br /&gt;&lt;br /&gt;Q: Did someone else tell him about them? EXCEPTIONAL NO&lt;br /&gt;&lt;br /&gt;Q: So he just hates them when he sees them the first time? YES&lt;br /&gt;&lt;br /&gt;Q: Does he show his hate? EXCEPTIONAL NO&lt;br /&gt;&lt;br /&gt;Q: Is he a women? NO&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4482473684438763170?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4482473684438763170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4482473684438763170' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4482473684438763170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4482473684438763170'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/doctor-who-adventure-using-mythic-for.html' title='Doctor Who Adventure: Using Mythic for adventure creation - an example'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6847109904153707866</id><published>2010-08-04T00:57:00.003+01:00</published><updated>2010-08-22T16:27:35.779+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='World Building'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who RPG Adventures in Time and Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Mythic RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>The Mythic Gamemaster Emulator</title><content type='html'>I own the &lt;a href="http://www.mythic.wordpr.com/"&gt;Mythic RPG&lt;/a&gt; already for a few years. It is a great way to play solo without a GM. The Gamemaster Emulator takes over the decisions. Most of the time you get a Yes/No answer, but every few rolls, a random event happens, that gives much more detail and new inspiration.&lt;br /&gt;&lt;br /&gt;Originally this was a table in a pdf, but recently I found a &lt;a href="http://artifex0.50webs.com/GMEmulator.swf"&gt;flash version of the GM Emulator&lt;/a&gt; online.&lt;br /&gt;&lt;br /&gt;An &lt;a href="http://forum.rpg.net/showthread.php?t=526803"&gt;amazing thread at rpg.net&lt;/a&gt; details how to use the GM emulator for world building.&lt;br /&gt;&lt;br /&gt;It's especially cool for settings, where you regularly need new worlds - like the Doctor Who RPG.&lt;br /&gt;&lt;br /&gt;I just tested it and we created a world, where less than 10 gods exist, but those are banned into weapons and heavily interfere with the life of all mortals. Those gods are now weapons of mass destruction and seemingly can be used by a few chosen (but generally by everyone). These godweapons seem to be missilelike. I imagine them as talking weapon silos. Seems to be a great start!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6847109904153707866?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6847109904153707866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6847109904153707866' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6847109904153707866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6847109904153707866'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/08/mythic-gamemaster-emulator.html' title='The Mythic Gamemaster Emulator'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1589207922149681887</id><published>2010-06-21T08:27:00.000+01:00</published><updated>2010-06-21T08:27:43.630+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: New Rule Systems'/><title type='text'>Roundbased Conflict Resolution</title><content type='html'>I was reading some 90ies Thunderbolts comics yesterday and issue #2 (the fight with the Wrecking Crew and the sudden final twist, to be exact) gave me the following idea.&lt;br /&gt;&lt;br /&gt;Comic books don't have unlimited space for their fight scenes. They need to be resolved in a few pages. So wouldn't the same be handy for fast RPG conflict resolution?&lt;br /&gt;&lt;br /&gt;The conflict would have a certain number of rounds that you would decide before hand, depending on the importance of the conflict. Let's say 2 for fighting some minions or 5 for the dramatic final battle.&lt;br /&gt;&lt;br /&gt;Each round is resolved either group based - if it is suppossed to be fast, e.g. against minions, or character based, if you want more detail.&lt;br /&gt;&lt;br /&gt;So in every round everyone does their action and each round has its outcome. Something along the lines of.&lt;br /&gt;&lt;br /&gt;Victory and&lt;br /&gt;Victory&lt;br /&gt;Victory, but&lt;br /&gt;Loss, but&lt;br /&gt;Loss&lt;br /&gt;Loss and&lt;br /&gt;&lt;br /&gt;You see where I am going here, especially if you know the new Doctor Who RPG...&lt;br /&gt;&lt;br /&gt;The "but" gives an advantage to the losing side? I have to think about that...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1589207922149681887?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1589207922149681887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1589207922149681887' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1589207922149681887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1589207922149681887'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/roundbased-conflict-resolution.html' title='Roundbased Conflict Resolution'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7990603867445113667</id><published>2010-06-21T08:08:00.002+01:00</published><updated>2010-06-21T08:14:52.798+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Synnibarr'/><category scheme='http://www.blogger.com/atom/ns#' term='Rifts'/><title type='text'>Rifts Rant</title><content type='html'>In &lt;a href="http://forum.rpg.net/showthread.php?p=12362523"&gt;this thread&lt;/a&gt; someone complained that the early Rifts stuff was serious and the game later on became ridiculous with every crazy comic drawing becoming part of the world, I replied that this is exactly what I am looking for.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;And while some early Rifts players moved on to play being elves &lt;i&gt;but seriously&lt;/i&gt;, others like me embraced the Heavy Metal cover style and went straight to Synnibarr. :D&lt;br /&gt;&lt;br /&gt;The core of roleplaying for me is cooperatively coming up with crazy stuff like our characters' amazon minions merging into a 20' Megazon. Now I would like to have a picture of that. :)&lt;br /&gt;&lt;br /&gt;Off the rail: that is my direction. :P&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7990603867445113667?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7990603867445113667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7990603867445113667' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7990603867445113667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7990603867445113667'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/rifts-rant.html' title='Rifts Rant'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9002147784089610670</id><published>2010-06-21T08:03:00.000+01:00</published><updated>2010-06-21T08:03:04.483+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Free Stuff'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Adventures'/><title type='text'>Free RPG Dungeons: Every Day</title><content type='html'>Ôkay, Free RPG day is over, but there is still much more great free RPG stuff out there on the web than anyone will ever be able to play. Especially free short adventures, dungeons and modules seem to be very handy. Next to the &lt;a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest"&gt;One Page Dungeons&lt;/a&gt;, especially useful with D&amp;D and the &lt;a href="http://www.peginc.com/onesheets.html"&gt;Savage Worlds One Sheet Adventures&lt;/a&gt;, I especially like the 5 Room Dungeons.&lt;br /&gt;&lt;br /&gt;They offer a topological drama structure that inspired my own FAWS7 adventure sketching technique. The most interesting of the 5 Room Dungeons really offer a dungeon and organize the rooms in an interesting way. Honestly we were never able to play more than 5 rooms in an average session anyways. Some see the 5&lt;br /&gt;&lt;br /&gt;Anyways: Here you find the link to the &lt;a href="http://www.roleplayingtips.com/articles/5_room_dungeons.html"&gt;dozens of 5 Room Dungeons&lt;/a&gt; usable for D&amp;D, Savage Worlds or whatever fantasy system you enjoy.&lt;br /&gt;&lt;br /&gt;And a short rant to finish this post:&lt;br /&gt;When I was young I assumed a good module or scenario needed to have been written out in at least 64 pages. I hated &lt;a href="http://rpg.geekdo.com/thread/506803/hook-line-and-sinker-adventure-ideas-"&gt;hook, line and sinker adventure sketches&lt;/a&gt; for examples. But later on I realized: only the short stuff is flexible enough to keep all options open for the players and a GM will rarely be able to remember all the details in long adventures anyways. So what write the details for? For the GM to learn it by heart?Or for him to read it to the players? Ough. That always seems super pretentious.&lt;br /&gt;Anyways: in our good session the adventure is only a simple framework that hopefully does not interfere with our characters' motivations and interactions. The characters should be in the spotlight, not the "plot".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9002147784089610670?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9002147784089610670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9002147784089610670' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9002147784089610670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9002147784089610670'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/free-rpg-dungeons-every-day.html' title='Free RPG Dungeons: Every Day'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1082684659171801335</id><published>2010-06-10T06:18:00.003+01:00</published><updated>2010-06-10T08:42:53.093+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: New Rule Systems'/><title type='text'>Roll Right Under System Alpha Version 0.2</title><content type='html'>I changed some details of the stuff I have so far. New stuff is &lt;b&gt;bold&lt;/b&gt;. &lt;i&gt;Designer notes are in italics&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Stats and Checks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We have &lt;b&gt;the following&lt;/b&gt; stats between 5 and 15:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fighting/Close Combat&lt;/b&gt; &lt;b&gt;(=base for Parry (better call it Evasion?)&lt;/b&gt;&lt;br /&gt;Courage&lt;b&gt;/Willpower&lt;/b&gt;&lt;br /&gt;Smarts&lt;br /&gt;Charisma&lt;b&gt;/Social&lt;/b&gt;&lt;br /&gt;Agility  &lt;b&gt;Used for Shooting and Throwing&lt;/b&gt;&lt;br /&gt;Strength&lt;b&gt;/Body (= base for resistance and cap for maximum melee damage and maxium carried weight)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Designer note: While I started with the stats from The Dark Eye 1, I realized I would need to weighten them in another way instead, because there is no space for stats in RRUS.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;strike&gt;You create them by spending 50 points. 10 is an average human and default.&lt;/strike&gt;&lt;br /&gt;&lt;br /&gt;Skill checks are done by rolling a d20. If you roll higher than your stat, your character fails.&lt;br /&gt;&lt;br /&gt;The difficulty of a check is decided by a Difficulty Number. If you roll below that number you fail as well. (An example for that is the Defense score of an opponent.)&lt;br /&gt;&lt;br /&gt;If you roll 10 or above, but still not higher than your stat, you achieve a &lt;b&gt;great success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If you roll 15 or above, but still not higher than your stat, you achieve an &lt;b&gt;amazing success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If you roll 20 and you have a stat of 20, you achieve a &lt;b&gt;legendary success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;strike&gt;Traits&lt;/strike&gt;&lt;/b&gt; &lt;b&gt;Character Focus&lt;/b&gt;&lt;br /&gt;Each character starts with one Trait: a Talent Trait, an Origin Trait or an Supernatural Trait. If a Checks falls under a Trait, the player can roll 2 dice (d20) and choose a result her prefers. Traits are not cumulative. You never roll more than 2 dice in a Check. (Only important characters have Traits??)&lt;br /&gt;Supernatural Traits are the exception, because you can not roll without the Trait and with Trait, you can roll only 1 die.&lt;br /&gt;&lt;br /&gt;Talent Traits:&lt;br /&gt;Fighting&lt;br /&gt;Shooting&lt;br /&gt;Athletics (Climbing, Swimming, etc.)&lt;br /&gt;Social&lt;br /&gt;Tech&lt;br /&gt;&lt;br /&gt;Origin Traits:&lt;br /&gt;Nature&lt;br /&gt;City&lt;br /&gt;Sea/Coast&lt;br /&gt;Nobility/Elite&lt;br /&gt;Caves/Mines&lt;br /&gt;&lt;br /&gt;Supernatural Trait:&lt;br /&gt;Magic&lt;br /&gt;Blood Magic&lt;br /&gt;Psionics&lt;br /&gt;Nature Religion&lt;br /&gt;etc&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Designer note: The traits are superpowerful, nearly doubling your effectivity (as far as I can calculate), so the game needs a weaker category as well. I renamed Traits in Character Focus, as you will have only one and make Traits something different: little rule modifications. E.g. Ninja: your Damage Roll caps with Dextery, not Strength.&lt;br /&gt;Another option would be to make Traits less general. E.g. not Fighting, but Backstab etc. Generally the second d20 should be granted by lots of dramatic and cooperative situational modifiers.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Attacks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A great success means 2 dice for Damage (and take the better), or hitting d4 additional opponents near you (all with the same Damage).&lt;br /&gt;&lt;br /&gt;An amazing success means 3 dice for Damage (and take the best), or hitting all additional opponents near you (all with the same Damage).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Damage&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If someone gets potentially hurt, you also roll a d20. Each source of Damage has Damage Rating between 1 and 20. If the result of the roll is higher than this stat, no damage is done, but the enemy is Shaken.&lt;br /&gt;&lt;br /&gt;If the result is the same or below (but not the same or below the Resistance, see next paragraph), it causes a wound. If the result is 10 or above, but still not higher than the Damage Rating, it causes 2 wounds. If the result is 15 or above, but still not higher than the Damage Rating, it causes 3 wounds. If the result is 20, but still not higher than the Damage Roll, it causes an instant kill.&lt;br /&gt;&lt;br /&gt;The Resistance of the victim is used as Difficulty Number for the Damage Roll. That means that Damage Rolls that do not top the Resistance are just shrugged off and cause no effect.&lt;br /&gt;(Armor is part of Resistance.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1082684659171801335?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1082684659171801335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1082684659171801335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1082684659171801335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1082684659171801335'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/roll-right-under-system-alpha-version.html' title='Roll Right Under System Alpha Version 0.2'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3109097409922299350</id><published>2010-06-06T20:55:00.000+01:00</published><updated>2010-06-06T20:55:20.724+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Primetime Adventures - PtA'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><title type='text'>Abel Wellington - Primetime Adventures Character from Rockheart</title><content type='html'>Trait: Excentric artist&lt;br /&gt;&lt;br /&gt;Contact: Creepy big city wife Agnes&lt;br /&gt;&lt;br /&gt;Contact: Local family renown&lt;br /&gt;&lt;br /&gt;Issue: Wasting money like there is no tomorrow&lt;br /&gt;&lt;br /&gt;Private Set: Putting up his film/photo equipment/ canvas/ installation equipment and taking over a place with it.&lt;br /&gt;&lt;br /&gt;Nemesis: Local cousin Warren Walker who was like a son to Abel's father Richard and helped run the Heartrock while Abel was doing nothing of value in the Big City&lt;br /&gt;&lt;br /&gt;Abel is a tall, slim man in his mid-30ies. His hair - kept in a short ponytail - already turns grey, but his short cut beard is still all dark brown. He looks really young for a guy turning grey, especially because he hides his eyes behind dark glasses most of the time.&lt;br /&gt;&lt;br /&gt;Abel wears a new and expensive looking suit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3109097409922299350?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3109097409922299350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3109097409922299350' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3109097409922299350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3109097409922299350'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/abel-wellington-primetime-adventures.html' title='Abel Wellington - Primetime Adventures Character from Rockheart'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6708300986280128551</id><published>2010-06-06T20:49:00.000+01:00</published><updated>2010-06-06T20:49:22.016+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eberron'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Paad Ulhof - Female Human Warlord from Karrnath</title><content type='html'>Backstory&lt;br /&gt;&lt;br /&gt;Paad comes from a family out of the lower nobility in Karrnath. She studied at the famous Rekkenmark Academy from a young ago to join the ranks of what she was told to be the finest warriors of the Khorvaire. During the later years of the Last War the academy had to close. (I don't have a year for that event I hope it goes okay.)  Paad, who was still a teenager, had to continue her training to become a warlord at the damaged and wartorn castle of her parents.&lt;br /&gt;&lt;br /&gt;When the War finally ended, she was 17 years old and still to young to go to war. At least her parents did not let her sign up. While she somehow understands that fact - her older brother died on the battle field in the Mourning, she blames her parents for being selfish. Wouldn't real patriots be willing to sacrifice their child for the greater good and the glory of Karrnath?&lt;br /&gt;&lt;br /&gt;When she was finally old enough to fight the war was over and her education seemed to be worth little in the bled white kingdom. Sure, Paad could have taken a position on her parents' land as marshall or leader of the guards, but she prefered to leave Karrnath as mercenary.&lt;br /&gt;&lt;br /&gt;She hopes to find the reason how it was possible for the Karrnath not to win the Last War. She is still very convinced that there must have been a hidden act of treachery within the kingdom - a theory that is pretty wide spread among Karrn nobles and soldiers. She is for example split between cheering for King Kaius III. as righteous leader and seeing him as the one that sold Karrnath under its value by the peace treaty.&lt;br /&gt;&lt;br /&gt;Personality&lt;br /&gt;&lt;br /&gt;While Paad is for sure still somewhat chauvinistic and naive, the last 2 years have opened her mind for different cultures and ways of life. She is convinced that the Karrns have the highest culture in Khorvaire, but only by understanding and sometimes adopting to the mentality of other people, she can hope to solve the ultimate mystery how Karrnath could loose the war.&lt;br /&gt;&lt;br /&gt;Still it's hard for her to hide her pride and her natural talent for leading. She appears quite stubborn sometimes, until she has a moment to cool off and to decide to use what she calls diplomacy.&lt;br /&gt;&lt;br /&gt;Physical Characteristics:&lt;br /&gt;&lt;br /&gt;Paad is an athletic woman with light brown hair. She normally wears impressive Screaming Scale Armor, covered in ornate patterns of screaming faces, but under most circumstances does not show Karrn insignias while working as mercenary.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6708300986280128551?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6708300986280128551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6708300986280128551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6708300986280128551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6708300986280128551'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/paad-ulhof-female-human-warlord-from.html' title='Paad Ulhof - Female Human Warlord from Karrnath'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3655705505982317063</id><published>2010-06-04T20:13:00.007+01:00</published><updated>2010-06-10T06:39:47.277+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: New Rule Systems'/><title type='text'>Roll Right Under System Alpha Version 0.1</title><content type='html'>This is a follow up from the last blogpost. In the meantime, I created an alpha version from the sketch for a simple not experimental RPG system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Stats and Checks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We have 5 stats between 5 and 15:&lt;br /&gt;&lt;br /&gt;Courage&lt;br /&gt;Smarts&lt;br /&gt;Charisma&lt;br /&gt;Agility&lt;br /&gt;Strength&lt;br /&gt;&lt;br /&gt;You create them by spending 50 points. 10 is an average human and default.&lt;br /&gt;&lt;br /&gt;Skill checks are done by rolling a d20. If you roll higher than your stat, your character fails.&lt;br /&gt;&lt;br /&gt;The difficulty of a check is decided by a Difficulty Number. If you roll below that number you fail as well. (An example for that is the Defense score of an opponent.)&lt;br /&gt;&lt;br /&gt;If you roll 10 or above, but still not higher than your stat, you achieve a &lt;b&gt;great success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If you roll 15 or above, but still not higher than your stat, you achieve an &lt;b&gt;amazing success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If you roll 20 and you have a stat of 20, you achieve a &lt;b&gt;legendary success&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Traits&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Each character starts with one Traits: a Talent Trait, an Origin Trait or an Supernatural Trait. If a Checks falls under a Trait, the player can roll 2 dice (d20) and choose a result her prefers. Traits are not cumulative. You never roll more than 2 dice in a Check. (Only important characters have Traits??)&lt;br /&gt;Supernatural Traits are the exception, because you can not roll without the Trait and with Trait, you can roll only 1 die.&lt;br /&gt;&lt;br /&gt;Talent Traits:&lt;br /&gt;Fighting&lt;br /&gt;Shooting&lt;br /&gt;Athletics (Climbing, Swimming, etc.)&lt;br /&gt;Social&lt;br /&gt;Tech&lt;br /&gt;&lt;br /&gt;Origin Traits:&lt;br /&gt;Nature&lt;br /&gt;City&lt;br /&gt;Sea/Coast&lt;br /&gt;Nobility/Elite&lt;br /&gt;Caves/Mines&lt;br /&gt;&lt;br /&gt;Supernatural Trait:&lt;br /&gt;Magic&lt;br /&gt;Blood Magic&lt;br /&gt;Psionics&lt;br /&gt;Nature Religion&lt;br /&gt;etc&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Attacks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A great success means 2 dice for Damage (and take the better), or hitting d4 additional opponents near you (all with the same Damage).&lt;br /&gt;&lt;br /&gt;An amazing success means 3 dice for Damage (and take the best), or hitting all additional opponents near you (all with the same Damage).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Damage&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If someone gets potentially hurt, you also roll a d20. Each source of Damage has Damage Rating between 1 and 20. If the result of the roll is higher than this stat, no damage is done, but the enemy is Shaken.&lt;br /&gt;&lt;br /&gt;If the result is the same or below (but not the same or below the Resistance, see next paragraph), it causes a wound. If the result is 10 or above, but still not higher than the Damage Rating, it causes 2 wounds. If the result is 15 or above, but still not higher than the Damage Rating, it causes 3 wounds. If the result is 20, but still not higher than the Damage Roll, it causes an instant kill.&lt;br /&gt;&lt;br /&gt;The Resistance of the victim is used as Difficulty Number for the Damage Roll. That means that Damage Rolls that do not top the Resistance are just shrugged off and cause no effect.&lt;br /&gt;(Armor is part of Resistance.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3655705505982317063?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3655705505982317063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3655705505982317063' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3655705505982317063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3655705505982317063'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/06/roll-right-under-system.html' title='Roll Right Under System Alpha Version 0.1'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3613128666653839678</id><published>2010-05-19T08:24:00.001+01:00</published><updated>2010-06-10T06:39:04.166+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: New Rule Systems'/><title type='text'>A simple RPG system - Another Sketch: Roll Right Under System</title><content type='html'>I was thinking about using a simple RPG system for a potential game of Nightspawn/Nightbane. Generally you could use it for everything anyways.&lt;br /&gt;&lt;br /&gt;So the game would be based on 1st edition The Dark Eye/DSA (a simple d20 roll under system with 5 stats), but there would be one big difference:&lt;br /&gt;&lt;br /&gt;Instead of an active parry or modifiers to make ability rolls harder, difficulty would be expressed, by a a value that you are not allowed to roll under.&lt;br /&gt;&lt;br /&gt;So if an opponent has a Parry of 4 in this system, you only hit him if you roll above 4, but below your attack value (e.g. 10).&lt;br /&gt;&lt;br /&gt;But to make things more interesting, the higher you roll (but not above your value!), the better the result is. Therefore someone with a really high ability can get special successes. (This aspect could be similar to the the Dragon Age system, but I did not read this one yet.)&lt;br /&gt;&lt;br /&gt;If you know Unkown Armies, you will notice certain similarities.&lt;br /&gt;&lt;br /&gt;The system would also include Tricks (based on any stat/ability), like Savage World does. This could also be influenced by page 42 of the D&amp;D4 DM Guide.&lt;br /&gt;&lt;br /&gt;(Something else I like a lot are aspects from FATE, but I am not sure, if they fit this system or make it too complex.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3613128666653839678?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3613128666653839678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3613128666653839678' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3613128666653839678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3613128666653839678'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/05/simple-rpg-system-another-sketch.html' title='A simple RPG system - Another Sketch: Roll Right Under System'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1857729490478545810</id><published>2010-05-18T22:27:00.001+01:00</published><updated>2010-05-18T22:28:44.665+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Talislanta'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Rule Systems'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Talislanta is free! What could we play?</title><content type='html'>I was looking for an old fashioned and simple system recently and stumbled upon Talislanta.&lt;br /&gt;I own the 2nd Edition of thie classic non-EDO fantasy setting, but my books are a few 1000 kilometres away.&lt;br /&gt;&lt;br /&gt;So I was happy to be able to download most of the pdfs for the system.&lt;br /&gt;&lt;br /&gt;Here you find the &lt;a href="http://talislanta.com/"&gt;free RPG&lt;/a&gt; &lt;a href="http://talislanta.com/"&gt;books for Talislanta&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What means "non-EDO"? EDO=Elves,Dwarves,Orcs? Talislanta breaks out of the Lord of the Rings mold and is not influenced by old nothern European myths, but much more by Jack Vance and H.P. Lovecraft's Dreamlands.&lt;br /&gt;&lt;br /&gt;But what adventure should you play in such a huge setting?&lt;br /&gt;&lt;br /&gt;I would let the players only chose between archetypes from the Seven Kingdoms and maybe the Wilderlands. That is enough choices. And I would set the adventures as well in this region.&lt;br /&gt;&lt;br /&gt;Probably I would start in the near the realm of the Gnomekin, as some of the Seven Kingdoms are a little bit too cute. And for exactly that reason I would create an adventure where someone wants to create a Civil War in this nice union of races. An intrique that should split this bright corner of Talislanta apart.&lt;br /&gt;&lt;br /&gt;Some interesting seeds:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Muses don't have a real ruler, but one is assigned randomly every month. What if a player character Muse becomes ruler, or if an "evil" (or blackmailed) Muse takes reign.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;The bird people (blue and green) seem to be quite split, it is a good point to start a war.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;The Cymril people seem to quite arrogant. It would also be easy to seed suspicion among the other races.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Now combine this 3 ideas through one villain and let the players run wild and create even more of a mess. Then villain should even empower the PCs to behave like PCs do. What a fun mess.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1857729490478545810?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1857729490478545810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1857729490478545810' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1857729490478545810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1857729490478545810'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/05/talislanta-is-free-what-could-we-play.html' title='Talislanta is free! What could we play?'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-548102243178025523</id><published>2010-02-14T17:18:00.000Z</published><updated>2010-02-14T17:18:51.450Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAWS7'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Synnibarr'/><title type='text'>Synnibarr Volcano Island One Shot as FAWS7 Write Up</title><content type='html'>Here is another FAWS7 write up:&lt;br /&gt;&lt;br /&gt;Village of Winterhaven: INTERACTION: Fishermen say a hooded stranger named Dusk hung out with mayor and tell that the mayor disappeared&lt;br /&gt;"The Lazermead" (Village Bar): INTERACTION: Simera, the Talking Racoon hunter, hangs out here tells that her children are missing&lt;br /&gt;Mayor's mansion: ACTION: find piece from Dusk (he was a robot!) and fight with Poltergeist =&gt; fight smashes secret entrance to casino&lt;br /&gt;Secret Casino: ACTION: the lazer roulette forces them in a game and tells about the mayor and that he was hanging out with the Gremlin and having debts. Access to volcano tunnels.&lt;br /&gt;Volcano Tunnels: ACTION: rising lava and Batmen&lt;br /&gt;Pirate Harbor: ACTION: Tenjohussen in whale, too many too confront diretly, have mayor as prisoner with them&lt;br /&gt;Jungle: ACTION: flying deer and Rock Weird (that catapults PCs up to Gremlin Cloud if they are late) (WANDERING OFF SPACE, random encounters)&lt;br /&gt;Vulcano Tip: INTERACTION: hard to spot volcano tunnels from inside funnel, but dissappearing flying deer gives hint &lt;br /&gt;Gremlins Cloud: ACTION: Gremling attacks anyone entering his cloud on sight&lt;br /&gt;&lt;br /&gt;TWIST 1: the contact person can't be found&lt;br /&gt;TWIST 2: there is a secret entrance to volcano from Mayor's house&lt;br /&gt;TWIST 3: the Tenjohussen pirates prepare to attack the village for slaves&lt;br /&gt;&lt;br /&gt;Villain: Gremlin: he is behind the mayor's betrayal of his people, because he wants to get payed back his gaming debts&lt;br /&gt;&lt;br /&gt;McGuffin: find their contact person Dusk in village&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-548102243178025523?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/548102243178025523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=548102243178025523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/548102243178025523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/548102243178025523'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/synnibarr-volcano-island-one-shot-as.html' title='Synnibarr Volcano Island One Shot as FAWS7 Write Up'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9048876295183802807</id><published>2010-02-13T23:15:00.001Z</published><updated>2010-02-17T21:28:40.875Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAWS7'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>PPP Hospital as FAWS7 write up</title><content type='html'>This is my &lt;a href="http://tartex.blogspot.com/2008/11/plsch-power-und-plunder-hospital.html"&gt;Plüsch, Power &amp; Plunder one shot Hospital&lt;/a&gt; redone in &lt;a href="http://tartex.blogspot.com/2010/02/fast-adventure-writing-structure.html"&gt;Fast Adventure Writing Structure&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Mini locations:&lt;br /&gt;&lt;br /&gt;Hospital room of PC's kid: ACTION: minions attack; Plush robot Dusk and Smurfette as victims&lt;br /&gt;Hallway: ACTION: nurses (stompers) can spot them, random encounter table&lt;br /&gt;Other kids' rooms: INTERACTION: mini stompers who can't leave bed, other victim plushes and their addiction&lt;br /&gt;Toy room: INTERACTION: cat in cage&lt;br /&gt;Nurse kitchen: ACTION: Weapons without getting caught by nurses; also KEY for laundry&lt;br /&gt;Above the steerages: ACTION: Thing plush with KEY for laundry elevator&lt;br /&gt;Laundry elevator: ACTION: Monster spider plush Shelob  &lt;br /&gt;Laundry room/basement: INTERACTION: addict Dusk and Smurfette reappear; Plush gamepad The Brain creates drugs&lt;br /&gt;Operating room: INTERACTION: Prophet plush and more equipment&lt;br /&gt;Boiler room: ACTION: evil nerd plush: Pin and his 3 Martial Arts Plush Pandas&lt;br /&gt;Garden: ACTION: super dangerous cats in garden/woods (WANDER OFF AREA)&lt;br /&gt;&lt;br /&gt;TWIST 1: kids die one after the other&lt;br /&gt;TWIST 2: victim plushs are drug addicted traitors&lt;br /&gt;TWIST 3: minions unleash the cat&lt;br /&gt;TWIST evil plush want to kill kid of PCs to keep them in hospital forever&lt;br /&gt;&lt;br /&gt;VILLAIN: The Pin controls minions and victims by being in charge of drug cartel. Wants new kids regularly to have more people to control.&lt;br /&gt;&lt;br /&gt;McGuffin: Survival. Getting out of this Plush hell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9048876295183802807?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9048876295183802807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9048876295183802807' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9048876295183802807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9048876295183802807'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/ppp-hospital-as-faws7-write-up.html' title='PPP Hospital as FAWS7 write up'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2896271114231346296</id><published>2010-02-13T22:28:00.001Z</published><updated>2010-02-17T21:24:17.197Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAWS7'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Science Fiction'/><title type='text'>The Wails of Planet Norr</title><content type='html'>A created this adventure following my guidelines in &lt;a href="http://tartex.blogspot.com/2010/02/fast-adventure-writing-structure.html"&gt;Fast Adventure Writing Structure&lt;/a&gt;. Actually if you read the document, you will see it is the example there.&lt;br /&gt;&lt;br /&gt;Just to remember here are the steps again:&lt;br /&gt;&lt;br /&gt;1. Have a one line idea or title&lt;br /&gt;2. Create 6 to 8 mini locations with hooks&lt;br /&gt;3. Decide if the single locations are about ACTION or INTERACTION, or something else&lt;br /&gt;4. Adding a TWIST or three&lt;br /&gt;5. A villain&lt;br /&gt;6. The McGuffin&lt;br /&gt;7. Spaces for wandering off&lt;br /&gt;&lt;br /&gt;Don't forget that the notes are only for yourself. So no need to be self explaining!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mini locations:&lt;br /&gt;&lt;br /&gt;1. Only village of human settlers: INTERACTION: The PCs land here. They meet a drunk mechanics woman who wants to start a fight and talks something about her lover killing himself in the icy fjord. She has it on video. 300 inhabitants&lt;br /&gt;2. The administrators house: INTERACTION: The administrator personally introduces them to job. Tells them how boring it is here and plays the decadent, incompetent guy.&lt;br /&gt;3. The bar: ACTION: Central hang out place for all the dirty miners. PCs meet some people with symbiont/ alien here. Idiots want to bully the PCs.&lt;br /&gt;4. Cliff in icy fjord: ACTION: After some wandering, willpower tests near cliff. Weak ones jump off.&lt;br /&gt;5. Underwater village of "aliens": INTERACTION: Symbiontes all on their own. Look like bat like coats. Give psionic powers. The suicidal player character hang themselves up as well. Different layers of cocoons.&lt;br /&gt;6. The cold oceans: ACTION: storm, tentacle whale monsters (WANDERING OFF AREA)&lt;br /&gt;7. The "oil" plattform: ACTION: a crazy scientist, tells the PCs that the oil won here is not worth anything, that he lost all his money in speculation here. Then they are attacked by "malfunctioning" mining robots. (WANDERING OFF AREAD)&lt;br /&gt;&lt;br /&gt;TWIST 1: The aliens are actually the suicidal humans.&lt;br /&gt;TWIST 2: The administrator knows about Twist 1, but does not tell anyone.&lt;br /&gt;TWIST 3: Actually the aliens are the resource the administration is really interested in. The mining is only an excuse to attract people and turn them into aliens.&lt;br /&gt;&lt;br /&gt;VILLAIN: The administrator. He wants cover up any evidence and uses miners and robots to get the PCs out of the way.&lt;br /&gt;&lt;br /&gt;McGuffin: Superpaid job and psionic symbiontes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2896271114231346296?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2896271114231346296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2896271114231346296' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2896271114231346296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2896271114231346296'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/wails-of-planet-norr.html' title='The Wails of Planet Norr'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-115596495446681082</id><published>2010-02-13T21:38:00.006Z</published><updated>2010-02-17T21:29:39.172Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAWS7'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Setting Chunks'/><title type='text'>Fast Adventure Writing Structure</title><content type='html'>I came up with a new simple way of writing adventures in a few minutes. I have to admit, I did not test it yet, but it seems that this way has a lot of potential. I am only GMing sporadically, but one of my biggest problems is to guess how much or how little the players will have time to explore in a session.&lt;br /&gt;&lt;br /&gt;This blogpost is not about writing campaigns, but preferably adventures that can be run in one session.&lt;br /&gt;&lt;br /&gt;I have to admit I never run an too short adventure. Normally I am so euphoric that I don't stop in time. Anyways: this is the concept I came up with:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. Have a one line idea or title&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Obviously you need to have something to start with. If you don't now anything, a &lt;a href="http://en.wikipedia.org/wiki/Special:Random" TARGET='_blank'&gt;random article from Wikipedia&lt;/a&gt; can be really inspiring.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: For a scifi game I need a new adventure. I pick a random wikipedia article and get the &lt;a href="http://en.wikipedia.org/wiki/County_of_Norrland"&gt;county of Norrland&lt;/a&gt;, some 17th century Swedish place.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. Create 6 to 8 mini locations with hooks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The next step is to imagine a handfull sceneries that could be cool for the player characters to have something happen at. Obviously there will be happen more, if certain people or creature are there as well. Don't worry about what the characters will do and the consequences, just imagine what cool things anyone could do there.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: Somehow the county lets me think of meadows, seas and - sorry for the cliché - Vikings. But this is a Science Fiction game, so I have to twist things a little bit. I come up with the following:&lt;br /&gt;&lt;br /&gt;Icy fjord on frozen planet. It's the ultra short summer. Atmosphere of loneliness. I ask myself: what can characters interact here with? Interact with loneliness? How about a some whispering that turns people suicidal?&lt;br /&gt;&lt;br /&gt;Village near the seaside with human settlers. Ok, humans alone are a little bit cliché as well. So how about them having a symbiotic relationship to some strange aliens? So they coexist in the city.&lt;br /&gt;&lt;br /&gt;This makes me think of trolls and vulcanos. Maybe I will boost the Icelandic vibe, because it seems mysterious. If the aliens play a role, they should also have a location: I give them their own pack village near a geysir. &lt;br /&gt;&lt;br /&gt;But why did the humans land here and live by the water? Probably there is something like an oil platform to access some superspecial underwater resource.&lt;br /&gt;&lt;br /&gt;(I make the example a little bit shorter, because this blogpost should be mainly about the structure.)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Decide if the single locations are about ACTION or INTERACTION, or something else&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Sure, you don't want to force your players to deal with any situation in a certain way, but you can think beforehand what outcome is most likely. For a normal party you want a good mix of action scenes and "roleplaying" opportunities.&lt;br /&gt;&lt;br /&gt;You also want to think about a potential way the characters could solve the problem. Obviously if the come up with another solution, that is even better. Remember to never say "No!", but "Yes, but..." later on in the game. I mark probable follow up scenes with "=&gt;".&lt;br /&gt;&lt;br /&gt;And it is great if what happens connects one location to another.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: I go through the locations sketched out before and think what will be going on.&lt;br /&gt;&lt;br /&gt;The whispering of suicide is a life threatening situation. So it will probably be an ACTION scene. But how to deal with such an abstract problem? I guess it takes willpower to resist and because I don't want a total party wipe out, if probably is about making some skill checks until only 1 or 2 characters are up. At that moment something you can touch should appear. Probably the local aliens. They take the characters to their village. I think about it again and realize that it makes sense to make the suicides "go somewhere", because we want the impact of the situation without killing the characters. How about a cliff near the sea, where they jump down?&lt;br /&gt;How about making the village of the aliens exactly there? It could be that jumping down there does not kill, but instead takes you to the aliens place. Maybe you are transformed in the process? What if the aliens are not real aliens, but transformed humans? Sounds pretty cool. I will adjust the other locations to follow up this idea?&lt;br /&gt;&lt;br /&gt;The human village is about INTERACTION. That seems pretty clear. Sure, you could make it action, just to be unconventional, but this time, we decide against it. Still: we don't know whom to interact with exactly. Who is the person the players will meet? It should carry the atmosphere of the location. So how about a pretty ordinary fishergirl? We want to connect that to the suicide cliff location. So maybe she is drunk on the street, because she just lost a loved one?&lt;br /&gt;Obviously the village has more to offer, so we split off another location: the house of the local administration. Also about INTERACTION and the player characters will encounter the local administrator, a guy who does not want to stay too long on this backwood planet. He is not too important so we are happy with a cliché bureaucrat. What does he want? He wants the player characters to leave.&lt;br /&gt;&lt;br /&gt;The pack village near the geysir has changed already to an underwater place under the cliff. For whatever reason, I imagine them in there like bats hanging from a cave - just upside down and under water. ACTION or INTERACTION? That should be pretty flexible. Still: if the players get that the aliens are actually the suicide humans, they maybe won't kill them right away. ;) So a hint would be good. And why aren't they transformed themselves? Probably it takes some time.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Adding a TWIST or three&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Everyone likes surprises, so things should always turn out different than they look in the beginning. Probably you already got a few just by thinking about locations and interactions. It is good to have a second or even third twist, just in case the player characters see through it very fast and the game turns out too short. Most of the time you won't need the third twist. Just remember that we plan one session adventure here.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: That is so obivious here.&lt;br /&gt;&lt;br /&gt;TWIST 1: The aliens are actually suicidal humans.&lt;br /&gt;TWIST 2: (We also want to base it on something we established already. So we look trough our notes.) The administrator knows about Twist 1, but does not tell anyone.&lt;br /&gt;TWIST 3: (We go even further with the idea from Twist 2.) Actually the aliens are the resource the government/corporation is really interested in. The mining is only an excuse to attract people and turn them into aliens.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. A villain&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;By this time it will often be clear, who is the opponent of the player characters. You don't need to twist it even further. But maybe you make someone not too important yet, the real villain, by giving him the agenda.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: The administrator would be a great villain here. Makes sense. He is some evil mastermind after all. But because we have seen this so often already, we decide that actually the nature of the planet is much bigger and more dangerous than his cookie cutter plan. But how to make a cool showdown with a planet? We want to blow things up in the end! After all the we want a great final. A Cthulhu like entity would be boring as well. An earthquake would be a fun end, we remember that, but the administrator is still the best villain. After all we want to INTERACT with him - or at least kill him.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;6. The McGuffin&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We still need a reason why the player characters go through all of this. There has to be a reason for them - something to win. This is especially important in a location based adventure, because you can't just push them along the plot. Often it makes sense to use the motivations of specific charcters as reason, but never underestimate the motivational power of filthy lucre or powerful items. Working since 1974. :)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: The administration looks for workforce, so it seems pretty simple to get them here. No reason not to offer the player characters a huge ammount of money and point to the cool stuff they will be able to afford with it. The administration is pretty sure, it does not need to pay anyways in the end. And because PCs are rarely miners, it would make sense to offer them a contractor's job in security. A good reason to send them to the suicide plains. Maybe hook them up with a NPC they like from earlier adventures: the NPC gets a job there and because of a favor he is owing them, he gets them this excuse of a well paid job. It's only 1 week anyways... &lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;7. Space for wandering off&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It is good to give the players some freedom. A place, that is not directly connected to the bigger scheme. If any locations are left over, just use those. And if you have the feeling that you could improve the atmosphere of the whole adventures by adding a place or two, add them now. Remember: something should happen everywhere! But whatever is going on here should be simple and work on itself.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Example: The ocean and the "oil" platform are not really important to the plot, but they are great to add to the feeling of solitude. Still we want something to happen there. So how about an attack of sea monsters and a rowdy bar with suicidal sailor man on the plattform?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;You see: just by going through a few basic ideas in a structured manner a couple of times, I have a lot of stuff to run with. Just look at same ideas over and over and connect them. Because you think the scenes in locations and not in plot, the players have a lot of freedom. And best: you only need the write down a few lines and everything should work from there.&lt;br /&gt;&lt;br /&gt;The have a look at the whole write up, read this post: &lt;a href="http://tartex.blogspot.com/2010/02/wails-of-planet-norr.html"&gt;The Wails of Planet Norr&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And to keep it extrasimple, just copy and paste the 7 steps in your document:&lt;br /&gt;&lt;b&gt;1. Have a one line idea or title&lt;/b&gt;&lt;br /&gt;&lt;b&gt;2. Create 6 to 8 mini locations with hooks&lt;/b&gt;&lt;br /&gt;&lt;b&gt;3. Decide if the single locations are about ACTION or INTERACTION, or something else&lt;/b&gt;&lt;br /&gt;&lt;b&gt;4. Adding a TWIST or three&lt;/b&gt;&lt;br /&gt;&lt;b&gt;5. A villain&lt;/b&gt;&lt;br /&gt;&lt;b&gt;6. The McGuffin&lt;/b&gt;&lt;br /&gt;&lt;b&gt;7. Spaces for wandering off&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-115596495446681082?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/115596495446681082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=115596495446681082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/115596495446681082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/115596495446681082'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/fast-adventure-writing-structure.html' title='Fast Adventure Writing Structure'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-214952470735096466</id><published>2010-02-13T18:56:00.001Z</published><updated>2010-02-13T18:58:38.332Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Software'/><title type='text'>Savage Worlds RPG Dice Roller Software</title><content type='html'>You want to use all the funky dice in Savage Worlds like d4, d6, d8, d10 and d12? And obviously the Wild Die should be included?&lt;br /&gt;&lt;br /&gt;My Viennese GM Flanf has an amazing program on his homepage. He did it himself.&lt;br /&gt;&lt;br /&gt;All your stated characters from Savage Worlds can finally be played much faster. But obviously the program also rolls d20 and d100. And there is even card support. So the program can simulate a Poker Deck.&lt;br /&gt;&lt;br /&gt;Here you find &lt;a href="http://www.flanf.net/index.php?n=Main.FlanfsDiceRoller"&gt;Flanf's Dice Roller&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;You will find a more detailed description on his page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-214952470735096466?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/214952470735096466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=214952470735096466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/214952470735096466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/214952470735096466'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/savage-worlds-rpg-dice-roller-software.html' title='Savage Worlds RPG Dice Roller Software'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6329154361874573595</id><published>2010-02-11T02:26:00.002Z</published><updated>2010-02-11T07:51:09.998Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Primetime Adventures - PtA'/><category scheme='http://www.blogger.com/atom/ns#' term='Google Wave'/><category scheme='http://www.blogger.com/atom/ns#' term='Online Roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>The Autumn Silence</title><content type='html'>November and December I did not post a lot. This had mainly to do with the fact, that I got involved in 2 Google Wave RPGs:&lt;br /&gt;&lt;br /&gt;an English language &lt;a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BfztsjOumH"&gt;D&amp;D4 Ebberon adventure&lt;/a&gt; where I participate as a player&lt;br /&gt;and a&lt;br /&gt;German language &lt;a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252BpPpIlsSuB"&gt;Primetime Adventures pilot called "Spacemarines!"&lt;/a&gt;. I am directing the latter.&lt;br /&gt;&lt;br /&gt;Both games are still running at the moment at a comfortable pace, although they slowed down a little bit.&lt;br /&gt;&lt;br /&gt;So I have more time for the blog again. :)&lt;br /&gt;&lt;br /&gt;In case you want to participate or just want a Wave invitation, just leave a comment here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6329154361874573595?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6329154361874573595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6329154361874573595' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6329154361874573595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6329154361874573595'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/autumn-silence.html' title='The Autumn Silence'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5030697450962796342</id><published>2010-02-07T22:37:00.003Z</published><updated>2010-02-13T19:15:38.623Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Doctor Who RPG Adventures in Time and Space'/><title type='text'>Doctor Who RPG: Adventures in Time and Space - Campaign Planning</title><content type='html'>Actually I spent the last month collecting ideas for a Doctor Who campaign for Cubicle 7's new game. For whatever reason I mad notes mostly in my iPod touch or on Evernote on my Android phone.&lt;br /&gt;I guess this has to do with the fact that I think about it before going to bed or when waking up. Maybe it is also about the fact that I have much better portable devices for notes nowadays.&lt;br /&gt;Anyways: my notes are pretty incoherent at the moment and in a mix of German and English.&lt;br /&gt;&lt;br /&gt;Still I created a new way of sketching adventures and I hope that it works out fine.&lt;br /&gt;I will soon post a first sample adventure.&lt;br /&gt;&lt;br /&gt;The basic idea for the campaign is the following:&lt;br /&gt;The player characters are from all over time and space (there has been no character creation yet). The find their way into a broken TARDIS. Inside the dark time capsule they meet the other PCs and a seemingly dead old woman in a techno coffin. The old woman sometimes talks a little bit and explains that the TARDIS was nearly destroyed and its pilot, the Doctor Who, has been thrown out in the Vortex by an unknown opponent and is lost in time and space.&lt;br /&gt;&lt;br /&gt;The only way to repair the TARDIS and make her route controllable again is by letting her drift along the Doctor's fall and collect the parts he has lost. This cosmic hint hunt can only be done by free moving people and as soon as the TARDIS has landed somewhere, the PCs have to leave the time capsule with a provided cronon measuring device, and get 3 readings from different points at least 400 meters apart from each other and with 15 minutes between them. With this readings it is possible to measure the source of the cronons - most probably one of the items the Doctor lost - and retrieve them. The item will allow the TARDIS to travel to the next spacetime location, until the Doctor has been found.&lt;br /&gt;&lt;br /&gt;Obviously each of the places is "interesting" and there will be an adventure before the item is returned to the TARDIS.&lt;br /&gt;&lt;br /&gt;I have a millions of ideas for adventures. Basically you can go through your whole RPG collection and turn every scenario you ever wanted to play in an episode, but it will also depend on what characters the players choose.&lt;br /&gt;&lt;br /&gt;The 1 items are:&lt;br /&gt;1. Psychic Paper&lt;br /&gt;2. Coat&lt;br /&gt;3. Sonic Screwdriver&lt;br /&gt;4. Converse Shoes&lt;br /&gt;&lt;br /&gt;(As you can see it is about the 10th Doctor.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5030697450962796342?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5030697450962796342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5030697450962796342' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5030697450962796342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5030697450962796342'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/02/doctor-who-rpg-adventures-in-time-and.html' title='Doctor Who RPG: Adventures in Time and Space - Campaign Planning'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5296860844877626324</id><published>2010-01-20T18:14:00.000Z</published><updated>2010-01-20T18:14:23.621Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jokes'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Free dungeon map</title><content type='html'>Here you can find a &lt;a href="http://projectnc.blogspot.com/2010/01/grundriss.html"&gt;free dungeon map&lt;/a&gt;.&lt;br /&gt;It is a pity that the description is in German.&lt;br /&gt;&lt;br /&gt;Thanks to the LARP dungeon masters Nik and Claudia!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5296860844877626324?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5296860844877626324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5296860844877626324' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5296860844877626324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5296860844877626324'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/01/free-dungeon-map.html' title='Free dungeon map'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-141340332054684110</id><published>2010-01-17T17:08:00.040Z</published><updated>2011-01-13T00:09:01.115Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Calendar'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>My RPG Calendar 2010</title><content type='html'>January&lt;br /&gt;21st Luftenwelter 34: Valandir the Great (Ser;Dan,Jor,Jea)&lt;br /&gt;26th Nyrondria 24: Ethic wants the Stone! (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;7th  Luftenwelter 35: Hertie's Awakening and Mutter's Demise (Ser;Dan,Jor,Jea)&lt;br /&gt;16th Luftenwelter 36: Return of the Aegis at the jelly lake (Ser;Dan,Jor,Jea)&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;15th Luftenwelter 37: Cave of the Gem / Vankaut Falling? (Ser;Dan,Jor,Jea)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;16th Nyrondria 25: The Final Battle against Sophilis (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;21st Luftenwelter 38: Memories of Destiny in the Gem Sanctum (Ser;Dan,Jor,Jea)&lt;br /&gt;28th Luftenwelter 39: Out of the box: Versus Croc and Beligor (Ser;Dan,Jor,Jea)&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;10th Luftenwelter 40: The Final Battle against Theladios and Baal (Ser;Dan,Jor,Jea)&lt;br /&gt;24th Doctor Who 1: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/08/session-i-starlight-casino.html"&gt;Starlight Casino&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;30th Doctor Who 2: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/08/session-ii-im-reich-des-gartners.html"&gt;In the Realm of the Gardener&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;7th  Doctor Who 3: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/09/die-experimente-des-garnters.html"&gt;The Experiments of the Gardener&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;14th Doctor Who 4: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/09/iv-die-zeitblume.html"&gt;The Time Flower&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;21st Doctor Who 5: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/09/v-maden-ohne-herr.html"&gt;Maggots without Master&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;27th Doctor Who 6: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/10/vi-oblivion-station.html"&gt;Oblivion Station&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;&lt;br /&gt;October&lt;br /&gt;19th Doctor Who 7: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/10/vii-die-gefangene-echse.html"&gt;The captive lizard&lt;/a&gt; (Jor;Dan,Hel)&lt;br /&gt;28th Doctor Who 8: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/10/viii-am-ende-des-doctors.html"&gt;At the end of the Doctor&lt;/a&gt; (Jor;Dan,Hel)&lt;br /&gt;&lt;br /&gt;November&lt;br /&gt;26th Doctor Who 9: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/11/10000-time-lord-seelen.html"&gt;10.000 Time Lord Souls&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;&lt;br /&gt;December&lt;br /&gt;2nd Doctor Who 10: &lt;a href="http://doctor-who-rpg.blogspot.com/2010/12/x-konfrontation-mit-dem-looper.html"&gt;Facing the Looper&lt;/a&gt; (Jor;Dan,Hel,Jea)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2011/01/my-rpg-calendar-2011.html"&gt;My RPG Calendar 2011&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2009/01/my-rpg-calendar-2009.html"&gt;My RPG Calendar 2009&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/03/rpg-calender.html"&gt;My RPG Calendar 2008&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-141340332054684110?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/141340332054684110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=141340332054684110' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/141340332054684110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/141340332054684110'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/01/my-rpg-calendar-2010.html' title='My RPG Calendar 2010'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7403710851463851360</id><published>2010-01-17T15:55:00.003Z</published><updated>2010-01-17T17:04:04.269Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>Savage Worlds Plush Power &amp; Plunder: Pregenerated Characters</title><content type='html'>In case that we finally play the Hospital adventure I posted in this blog, I wanted to create some pregens. The players want stuffed animals as characters, that's clear. What is not clear is what specializations or niches the characters are going to have. So I came up with the following ideas - and will stat them up here:&lt;br /&gt;&lt;br /&gt;Big Teddy - Strongmen with little Dexterity. Defender.&lt;br /&gt;Skillmonkey - Has lots of non combat ability. Kind of a nerd. Healer as well?&lt;br /&gt;Faceman - specialized in Charisma and persuasion.&lt;br /&gt;Flitzer -&amp;nbsp;Not much of a fighter, but very mobile. Less combat focus.&lt;br /&gt;Woom Uahrtist - A martial artist. Striker.&lt;br /&gt;Superteddy - A charcter specialized in the skills that are unusal, like bouncing, detachable eye, bouncing etc.&lt;br /&gt;Trenchcoat Teddy - A weapon specialist.&lt;br /&gt;&lt;br /&gt;I think a wizard would be too much for a one shot. Spells in the original system are not very combat focused and so it would be a bad fit for Savage Worlds anyways.&lt;br /&gt;A beastmaster character would be an option, but could short circuit the big challenge of the one shot: the cat, so I won't make one either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7403710851463851360?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7403710851463851360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7403710851463851360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7403710851463851360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7403710851463851360'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2010/01/savage-worlds-plush-power-plunder.html' title='Savage Worlds Plush Power &amp; Plunder: Pregenerated Characters'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3383037080635617388</id><published>2009-11-28T11:13:00.000Z</published><updated>2009-11-28T11:13:19.098Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><title type='text'>Savage Worlds Tricks Fast Fix</title><content type='html'>While I talked about fixing &lt;a href="http://tartex.blogspot.com/2009/10/savage-worlds-tricks-deluxe.html"&gt;Savage Worlds Tricks&lt;/a&gt;&amp;nbsp;a lot in this blog, I realized that maybe it is not even necessary, if the GM gives out a bennie for &lt;b&gt;every&lt;/b&gt;&amp;nbsp;well described trick. My problem with tricks: while they are a great first step to promote unusual combat actions by players - much better than in all older RPGs I know - they still have the problem, that I normal attack can explode ad infinitum and tricks can't.&lt;br /&gt;If the GM gave out a bennie for&amp;nbsp;&lt;b&gt;every&lt;/b&gt;&amp;nbsp;well described trick, maybe even if it failed, that would beat the exploding damage of normal attacks.&lt;br /&gt;As a player that would be a great incentive for me. Most of my Savage Worlds GMs weren't that generous though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3383037080635617388?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3383037080635617388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3383037080635617388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3383037080635617388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3383037080635617388'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/11/savage-worlds-tricks-fast-fix.html' title='Savage Worlds Tricks Fast Fix'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7621094966877466093</id><published>2009-11-28T10:18:00.000Z</published><updated>2009-11-28T10:18:58.101Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Lectures and Talks'/><title type='text'>Kill'em and take their theory!</title><content type='html'>Last week (Saturday, the 21st of November) I held a lecture on RPGs and RPG theory in Vienna in the MQ in the Quartier für digitale Kultur.&lt;br /&gt;&lt;br /&gt;I chose the name &lt;a href="http://www.subotron.com/942-sa-211109-subotron-electric-meeting-rollenspieltheorie-zwischen-schwert-und-method-acting/"&gt;Kill'em and take their theory! - RPG-Theorie zwischen Schwert und Method Acting&lt;/a&gt;&lt;br /&gt;I had a lot of fun doing it, and in the end the 90 to 120 minutes seemed to be nearly too short.&lt;br /&gt;&lt;br /&gt;I also showed some videos. Here are the links:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=fiTEHqAeanw#t=3m24s"&gt;The Gamers - Clip I showed&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=q1wGlOwn1pM&amp;amp;NR=1"&gt;D&amp;amp;D 80ies Commercial&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=f0vSjpCAOLw"&gt;Dark Dungeons&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=fiTEHqAeanw"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7621094966877466093?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7621094966877466093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7621094966877466093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7621094966877466093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7621094966877466093'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/11/killem-and-take-their-theory.html' title='Kill&apos;em and take their theory!'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6230848876624645027</id><published>2009-11-06T17:45:00.001Z</published><updated>2010-02-13T16:24:42.168Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Teenage Mutant Ninja Turtles (TMNT) RPG &amp; Other Strangeness! Do you remember?</title><content type='html'>I just stumbled upon the&amp;nbsp;&lt;a href="http://www.flickr.com/photos/terrible2z/2594050926/"&gt;Terror Bears&lt;/a&gt;&amp;nbsp;in the internet. If you ever player the old Palladium Books &lt;a href="http://www.flickr.com/photos/terrible2z/"&gt;Teenage Mutant Ninja Turtles&lt;/a&gt; &amp;amp; Other Strangeness RPG you will be amazed to find the great old art by Kevin Eastman and Peter Laird all up on the internet. This is an amazing place for &lt;a href="http://www.flickr.com/photos/terrible2z/"&gt;TMNT art&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6230848876624645027?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6230848876624645027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6230848876624645027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6230848876624645027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6230848876624645027'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/11/teenage-mutant-ninja-turtles-tmnt-rpg.html' title='Teenage Mutant Ninja Turtles (TMNT) RPG &amp; Other Strangeness! Do you remember?'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5198604385585331582</id><published>2009-10-14T08:39:00.008+01:00</published><updated>2010-01-17T15:57:37.579Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Luftenwelter'/><title type='text'>Hertie: Toadling Sidekick Sorcerer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_S7VnD0PV1GY/SYXYapJUmpI/AAAAAAAACRo/kiDHUJ6rrFU/s1600/toadling.jpg" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_S7VnD0PV1GY/SYXYapJUmpI/AAAAAAAACRo/kiDHUJ6rrFU/s320/toadling.jpg" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;span style="font-family: 'Times New Roman'; font-size: medium; font-weight: normal;"&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;"&gt;&lt;span style="font-size: x-small;"&gt;Hertie before being before turned into a toadling&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold;"&gt;Attributes&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold;"&gt;&lt;span style="font-weight: normal;"&gt;Agility d4&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt; Smarts d8&lt;br /&gt;Spirit d4&lt;br /&gt;Strength d4&lt;br /&gt;Vigor d10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Secondary&lt;/b&gt;&lt;br /&gt;Charisma -2&lt;br /&gt;Pace 4"+d4&lt;br /&gt;Parry 4&lt;br /&gt;Toughness 7&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;br /&gt;Fighting (ag) d4&lt;br /&gt;Guts (sp) d4&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Healing (sm) d4&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Investigation (sm) d4&lt;br /&gt;Notice (sm) d4&lt;br /&gt;Persuasion (sp) d4&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Spellcasting (sm) d8&lt;br /&gt;Stealth (ag) d4&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Survival (sm) d4&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Swimming (ag) d4&lt;br /&gt;Taunt (sm) d4&lt;br /&gt;Throwing (ag) d4&lt;br /&gt;Tracking (sm) d4&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edges&lt;/b&gt;&lt;br /&gt;Arcane Background: Magic (Alchemy)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;(+ twice New Power)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hindrances&lt;/b&gt;&lt;br /&gt;Ugly (min)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Lame (maj)? too thin legs -Jumping??&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Obese (min)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Powers&lt;/b&gt;&lt;br /&gt;Bolt (Trapping: Transformation Curse: turns enemies into pigs)&lt;br /&gt;Boost/Lower Trait (Trapping: Curse)&lt;br /&gt;Armor OR Deflection? (Trapping: Air Warts) OR Burrow (Trapping: Jump)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;Succor (From Fantasy Companion)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;Wall Walker (From Fantasy Companion)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;b&gt;Equipment&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;Cauldron and giant spoon&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;Note: Toadlings have the same racial features as humans.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5198604385585331582?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5198604385585331582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5198604385585331582' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5198604385585331582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5198604385585331582'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/10/hertie-toadling-sidekick-sorcerer.html' title='Hertie: Toadling Sidekick Sorcerer'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_S7VnD0PV1GY/SYXYapJUmpI/AAAAAAAACRo/kiDHUJ6rrFU/s72-c/toadling.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3677524714688235942</id><published>2009-10-12T21:32:00.000+01:00</published><updated>2009-10-12T21:32:51.665+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PDFs'/><category scheme='http://www.blogger.com/atom/ns#' term='Primordaea'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Settings'/><title type='text'>Primordaea - The Beginning of Time</title><content type='html'>It has been quite quiet here lately. The reason for this is that I concentrated to work on my German language Savage Worlds setting "&lt;a href="http://www.blutschwerter.de/downloadfiles//ec_tmp/Primord%E4a.pdf"&gt;Primordäa - Anbeginn der Zeit&lt;/a&gt;". I hope to translate it to English as soon as the first German version is ready to be published.&lt;br /&gt;&lt;br /&gt;Actually one version is already available as can see if you follow the link above. It is a 15 page document plus a map - obviously in German. I took part in a German language Savage Setting contest, but did not win anything. Still I got a lot of good reactions and want to go on workingon the setting.&lt;br /&gt;&lt;br /&gt;What it is about?&lt;br /&gt;&lt;br /&gt;The player characters are the first humanoid beings on a world that slowly cools down from pure magma and starts to carry life. They and their NPC siblings were created by accident by the elemental hearts, forces of nature. By the power of the WORD the PCs and the other children of the elementals can create life. Soon they will lead their tribes and fight with their sisters and brother for the virgin continent Primordaea. But there is also this mysterious force called life that spreads around the world in the form of algae and worms. Who will decide now on the fate of Primordaea for the eons to come?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3677524714688235942?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3677524714688235942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3677524714688235942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3677524714688235942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3677524714688235942'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/10/primordaea-beginning-of-time.html' title='Primordaea - The Beginning of Time'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-134836545273810682</id><published>2009-10-04T13:16:00.001+01:00</published><updated>2009-10-04T13:18:02.616+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><title type='text'>Savage Worlds Tricks Deluxe</title><content type='html'>I talked about &lt;a href="http://tartex.blogspot.com/2009/02/savage-worlds-spirit-tricks.html"&gt;Spirit Tricks&lt;/a&gt; (and Strength Tricks) in an earlier post. The plan was to get rid of the Taunt and Intimidate skills and allow Spirit Tricks instead. (I would also &lt;a href="http://tartex.blogspot.com/2009/02/savage-worlds-skill-reduction-tracking.html"&gt;get rid of Tracking&lt;/a&gt; by the way...)&lt;br /&gt;&lt;br /&gt;The player could choose of the effect of a Trick should be that of a Trick according to the rulebook or that of a Test of Wills. I would also add the 3rd option to move the opponent 1" in a desired direction (and shake him at the same time on a raise).&lt;br /&gt;&lt;br /&gt;One additional option is was considering to give the Trick an area effect on additional raises. At the moment if you go for a simple damage roll, you can always explode your dice and have extreme success. If you go for a trick that is not possible and this stops players from tricks sometimes.&lt;br /&gt;So if you have 2 raises on your Trick roll from the opponents, you give a nonraise trick result to any opponent on a medium burst template centered on the original enemy. 3 raises make this a large burst template and 4 raises finally give a result with a raise in a large burst template.&lt;br /&gt;Obviously this rules have to worked on a little. Otherwise it would make sense to always attack the weakest opponent to trick the strong guy standing next to him.&lt;br /&gt;I assume it would make most sense for the character doing a secons Trick roll and have all opponents in that area roll against this result to see how well they fared. (Comparable to how Sweep is handled.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-134836545273810682?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/134836545273810682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=134836545273810682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/134836545273810682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/134836545273810682'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/10/savage-worlds-tricks-deluxe.html' title='Savage Worlds Tricks Deluxe'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4793883763245959615</id><published>2009-09-12T10:25:00.004+01:00</published><updated>2009-09-18T07:02:10.924+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Setting Chunks'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Dragonborn in humancentric campaigns</title><content type='html'>While I love dragonlike humanoids like the Draconians, I never liked the Dragonborn that much. They are just not snakelike enough for me. I like me dragonmen to feel wriggling and Dragonborn are just too brawny for that (and missing the tail...).&lt;br /&gt;That went so far that I reskinned a potential Warlord character I wanted to play from Dragonborn to apeman - basically the same stats, but he would be a big gorilla creature that probably would have used volley of attacks or a magical helmet instead of a breath weapon.&lt;br /&gt;&lt;br /&gt;Another thing with dragonborn is that is hard to retrofit them in campaing settings, that try to feature everyday low fantasy life. But I finally found a way to integrate them in a setting like this and provide some campaign hooks at the same time.&lt;br /&gt;&lt;br /&gt;Dragonborn are used by humans as warbeasts and in arena fighting. Who would even come up with the idea that such a creature could be intelligent? There are loved (and treated) like dogs and well respected.&lt;br /&gt;"How come they never talk?", you ask? Every kid knows that you have to cut out a Dragonborns tongue right after birth, otherwise it would hurt itself with its breath weapon - or there could even a demon get inside its head and make it speak in tongues. Only heartless people would let that happen to those noble animals. So better cut out the tongue right away! You also have to keep Dragonborns seperated from each other when they are young, otherwise they will get stubborn and are no use.&lt;br /&gt;For a Dragonborn to develop well take it away from its mother right after birth! (Or you could say that they crawl out of eggs, but that would make their mothers' breast kind of silly ;))&lt;br /&gt;Obviously when someone is raised as an animal, that person also does not turn out very bright. So the intelligence of Dragonborn is a selfullfilling prophecy. And even the very bright are hard to be seen as humanlike, because they don't talk.&lt;br /&gt;&lt;br /&gt;In such a setting a dragonborn player character could be someone who was raised by someone who would not cut off its tongue and adopt it as a real person - raising it with affection. That person would probably not be a dragonborn though. Maybe a highway man who hides in the wild or a nobel lady in a far off barony who does not like the presence of 'real' people.&lt;br /&gt;For players who like a roleplaying challenge, a character who got his tongue cut out would be an option as well. You don't talk, but have to show in a different way that you understand. Maybe a tongueless dragonborn could be really played like a very bright dog. Definitely worth a try!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4793883763245959615?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4793883763245959615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4793883763245959615' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4793883763245959615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4793883763245959615'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/09/dragonborn-in-humancentric-campaigns.html' title='Dragonborn in humancentric campaigns'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1797160583236882602</id><published>2009-08-26T21:58:00.004+01:00</published><updated>2009-09-12T10:25:43.667+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Monster Manual Plot Hooks 2</title><content type='html'>I continue here ideas for low level monster encounters. You can also go to my original &lt;a href="http://tartex.blogspot.com/2009/07/monster-manual-plot-hooks.html"&gt;Monster Manual Plot Hooks&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Bullywug&lt;/span&gt; (MM2: p.28)&lt;br /&gt;In a small village inn the player characters encounter a pretty, dressed up girl that is flirting with them. She tries really hard to pick them up and maybe even breaks down if not having success. She was sent by the elders of a starving fishing hamlet near a swamp to "buy" some heroes. The inhabitants have no money at all and not even food since bullywugs moved in the swamp and make the animals turn away.&lt;br /&gt;The elders are willing to give the girl to the heroes "as present" and are quite open about it, if they are able to slay the bullywugs. (The local knight was sent off to fight in the civil war (see under Orcs in the post)).&lt;br /&gt;The swamp screams from the strange aura of the bullywug and fish for example jumped on land and died there. The bullywugs established this small settlement, when they had to flee the pirate ship of Charyptoroth (Aventuria demon) they were serving on.&lt;br /&gt;Maybe the tell of their former captain (not a bullywug, maybe a Warlock) who could become a reoccuring character.&lt;br /&gt;The girl begs the heroes to marry her and take her along, as she would have no future in the hamlet even now that it is saved.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Goblins&lt;/span&gt; (MM: p.135; MM2: p.130)&lt;br /&gt;Goblins are also inhabitants of the Feywild (see Manual of the Planes, p.40). They use fey crossings to enter the human world and sneak straight into buildings, stealing food and abducting animals and children. Imagine them more like the kobolds from the German folklore: sneaky bastards, that love to laugh about mischief and pranks they do. Some of them probably even are servants of bored Eladrin that don't feel compasion for humans.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Human&lt;/span&gt; (MM: p.162; MM2:144)&lt;br /&gt;Especially Human Rabble, Bandits and Guards are the standard enemies in all campaigns. There are different human factions and they are fighting each other most of the time. Whereever the PCs go, they have to decide which side they are on and every of this decisions makes them enemies.&lt;br /&gt;Human Mages (MM: p.163) are also a common thread, as they love to settle in dungeons and use Humunculi (MM2: P.143).&lt;br /&gt;Human Nobles (MM2: P.148) are known for their arrogance and while they are just a tad too dangerous for Level 1 PCs, it is really hard not want to attack them sometimes...&lt;br /&gt;Especially the civil war gives many reasons to fight humans.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Infernal Armor Animus&lt;/span&gt; (Minion Devil) (MM2: p.66)&lt;br /&gt;Another fantasy classic, especially in European youth books. Their powers help other demons but for a low level party they are mostly impressive opponents without too much power.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rat&lt;/span&gt; (MM: p.219)&lt;br /&gt;Giant Rats, Rat Swarms and even Dire Rats are annoying critters that live in the sewers. Wererats and goblins sometimes send them in battle. And we did not even talk yet about rat kings and fairy tale rat catchers...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1797160583236882602?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1797160583236882602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1797160583236882602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1797160583236882602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1797160583236882602'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/08/monster-manual-plot-hooks-2.html' title='Monster Manual Plot Hooks 2'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3485229449201403503</id><published>2009-08-25T13:37:00.001+01:00</published><updated>2009-08-25T13:39:12.457+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Free Dungeon Tiles RPG Tabletop Maps</title><content type='html'>Here you will soon find a list of free dungeon tiles and RPG and tabletop war game maps for games like D&amp;D and Savage Worlds.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3485229449201403503?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3485229449201403503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3485229449201403503' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3485229449201403503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3485229449201403503'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/08/free-dungeon-tiles-rpg-tabletop-maps.html' title='Free Dungeon Tiles RPG Tabletop Maps'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2899232356085725061</id><published>2009-08-09T18:34:00.004+01:00</published><updated>2009-08-09T19:49:08.240+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Dungeons &amp; Dragons Boardgame to 4th Edition</title><content type='html'>Over the weekend I have the chance playing D&amp;D with my brothers. I use the stuff contained in Hasbro's 2003 D&amp;D boardgame.&lt;br /&gt;I did not bring any of my books, but with the quick start rules and internet access to the Compedium that is no problem.&lt;br /&gt;I created the player characters with the character builder program.&lt;br /&gt;There are plenty of miniatures of monsters as well. I list them here to create tactical interesting monster groups covering all roles. Some creatures are too high level for my purpose (Level 1 player characters), so I will change what they represent. Actually no problem at all because the ogre miniatures are for example much smaller as they are supposed to be.&lt;br /&gt;&lt;br /&gt;5 goblins&lt;br /&gt;6 skeletons&lt;br /&gt;4 bugbears (=hobgoblins?)&lt;br /&gt;3 jellys/ slimes&lt;br /&gt;4 ogres (=orcs?)&lt;br /&gt;5 gnolls &lt;br /&gt;3 trolls&lt;br /&gt;2 carrion crawlers (=fire beetles/guard drakes )&lt;br /&gt;2 ghouls&lt;br /&gt;3 wraiths&lt;br /&gt;1 lich&lt;br /&gt;&lt;br /&gt;EL1: 2 Goblin Warriors, 2 Fire Beetles, Goblin Blackblade&lt;br /&gt;EL3: Hobgoblin Warcaster, 2 Hobgoblin Guards, 2 Skeletons&lt;br /&gt;EL3: 2 Goblin Sharpshooters, 4 Goblin Warriors, 4 Goblin Cutters&lt;br /&gt;EL4: 4 Phantom Warriors, Specter&lt;br /&gt;EL4: 2 Cavern Chokers, 3 Hobgoblin Soldiers, Hobgoblin Warcaster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2899232356085725061?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2899232356085725061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2899232356085725061' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2899232356085725061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2899232356085725061'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/08/dungeons-dragons-boardgame-to-4th.html' title='Dungeons &amp; Dragons Boardgame to 4th Edition'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3267601071191755118</id><published>2009-07-19T10:52:00.017+01:00</published><updated>2009-09-12T10:24:59.396+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Monster Manual Plot Hooks</title><content type='html'>There is not a lot of description to the monster in the Monster Manual, but enough for a number of campaigns.&lt;br /&gt;&lt;br /&gt;I will start noting down some ideas for low level characters.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Elves&lt;/span&gt; (MM1: p.106, Encounter Level 2)&lt;br /&gt;The player characters have to cross a wood and are ambushed by elves that got enough of armed humans (etc.) crossing their territory. After all the civil war in the human lands creates ambiguity for them and they don't really see a difference between the factions. All are cruel, armed and therefore evil.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Fell Taint&lt;/span&gt; (MM2: p.104, Encounter Level 1)&lt;br /&gt;The player characters are hired by an old astronomer (a starlock?) to accompany him to a mountain observatory. Once he starts his work there Fell Taint start to appear. What looks like an act of evil is actually an accident.&lt;br /&gt;Variant: They are hired by 2 astronomers, a young brother and sister couple. Both of the two plans to see when the stars are right(TM). But they don't know about the fact that the other one turned starlock as well. When the PCs think they have figured out who the evil one is, the other one turns even more dangerous and lets his/her mask fall.&lt;br /&gt;You get much more info and stats for &lt;a href="http://wizards.com/download.asp?filename=376_FellTaint.pdf"&gt;Fell Taints in this article from Dragon Magazine 376&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Gnome&lt;/span&gt; (MM1: p.134, Encounter Level 3)&lt;br /&gt;RRRoar! They are interesting because of their connection to the Feywild.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Halfling&lt;/span&gt; (MM1: p.152, 2x Encounter Level 2)&lt;br /&gt;Every cliche of gypsies that travel around and have drakes (MM1: p.90) instead of chicken and horses. Offering to sell their kids to heroes for a few silver coins?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Homunculus&lt;/span&gt; (MM1: p. 156, MM2: p.143)&lt;br /&gt;These creations make good encounters because they can be in the service of nearly every lowlevel mage or sage. Especially the stationary ones from MM2 seem to be interesting.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Orc&lt;/span&gt; (MM1: P.203)&lt;br /&gt;An orc seems to be an amazing thread to a first level party. He is supposed to be just an orc but he can appear as something exotic and dangerous in a human countryside environment. I imagine him as leader of human mercenaries in a rural human civil warish area. (Could be that his stats are not fun to fight though, because of high AC for example. I have to check that out.) Maybe it is two orc brothers leading the bandits.&lt;br /&gt;This mercenaries are probably the only hope for a human village, that otherwise gets run over by the enemy forces, but they are barbaric and cruel and earlier or later would get lynched if they were not so strong. And if they get killed some more orks will want to have revenge. Could be that the main army of the orcs arrives and they find their (littel) brothers dead.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skeleton&lt;/span&gt; (MM1: p.234, MM2: P.183)&lt;br /&gt;Undead cavalary (Skeletal Steed, MM2: P.183, Lvl. 3) is for sure some of the most impressive enemies low level characters can face. They seem to be especially to handy, to ride in a small village and scare the shit out of the denizens.&lt;br /&gt;Maybe spice them up with a few Decrepit skeleton minions (MM1: P.234) and if you want to be really mean, a Blazing Skeleton (ibd.).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Wererat&lt;/span&gt; (MM1: p.180, Encounter Level 4)&lt;br /&gt;This the perfect low level city gang encounter - spiced up by the transformation of some bandits at a crucial moment. &lt;br /&gt;&lt;br /&gt;Here you find part 2 of the &lt;a href="http://tartex.blogspot.com/2009/08/monster-manual-plot-hooks-2.html"&gt;Monster Manual Plot Hooks&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3267601071191755118?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3267601071191755118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3267601071191755118' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3267601071191755118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3267601071191755118'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/07/monster-manual-plot-hooks.html' title='Monster Manual Plot Hooks'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6079017986247065971</id><published>2009-07-08T22:19:00.006+01:00</published><updated>2009-07-08T23:52:52.340+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>Savage Worlds Toys: Plush, Power and Plunder</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.northcountrypublicradio.org/news/naj/U2ConnectHall.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://www.northcountrypublicradio.org/news/naj/U2ConnectHall.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I created the adventure &lt;a href="http://tartex.blogspot.com/2008/11/plsch-power-und-plunder-hospital.html"&gt;"Hospital" for Plüsch, Power und Plunder&lt;/a&gt; - the plush animal RPG, but did not run it yet. Due to popular demand this will change soon. But as I don't feel too comfortable with the system - the chances for success are really low for spoiled contemporary gamers and there is no way I would learn the baroque magic and martial art rules for a single session - I decided to transfer it to Savage Worlds.&lt;br /&gt;Actually the over the top action in Savage World seems to be a good fit for the physics that the living toys follow.&lt;br /&gt;Even the though the "Hospital" should feel quite gothic, this seems to make the one shot much easier for me to run.&lt;br /&gt;&lt;br /&gt;In the following post you will find the necessary conversions:&lt;br /&gt;&lt;br /&gt;Skills and Edges:&lt;br /&gt;&lt;br /&gt;Rolling* Edge&lt;br /&gt;&lt;br /&gt;Ventriloquism    ?&lt;br /&gt;.&lt;br /&gt;Persuasion Skill&lt;br /&gt;.&lt;br /&gt;Berserk  Edge&lt;br /&gt;.&lt;br /&gt;Chemistry   ?&lt;br /&gt;.&lt;br /&gt;Electronics   ?&lt;br /&gt;.&lt;br /&gt;Drive Toy Vehicles  Skill&lt;br /&gt;.&lt;br /&gt;Trap Building   Skill&lt;br /&gt;.&lt;br /&gt;Dexterity (Finger stuff)    ?&lt;br /&gt;.&lt;br /&gt;Fly*     Edge (2?)&lt;br /&gt;.&lt;br /&gt;Language, Additional   ?&lt;br /&gt;.&lt;br /&gt;Bouncing Ball*   Edge&lt;br /&gt;.&lt;br /&gt;Growing Hair (and loosing it)*   Edge&lt;br /&gt;.&lt;br /&gt;Hacking     Skill&lt;br /&gt;.&lt;br /&gt;Healing      1/PlushP; 5&lt;br /&gt;.&lt;br /&gt;Jump High    Skill?&lt;br /&gt;.&lt;br /&gt;Hypnosis     Edge&lt;br /&gt;.&lt;br /&gt;Detachable Eye*     Edge&lt;br /&gt;.&lt;br /&gt;Mechanics      ?&lt;br /&gt;.&lt;br /&gt;Knowledge of Human Nature     Skill?&lt;br /&gt;.&lt;br /&gt;Night Vision     Edge&lt;br /&gt;.&lt;br /&gt;Robbing Plushdurance*     ?&lt;br /&gt;.&lt;br /&gt;Ride Animal      Skill&lt;br /&gt;.&lt;br /&gt;Acting      -?&lt;br /&gt;.&lt;br /&gt;Stealth      Skill&lt;br /&gt;.&lt;br /&gt;Pick Locks      Skill&lt;br /&gt;.&lt;br /&gt;Fine Arts      Edge?&lt;br /&gt;.&lt;br /&gt;Reading (automatic with IQ 8+)      Not Auto?&lt;br /&gt;.&lt;br /&gt;Skateboarding      Skill (Drive)&lt;br /&gt;.&lt;br /&gt;Swim      Skill&lt;br /&gt;.&lt;br /&gt;Ropes      - (rope monkey?)&lt;br /&gt;.&lt;br /&gt;Jump: Landing and Wide J.     Skill?&lt;br /&gt;.&lt;br /&gt;Tracking      Skill&lt;br /&gt;.&lt;br /&gt;Pole Jumping      Skill?&lt;br /&gt;.&lt;br /&gt;Camouflage      Skill?&lt;br /&gt;.&lt;br /&gt;Climb Stairs      Clim Skill?&lt;br /&gt;.&lt;br /&gt;Open Doors      Skill (Str)&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Equipment:&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6079017986247065971?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6079017986247065971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6079017986247065971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6079017986247065971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6079017986247065971'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/07/savage-worlds-toys-plush-power-and.html' title='Savage Worlds Toys: Plush, Power and Plunder'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3662234314785624575</id><published>2009-07-07T13:27:00.004+01:00</published><updated>2009-07-07T13:30:49.124+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Off Topic'/><title type='text'>Twitter Support</title><content type='html'>My twitter account is suspended since 10 days. Only today - at my third try - it seems I was able to navigate to the proper place to post my complain:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitter.zendesk.com/requests/new"&gt;http://twitter.zendesk.com/requests/new&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Is this Cyberpunk now?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3662234314785624575?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3662234314785624575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3662234314785624575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3662234314785624575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3662234314785624575'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/07/twitter-support.html' title='Twitter Support'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7993033443195441768</id><published>2009-07-07T06:28:00.002+01:00</published><updated>2009-07-07T06:40:12.999+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DSA - Das Schwarze Auge / The Dark Eye'/><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Aventuria / Aventurien'/><title type='text'>D&amp;D4 Aventuria: Sacrileges are fun</title><content type='html'>I decided just to kitchensink everything D&amp;D4 has to offer (including the unaltered rule system) into the Dark Eye campaing setting of Aventuria. This will create lots of fun: normally Aventuria has no halflings for example. I will just decide that the travelling (human) merchants there - the Norbarden - were cursed into this smaller form centuries ago.&lt;br /&gt;&lt;br /&gt;First thing to do, is to contextualise the low level encounters from the Monster Manual for Aventuria.&lt;br /&gt;&lt;br /&gt;EL1: 2 Fire Beetles, Kobold Slinger, 2 Kobold Skirmisher&lt;br /&gt;EL1: 2 Goblin Warriors, 2 Fire Beetles, Goblin Blackblade&lt;br /&gt;EL1: 2 Kobold Skirmishers, 2 Fire Beetles, Stirge&lt;br /&gt;EL1: 2 Stormclaw Scorpions, 2 Kobold Skirmishers, Kobold Slinger&lt;br /&gt;EL1: 2 Kobold Slingers, 8 Kobold Minions, Stormclaw Scorpion&lt;br /&gt;&lt;br /&gt;EL2: 2 Guard Drakes, 2 Elf Archers, Elf Scout&lt;br /&gt;EL2: 2 Elf Archers, Elf Scout, 2 Gray Wolves&lt;br /&gt;EL2: 2 Halfling Slingers, 2 Halfling Thieves, 2 Guard Drakes&lt;br /&gt;EL2: 4 Halfling Scouts, Halfling Thief, 2 Guard Drakes, Needlefang Drake Swarm&lt;br /&gt;EL2: 2 Kobold Slingers, 4 Kobold Minions, 2 Dire Rats, Rat Swarm&lt;br /&gt;&lt;br /&gt;EL3: Young White Dragon&lt;br /&gt;EL3: Ochre Jelly, 3 Orc Raiders&lt;br /&gt;EL3: 2 Shadowhunter Bats, Goblin Hexer, 2 Goblin Skullcleavers&lt;br /&gt;EL3: Doppelganger Sneak, 3 Human Guards, Human Mage&lt;br /&gt;EL3: 2 Gnome Arcanists, 2 Iron Defenders, Pseudodragon&lt;br /&gt;EL3: Human Berserker, 2 Human Guards, 2 Spitting Drakes&lt;br /&gt;EL3: Hobgoblin Warcaster, 2 Hobgoblin Guards, 2 Skeletons&lt;br /&gt;EL3: 3 Gray Wolves, 2 Hobgoblin Archers, Hobgoblin Warcaster&lt;br /&gt;EL3: 3 Dire Rats, 2 Kobold Slingers, 2 Rat Swarms&lt;br /&gt;EL3: Imp, Goblin Hexer, Goblin Skullcleaver, 2 Goblin Warriors, 4 Goblin Cutters&lt;br /&gt;EL3: Kobold Wyrmpriest, 2 Kobold Dragonshield, 4 Kobold Minions, 2 Guard Drakes&lt;br /&gt;EL3: 2 Goblin Sharpshooters, 4 Goblin Warriors, 4 Goblin Cutters&lt;br /&gt;EL3: Deathlock Wight, 3 Zombies, 6 Zombie Rotters&lt;br /&gt;EL3: Kruthik Adult, 3 Kruthik Young, 8 Kruthik Hatchlings&lt;br /&gt;EL3: Kobold Wyrmpriest, 2 Kobold Skirmishers, Spitting Drake, 6 Kobold Minions, 4 Fire Beetles&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7993033443195441768?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7993033443195441768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7993033443195441768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7993033443195441768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7993033443195441768'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/07/d-aventuria-sacrileges-are-fun.html' title='D&amp;D4 Aventuria: Sacrileges are fun'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1046325941667483596</id><published>2009-06-29T22:51:00.005+01:00</published><updated>2009-07-07T06:22:26.003+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Campaign Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Triggered Encounters Campaign Style</title><content type='html'>While I normally don't like the flowchart way of doing campaigns, I think it could work really well with the encounters from D&amp;D4. Whatever choice the players take, you have a properly scaled encounter. And because it is so easy and fast to create encounters, you can plan a lot of choices for the players.&lt;br /&gt;&lt;br /&gt;I realized I don't like big dungeons that much, because the order in which you grind through the locations is often very anti-climatic. So smaller dungeons make much more sense, as you do meaningful choices instead of heading in a random direction. You could for example go by accident to the boss monster first and miss some mystery.&lt;br /&gt;Obviously you can steer players by locking certain parts of a dungeon and requiring them to find a 'key' (could be basically any object or person), but this is used so often in computer games and the free style of RPGs should offer many solutions to problems for players.&lt;br /&gt;An other option would be to mix a location based design with flowchart elements. For example the boss is not waiting in a certain room, but appears whereever the PCs are, when a certain condition is met. That sounds like an interesting concept.&lt;br /&gt;Bad, cliche example: the villain appears as soon as the PCs found the hidden artifact he could not recover himself.&lt;br /&gt;&lt;br /&gt;It would also make sense to describe what happens if players make an extended rest at a certain point. (E.g. support for the enemies appears, some treasure is carried away, people starve, etc.)&lt;br /&gt;&lt;br /&gt;At the moment I am split between setting up a Aventuria Albernia campaign and one were elves and orcs are brutal predators. Maybe I can combine both.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1046325941667483596?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1046325941667483596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1046325941667483596' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1046325941667483596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1046325941667483596'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/06/triggered-encounters-campaign-style.html' title='Triggered Encounters Campaign Style'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4042095453638629773</id><published>2009-06-01T07:27:00.003+01:00</published><updated>2009-06-01T07:32:35.187+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Synnibarr'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Raven c.s. McCracken After Synnibarr</title><content type='html'>Today I found the geocities webpage of &lt;a href="http://www.geocities.com/fatesfist/"&gt;Raven c.s. McCracken&lt;/a&gt;, the designer of Synnibarr. His tracks on the internet seemed to be lost for a couple of years. The last thing we had heard of him was on an infamous MySpace site about "exotic dancing" from 2006.&lt;br /&gt;&lt;br /&gt;It's a pity Geocities will be shut down later this year, so you should have a look on his page right now!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4042095453638629773?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4042095453638629773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4042095453638629773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4042095453638629773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4042095453638629773'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/06/raven-cs-mccracken-after-synnibarr.html' title='Raven c.s. McCracken After Synnibarr'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3244542453543383926</id><published>2009-05-31T14:50:00.004+01:00</published><updated>2009-05-31T14:56:35.075+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Systemless'/><title type='text'>White Deer</title><content type='html'>Designer notes: From a freeform PBem in 2000.&lt;br /&gt;&lt;br /&gt;White Deer does not remember his origin. He just woke up in a&lt;br /&gt;Canadian forest as an intelligent, full grown animal emitting&lt;br /&gt;white light from his ankler.&lt;br /&gt;He knew, he could change form and transformed into his second body: a&lt;br /&gt;muscular human covered with the same white fur his animal form&lt;br /&gt;possesses - and with the same glowing ankler. Wondering who he was,&lt;br /&gt;he transformed back and decided to travel to the south. He knows he&lt;br /&gt;has to find the 'Glasswalker'. He does not know what this is, but&lt;br /&gt;believes it to be a life form similiar to his own.&lt;br /&gt;Powers:&lt;br /&gt;Animal Form: Superspeedrunning, leaps up to 150', 50' from&lt;br /&gt;standstill,&lt;br /&gt;but cannot talk&lt;br /&gt;Human Form: none but the ability to speak (english)&lt;br /&gt;Both Forms: Ankler can reflect materia (bullets,..) and energy; they&lt;br /&gt;are hard as diamond and emitting white light all of the time (kind of&lt;br /&gt;drawback)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3244542453543383926?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3244542453543383926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3244542453543383926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3244542453543383926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3244542453543383926'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/white-deer.html' title='White Deer'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1806813948720256311</id><published>2009-05-31T14:36:00.007+01:00</published><updated>2009-06-01T07:34:38.137+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='Systemless'/><title type='text'>Emo Kid / Emo Boy</title><content type='html'>Designer notes:&lt;br /&gt;Back in 2000 when the term "Emo" did not have any of the connotations that is has nowadays (not that I have any problems with the connotations nowadays, I generally like teenagers that dress up), I created this character for a systemless PbEM. But I never played him, because I was not too happy with such an angsty character anyways.&lt;br /&gt;&lt;br /&gt;Emo Kid (Has not given himself a name yet) [Designer note: Somewhere I also called him Emo Boy]&lt;br /&gt;&lt;br /&gt;Real name: Ianus Enlind&lt;br /&gt;Age: 19&lt;br /&gt;Nationality: US&lt;br /&gt;History: Ianus Enlind was kind of the ordinary suburban kid, maybe&lt;br /&gt;somewhat weaker and spending more time thinking about himself.&lt;br /&gt;For a reason unknown he was choosen by an alien 'race' of blueskinned&lt;br /&gt;human-like androids, known as the 'Fleet', to take part in an&lt;br /&gt;experiment.&lt;br /&gt;The Fleet were not able to feel emotions, so they decided to equip a&lt;br /&gt;feeling being with a device called 'Emo-streamer'. He was abducted in a&lt;br /&gt;small spaceship from his home and give a small hexagonal implant in his&lt;br /&gt;forehead. This implant absorbs all of Ianus' emotions and sends them&lt;br /&gt;to the Fleet. Side-effect of the process ist that he cannt feel emotions&lt;br /&gt;for himself any more. They Emo-streamer gave him also the knowledge&lt;br /&gt;to use Fleet-equipment like their weapons and spaceships. The device in&lt;br /&gt;his head makes it possible for the Fleet to teleport him for lightyears&lt;br /&gt;through the galaxy. Ianus is not able to control it. But at the moment&lt;br /&gt;this is no danger for the teenager, because when the Fleet activated the&lt;br /&gt;&lt;br /&gt;Emo-streamer they where overwhelmed by the feelings they got and the&lt;br /&gt;spaceship crashed. The Fleet were killed, only Ianus survived, because&lt;br /&gt;he&lt;br /&gt;was teleported back to earth shortly before the crash. Equipped with a&lt;br /&gt;Fleet plasmasword he does not yet know that he will learn to absorb and&lt;br /&gt;redirect other peoples emotions soon. What he does not know either:&lt;br /&gt;sooner or later the Fleet will send a new spaceship to Earth. They do&lt;br /&gt;not&lt;br /&gt;want to harm him, but he is a danger because he can give any of them&lt;br /&gt;emotions anytime. At the moment his emotions are saved at an extraplanar&lt;br /&gt;space.&lt;br /&gt;Powers: Has no feelings and therefore no fear or anything similar. His&lt;br /&gt;power to control and redirect emotions is going to grow. The plasmasword&lt;br /&gt;he&lt;br /&gt;controls with high skills is a weapon able to cut through steel.&lt;br /&gt;Hobbies: Music (electronic and alternative, both instrumental without&lt;br /&gt;lyrics), reading&lt;br /&gt;Costume: Red spandex-suit with black star on the front (given to him by&lt;br /&gt;the Fleet). A hexagonal amber-like plate on his forehead.&lt;br /&gt;Hair: brown, not to short&lt;br /&gt;eyes: brown&lt;br /&gt;skin: white&lt;br /&gt;Known Family: Parents, one smaller brother. They don't know where his/&lt;br /&gt;whether he's still alive.&lt;br /&gt;Love interests: cannot love anymore, but still enjoys being with women&lt;br /&gt;(not necesarilly sex)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1806813948720256311?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1806813948720256311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1806813948720256311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1806813948720256311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1806813948720256311'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/emo-kid.html' title='Emo Kid / Emo Boy'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1660235457950952960</id><published>2009-05-23T09:33:00.006+01:00</published><updated>2009-05-24T14:46:15.717+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>D&amp;D4: Olafine, the Dwarven Mountaineer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.bergwacht-bayern.org/uploads/pics/80_bergsteiger.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 300px; height: 455px;" src="http://www.bergwacht-bayern.org/uploads/pics/80_bergsteiger.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I try to come up with a back up characer in case my Eladrin Druid Hadalis bites the dust. (He did not loose a single hit point the last session though and I don't remember him ever going down to 0 HP.)&lt;br /&gt;&lt;br /&gt;Anyways: back in 2nd Edition AD&amp;D I was puzzled that next to all the archetypes for fighters the German edition pointed out that you could play a "Bergsteiger" (literally "mountain climber") as a fighter variation without needing a special class for it. Actually the paragraph was more or less explaining why there were no more assassins and chevaliers in 2nd Edition any longer, but they also came up with some pretty obscure further examples. The English language version was actually talking about a mountaineer, but the German translation sounded very anachronistic to me, because "Bergsteiger" is a concept that I imagined (and still imagine) to be only invented in the 19th century. I always liked stuff that does not fit in and so I never stopped wondering what a "Bergsteiger" would do in a medieval fantasy party.&lt;br /&gt;&lt;br /&gt;Last year when I talked with a friend about playing a 2nd Edition AD&amp;D game (I actually think very low about this specific rule set), it was pretty obvious from second 1 that I would play a "Bergsteiger"/mountaineer. The game never happened, but the idea stuck in my head.&lt;br /&gt;&lt;br /&gt;When thinking about a second character for my D&amp;D4 game, it was pretty obvious for me that I wanted to try a defender. Initially I was toying with the idea of a swordsmage (I really despised that concept as a teen btw), but we already got a dwarven one in our game since last session. And because I currently play the paladin Rius Divorie in my D&amp;D3.5 game and Hadalis is a primal, only the Fighter was left.&lt;br /&gt;I actually like fighters. I don't normally like dwarves, because I don't like beards, but then I thought a female dwarf could be fun to play, because D&amp;D4 did pretty interesting things with them graphically and they are half male anyways. ;)&lt;br /&gt;&lt;br /&gt;Now I have the problem that a I imagine a mountaineer to be much more like a ranger than like a fighter. It probably should have been that way in 2nd Edition as well. Stupid book! Not only is the concentration on the environment part of the deal, even the dual weapon concept fits a person who is working with multiple hooks.&lt;br /&gt;&lt;br /&gt;So in the end I will play a martial striker (next to our half orc barbarian and our eladrin avenger), but hopefully a dwarf has some defenderish qualities after all. And don't complain we will have no leaders or controllers. :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1660235457950952960?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1660235457950952960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1660235457950952960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1660235457950952960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1660235457950952960'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/d-olafine-dwarven-mountaineer.html' title='D&amp;D4: Olafine, the Dwarven Mountaineer'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3486212962179360419</id><published>2009-05-22T09:05:00.002+01:00</published><updated>2009-05-22T09:09:16.132+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>Player's stupidity? Does it matter?</title><content type='html'>While I love stories of parties getting wiped out for stupid mistakes (even when I am part of it), if think the following is the problem:&lt;br /&gt;&lt;br /&gt;How do you define what is stupid behavior?&lt;br /&gt;&lt;br /&gt;Most of the examples I remember about players being punished for stupid behavior are from the 90ies when realism was en vogue with many gamers and most of them (at least in my circles) did not really reflect much about genre conventions.&lt;br /&gt;&lt;br /&gt;So when you approached a situation the way a character in a book or movie would do, you often had a 50% chance that the GM would suddenly realize how ridiculous over the top action movie manoeuvres really are and punish you for it. 50% of the time you would be able to pull it off, because the GM was in the proper mood from a coffein high or a Monty Python joke.&lt;br /&gt;&lt;br /&gt;I have to admit there was another factor that made me see players' stupidity as pretty relative and depending on the GM's mood:&lt;br /&gt;&lt;br /&gt;In one of my groups back then the situation was made even more transparent, because we were a bunch of 16 years old hanging out with some 18 years old. Our young GM would think that most of the older guys' ideas were teh awesom!!1  even if they were as stupid as the other players' ideas.&lt;br /&gt;This made it pretty obvious to me that judging stupidity is highly subjective.&lt;br /&gt;&lt;br /&gt;Not to talk about the situation that with some GMs your well laid out plan fails most of the time, because it would destroy the pace of the adventure to have the big success so early on, while your shitty back up plan probably will work, because the session has to end soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3486212962179360419?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3486212962179360419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3486212962179360419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3486212962179360419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3486212962179360419'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/players-stupidity-does-it-matter.html' title='Player&apos;s stupidity? Does it matter?'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2186308961282364486</id><published>2009-05-20T22:31:00.007+01:00</published><updated>2009-05-21T23:33:09.902+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>Dungeons Dragons 4 Encounter Groups Level</title><content type='html'>If you want to play a D&amp;D4 sandbox campaign it is handy to have all the encouter groups sorted by level to build random encounters.&lt;br /&gt;&lt;br /&gt;Here is a list from Monster Manual 1:&lt;br /&gt;&lt;br /&gt;I will have to add the solos/ brutes later on.&lt;br /&gt;&lt;br /&gt;Level Page Monster&lt;br /&gt;&lt;br /&gt;1  169  2 kobolds, 2 fire beetles, 1 stirge&lt;br /&gt;1  169  10 kobolds, 1 scorpion&lt;br /&gt;1   30  2 fire beetles, 3 kobolds&lt;br /&gt;2  153  5 halflings, 2 guard drakes, 1 needlefang drake swarm&lt;br /&gt;2  153  4 halflings, 2 guard drakes&lt;br /&gt;2  169  6 kobolds, 2 dire rats, 1 rat swarm&lt;br /&gt;3  169  7 kobolds, 2 drakes&lt;br /&gt;3  169  9 kobolds, 2 drake swarms&lt;br /&gt;3  169  9 kobolds, 1 drake, 4 fire beetle&lt;br /&gt;3  219  2 kobolds, 2 rat swarms, 3 dire rats&lt;br /&gt;4  169  5 kobolds&lt;br /&gt;4  159  3 war horses, 3 human guards&lt;br /&gt;6  153  4 halflings, 2 berserkers&lt;br /&gt;6  169  3 kobolds, 1 young black dragon&lt;br /&gt;&lt;br /&gt;1  152&lt;br /&gt;1  168  &lt;br /&gt;1  219&lt;br /&gt;1   30&lt;br /&gt;1  159&lt;br /&gt;&lt;br /&gt;1  136&lt;br /&gt;1  248&lt;br /&gt;1  234&lt;br /&gt;1  219&lt;br /&gt;1  136&lt;br /&gt;1  167&lt;br /&gt;1  137&lt;br /&gt;1  167&lt;br /&gt;1   90&lt;br /&gt;1  229&lt;br /&gt;&lt;br /&gt;17  9  3 aboleths, 9 kuo-tao&lt;br /&gt;18  9  1 aboleth, 1 gargoyle, 1 minotaur, 8 servitors&lt;br /&gt;22  10 1 astral stalker, 2 war devil, 6 devil legionnaires&lt;br /&gt;23  12 3 blood fiends, 2 efreets&lt;br /&gt;26  12 1 phane, 2 soulrippers, 2 wraiths&lt;br /&gt;&lt;br /&gt;After I started with the work I found the following on &lt;a href="http://forums.gleemax.com/showthread.php?t=1042811"&gt;Gleemax&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;EL1: 2 Fire Beetles, Kobold Slinger, 2 Kobold Skirmisher&lt;br /&gt;EL1: 2 Goblin Warriors, 2 Fire Beetles, Goblin Blackblade&lt;br /&gt;EL1: 2 Kobold Skirmishers, 2 Fire Beetles, Stirge&lt;br /&gt;EL1: 2 Stormclaw Scorpions, 2 Kobold Skirmishers, Kobold Slinger&lt;br /&gt;EL1: 2 Kobold Slingers, 8 Kobold Minions, Stormclaw Scorpion&lt;br /&gt;&lt;br /&gt;EL2: 2 Guard Drakes, 2 Elf Archers, Elf Scout&lt;br /&gt;EL2: 2 Elf Archers, Elf Scout, 2 Gray Wolves&lt;br /&gt;EL2: 2 Halfling Slingers, 2 Halfling Thieves, 2 Guard Drakes&lt;br /&gt;EL2: 4 Halfling Scouts, Halfling Thief, 2 Guard Drakes, Needlefang Drake Swarm&lt;br /&gt;EL2: 2 Kobold Slingers, 4 Kobold Minions, 2 Dire Rats, Rat Swarm&lt;br /&gt;&lt;br /&gt;EL3: Young White Dragon&lt;br /&gt;EL3: Ochre Jelly, 3 Orc Raiders&lt;br /&gt;EL3: 2 Shadowhunter Bats, Goblin Hexer, 2 Goblin Skullcleavers&lt;br /&gt;EL3: Doppelganger Sneak, 3 Human Guards, Human Mage&lt;br /&gt;EL3: 2 Gnome Arcanists, 2 Iron Defenders, Pseudodragon&lt;br /&gt;EL3: Human Berserker, 2 Human Guards, 2 Spitting Drakes&lt;br /&gt;EL3: Hobgoblin Warcaster, 2 Hobgoblin Guards, 2 Skeletons&lt;br /&gt;EL3: 3 Gray Wolves, 2 Hobgoblin Archers, Hobgoblin Warcaster&lt;br /&gt;EL3: 3 Dire Rats, 2 Kobold Slingers, 2 Rat Swarms&lt;br /&gt;EL3: Imp, Goblin Hexer, Goblin Skullcleaver, 2 Goblin Warriors, 4 Goblin Cutters&lt;br /&gt;EL3: Kobold Wyrmpriest, 2 Kobold Dragonshield, 4 Kobold Minions, 2 Guard Drakes&lt;br /&gt;EL3: 2 Goblin Sharpshooters, 4 Goblin Warriors, 4 Goblin Cutters&lt;br /&gt;EL3: Deathlock Wight, 3 Zombies, 6 Zombie Rotters&lt;br /&gt;EL3: Kruthik Adult, 3 Kruthik Young, 8 Kruthik Hatchlings&lt;br /&gt;EL3: Kobold Wyrmpriest, 2 Kobold Skirmishers, Spitting Drake, 6 Kobold Minions, 4 Fire Beetles&lt;br /&gt;&lt;br /&gt;EL4: Young Black Dragon&lt;br /&gt;EL4: Young White Dragon, Dragonborn Soldier&lt;br /&gt;EL4: Visejaw Crocodile, 3 Greenscale Hunters, Greenscale Darter&lt;br /&gt;EL4: 2 Dwarf Hammerers, 2 Dwarf Bolters, Cavern Choker&lt;br /&gt;EL4: Ettercap Webspinner, 2 Ettercap Fang Guards, 2 Deathjump Spiders&lt;br /&gt;EL4: 4 Phantom Warriors, Specter&lt;br /&gt;EL4: Kobold Slyblade, 4 Kobold Dragonshields&lt;br /&gt;EL4: 3 Kruthik Adults, 2 Corruption Corpse Zombies&lt;br /&gt;EL4: 2 Greenscale Hunters, 2 Visejaw Crocodiles, Vine Horror&lt;br /&gt;EL4: 2 Orc Raiders, 2 Orc Berserkers, Dire Boar&lt;br /&gt;EL4: Warforged Captain, Warforged Soldier, 3 Human Guards&lt;br /&gt;EL4: 2 Cavern Chokers, 3 Hobgoblin Soldiers, Hobgoblin Warcaster&lt;br /&gt;EL4: Psuedodragon, Human Mage, 2 Human Guards, 2 Human Bandits&lt;br /&gt;EL4: 3 Warhorses, 3 Human Guards&lt;br /&gt;EL4: 4 Hyenas, 2 Gnoll Huntmasters&lt;br /&gt;EL4: Gnoll Huntmaster, 6 Hyenas&lt;br /&gt;EL4: Human Mage, 2 Human Bandits, 2 Gravehounds, 3 Zombie Rotters&lt;br /&gt;EL4: 2 Wererats, 4 Dire Rats, 6 Human Rabble&lt;br /&gt;EL4: 3 Zombies, 4 Zombie Rotters, 4 Kruthik Hatchlings, 2 Wererats&lt;br /&gt;&lt;br /&gt;EL5: Young Green Dragon&lt;br /&gt;EL5: Young Black Dragon, 2 Dark Creepers&lt;br /&gt;EL5: 2 Ghouls, 2 Boneshard Skeletons, Wraith&lt;br /&gt;EL5: Rage Drake, Greenscale Marsh Mystic, Greenscale Darter, 2 Greenscale Hunters&lt;br /&gt;EL5: Hobgoblin Commander, 3 Bugbear Warriors, Dire Wolf&lt;br /&gt;EL5: Hippogriff Dreadmount, Warforged Captain, 3 Warforged Soldier&lt;br /&gt;EL5: 2 Blazing Skeletons, 2 Boneshard Skeletons, Tiefling Darkblade&lt;br /&gt;EL5: 2 Deathrattle Vipers, Greenscale Marsh Mystic, 2 Greenscale Darters&lt;br /&gt;EL5: 3 Dire Wolves, 2 Longtooth Hunters&lt;br /&gt;EL5: Dire Boar, Orc Eye of Gruumsh, 4 Orc Berserkers&lt;br /&gt;EL5: 3 Hippogriffs, Human Mage, 2 Human Guards&lt;br /&gt;EL5: 2 Wraiths, 4 Dark Creepers&lt;br /&gt;EL5: 2 Magma Claws, 2 Magma Hurlers, 2 Firebats&lt;br /&gt;EL5: Specter, Deathlock Wight, 2 Rotwing Zombies, 2 Skeletons&lt;br /&gt;EL5: Kruthik Hive Lord, 2 Kruthik Adults, 5 Kruthik Hatchlings&lt;br /&gt;EL5: Goblin Underboss, 2 Goblin Skullcleavers, 5 Goblin Warriors&lt;br /&gt;EL5: Bugbear Warrior, 2 Hobgoblin Archers, 3 Goblin Warriors, 2 Goblin Blackblades&lt;br /&gt;EL5: 2 Human Mages, 6 Human Lackeys, Evistro Demon&lt;br /&gt;&lt;br /&gt;EL6: Young Blue Dragon&lt;br /&gt;EL6: 2 Cave Bears, Bugbear Strangler&lt;br /&gt;EL6: 2 Spined Devils, Greenscale Marsh Mystic, Blackscale Bruisers&lt;br /&gt;EL6: 2 Griffons, 2 Eladrin Fey Knights&lt;br /&gt;EL6: 3 Kobold Dragonshields, Young Black Dragon&lt;br /&gt;EL6: 3 Evistro Demons, 2 Gnoll Claw Fighters&lt;br /&gt;EL6: 4 Evistro Demons, Harpy&lt;br /&gt;EL6: 3 Gnoll Marauders, 2 Evistro Demons&lt;br /&gt;EL6: Bugbear Strangler, 2 Goblin Skullcleavers, Hobgoblin Warcaster, Cave Bear&lt;br /&gt;EL6: 3 Harpies, 2 Spined Devils&lt;br /&gt;EL6: 2 Shadow Hounds, 2 Shadar-kai Gloomblades, Shadar-kai Witch&lt;br /&gt;EL6: 2 Shadar-kai Chainfighters, 2 Shadar-kai Gloomblades, Mad Wraith&lt;br /&gt;EL6: 2 Longtooth Hunters, Werewolf, 2 Dire Wolves&lt;br /&gt;EL6: 2 Troglodyte Maulders, 2 Troglodyte Impalers, Rage Drake&lt;br /&gt;EL6: Mad Wraith, 4 Evistro Demons&lt;br /&gt;EL6: 4 Halfling Prowlers, 2 Human Berserkers&lt;br /&gt;EL6: Greenscale Marsh Mystic, 2 Blackscale Bruisers, Greenscale Darter, 2 Greenscale Hunters&lt;br /&gt;EL6: 4 Legion Devil Grunts, 2 Tiefling Heretics, 2 Tiefling Darkblades&lt;br /&gt;EL6: 2 Dragonborn Soldiers, Tiefling Darkblade, Rage Drake, 5 Human Lackeys&lt;br /&gt;EL6: Orc Eye of Gruumsh, 2 Orc Berserkers, 4 Orc Warriors, 2 Dire Wolves&lt;br /&gt;&lt;br /&gt;EL7: Young Red Dragon&lt;br /&gt;EL7: Young Green Dragon, 2 Kobold Slyblades, Kobold Wyrmpriest&lt;br /&gt;EL7: Owlbear, 2 Satyr Rakes, Satyr Piper&lt;br /&gt;EL7: Macetail Behemoth, Troglodyte Curse Chanter, 2 Troglodyte Maulers, Troglodyte Impaler&lt;br /&gt;EL7: 2 Carrion Crawlers, 3 Otyughs&lt;br /&gt;EL7: 4 Bugbear Warriors, Oni Night Haunter&lt;br /&gt;EL7: Otyugh, 2 Troglodyte Maulers, Troglodyte Curse Chanter, Troglodyte Impaler&lt;br /&gt;EL7: 2 Otyughs, 3 Carrion Crawlers&lt;br /&gt;EL7: 2 Troglodyte Impalers, 3 Gricks&lt;br /&gt;EL7: Gnoll Demonic Scourge, 2 Gnoll Claw Fighters, 2 Gnoll Huntmasters, Cacklefiend Hyena&lt;br /&gt;EL7: 2 Dire Stirges, 2 Bonecrusher Skeletons, Bloodweb Spider Swarm&lt;br /&gt;EL7: Hobgoblin Commander, Hobgoblin Warcaster, 5 Hobgoblin Soldiers, Worg&lt;br /&gt;EL7: Sahuagin Priest, 4 Sahuagin Raiders, 5 Vampire Spawn&lt;br /&gt;&lt;br /&gt;EL8: Flameskull, 2 Mummy Guardians, Oni Night Haunter&lt;br /&gt;EL8: Oni Night Haunter, 3 Ogre Savages&lt;br /&gt;EL8: 2 Angels of Valor, Shadar-kai Warrior, Doppelganger Assassin, Shadar-kai Witch&lt;br /&gt;EL8: 4 Cambion Hellswords, Succubus&lt;br /&gt;EL8: 2 Trap Haunts, 2 Flameskulls, Flame Jet Trap&lt;br /&gt;EL8: 2 Mummy Guardians, 2 Rot Scarab Swarms, Flameskull&lt;br /&gt;EL8: Satyr Piper, 3 Satyr Rakes, Displacer Beast&lt;br /&gt;EL8: Shadar-kai Witch, Shadar-kai Warrior, 2 Rot Scarab Swarms, Spectral Panther&lt;br /&gt;EL8: Tiefling Heretic, Tiefling Darkblade, 2 Cambion Hellswords, Succubus&lt;br /&gt;EL8: 2 Vine Horror Spellfiends, Bog Hag, 2 Trolls&lt;br /&gt;EL8: 2 Zombie Hulks, 2 Rot Scarab Swarms, Oni Night Haunter&lt;br /&gt;EL8: Grick Alpha, 3 Gricks, 2 Dire Stirges&lt;br /&gt;EL8: Bloodfire Harpy, 3 Gnoll Marauders, 2 Cacklefire Hyenas&lt;br /&gt;EL8: 2 Harpies, Sahuagin Priest, 3 Sahuagin Raiders&lt;br /&gt;EL8: 3 Troglodyte Maulers, 2 Troglodyte Impalers, Troglodyte Curse Chanter&lt;br /&gt;EL8: Crushgrip Constrictor, Snaketongue Assassin, 2 Snaketongue Warriors, 4 Snaketongue Initiates&lt;br /&gt;EL8: Ogre Savage, Orc Eye of Gruumsh, 8 Orc Warriors, 2 Dire Boars&lt;br /&gt;&lt;br /&gt;EL9: Adult White Dragon&lt;br /&gt;EL9: Bulette, 3 Trolls&lt;br /&gt;EL9: 2 Quickling Runners, Eladrin Twilight Incanter, Feymire Crocodile&lt;br /&gt;EL9: 2 Destrachans, 2 Foulspawn Berserkers, Foulspawn Grue&lt;br /&gt;EL9: Succubus, 2 Snaketongue Assassins, 2 Crushgrip Constrictors&lt;br /&gt;EL9: 2 Iron Cobras, 2 Snaketongue Warriors, Snaketongue Assassin&lt;br /&gt;EL9: 2 Shadow Panthers, Dark Stalker, 2 Shadar-kai Warriors&lt;br /&gt;EL9: 3 Trolls, 2 Destrachans&lt;br /&gt;EL9: Dryad, Eladrin Twilight Incanter, 4 Eladrin Fey Knights&lt;br /&gt;EL9: 3 Gargoyles, Gibbering Mouther, 2 Galeb Duhr Earthbreakers&lt;br /&gt;EL9: 2 Grick Alphas, Gibbering Mouther, 2 Foulspawn Berserkers, Foulspawn Mangler&lt;br /&gt;EL9: 2 Howling Hags, 2 Gnoll Demonic Scourges, 2 Barlgura Demons&lt;br /&gt;EL9: Shambling Mound, Vine Horror Spellfiend, 2 Vine Horrors, 2 Dryads&lt;br /&gt;EL9: 2 Flame Snakes, Troglodyte Curse Chanter, 2 Troglodyte Maulders, Magma Strider&lt;br /&gt;EL9: Barlgura Demon, 2 Gnoll Claw Fighter, 3 Gnoll Marauders, 2 Gnoll Huntmasters&lt;br /&gt;EL9: Deathpriest of Orcus, 4 Crimson Acolytes, 2 Battle Wights&lt;br /&gt;EL9: 4 Werewolves, 4 Dire Wolves&lt;br /&gt;EL9: Orc Chieftan, 5 Orc Warriors, Dire Boar, 2 Ogre Skirmishers&lt;br /&gt;EL9: Oni Night Haunter, 4 Orc Berserkers, 6 Orc Warriors&lt;br /&gt;EL9: Sahuagin Baron, 2 Sahuagin Priests, 8 Sahuagin Guards&lt;br /&gt;EL9: Snaketongue Celebrant, Snaketongue Warrior, 9 Snaketongue Initiates, Flame Snake&lt;br /&gt;EL9: Hobgoblin Hand of Bane, 12 Hobgoblin Warriors, Macetail Behemoth&lt;br /&gt;&lt;br /&gt;EL10: Berbalang&lt;br /&gt;EL10: 2 Chuuls, Feymire Crocodile, Bog Hag&lt;br /&gt;EL10: 2 Wyverns, Venom-eye Basilisk, Ettin Marauder&lt;br /&gt;EL10: Ettin Marauder, Venom-eye Basilisk, 3 Barlgura Demons&lt;br /&gt;EL10: Wailing Ghost, 4 Bloodbat Swarms&lt;br /&gt;EL10: Ogre Warhulk, 2 Ogre Savages, 2 Ogre Skirmishers&lt;br /&gt;EL10: 2 Orc Bloodragers, Bloodspike Behemoth, Ogre Skirmisher, Oni Night Haunter&lt;br /&gt;EL10: 2 Skull Lords, 3 Skeletal Tomb Guardians&lt;br /&gt;EL10: 2 Gibbering Mouthers, Foulspawn Seer, 2 Foulspawn Berserkers, Chuul&lt;br /&gt;EL10: Bog Hag, Venom-eye Basilisk, 2 Shambling Mounds, 2 Trolls&lt;br /&gt;EL10: 3 Worgs, 2 Razorclaw Stalkers, Oni Night Haunter&lt;br /&gt;EL10: Oni Mage, 4 Ogre Thugs, 2 Ogre Skirmishers, Troll&lt;br /&gt;EL10: Battle Wight Commander, 4 Battle Wights, Shadar-kai Witch, 2 Shadar-kai Chainfighters&lt;br /&gt;&lt;br /&gt;EL11: Adult Black Dragon&lt;br /&gt;EL11: Adult White Dragon, Galeb Duhr Rockcaller, 2 Galeb Duhr Earthbreakers&lt;br /&gt;EL11: Dire Bear, Ettin Spirit-Talker, 3 Ogre Thugs&lt;br /&gt;EL11: Eidolon, 4 Githzerai Cenobites&lt;br /&gt;EL11: 2 Mezzodemons, 2 Drow Warriors, Drow Arachnomancer&lt;br /&gt;EL11: 2 Blade Spiders, 2 Bloodweb Spider Swarms, Drow Blademaster&lt;br /&gt;EL11: 2 Venom-eye Basilisks, 4 Mezzodemons&lt;br /&gt;EL11: Galeb Duhr Rockcaller, 4 Gargoyles, Bulette&lt;br /&gt;EL11: Manticore, Galeb Duhr Rockcaller, 4 Ogre Savages&lt;br /&gt;EL11: 4 Barlgura Demons, 2 Minotaur Warriors, Minotaur Cabalist&lt;br /&gt;EL11: Spirit Devourer, Vampire Lord, 5 Vampire Spawn Bloodhunters&lt;br /&gt;EL11: Foulspawn Seer, 2 Foulspawn Berserkers, 3 Foulspawn Grues, Grell&lt;br /&gt;EL11: Grell Philosopher, 2 Grells, 4 Troglodyte Warriors&lt;br /&gt;EL11: Yuan-ti Abomination, Yuan-ti Malison Sharp-eye, 4 Snaketongue Zealots, Snaketongue Assassin&lt;br /&gt;EL11: Medusa Archer, Venom-eye Basilisk, 5 Snaketongue Zealots, 2 Snaketongue Warriors&lt;br /&gt;EL11: Firelasher Elemental, Snaketongue Celebrant, 4 Snaketongue Zealot, 2 Snaketongue Assassins, 2 Flame Snakes&lt;br /&gt;EL11: 2 Chain Devils, 4 Legion Devil Hellguards, Snaketongue Celebrant, 4 Snaketongue Zealots&lt;br /&gt;EL11: 8 Troglodyte Warriors, 3 Drow Warriors&lt;br /&gt;EL11: 4 Angels of Valor Cohorts, 2 Stone-eye Basilisks, Snaketongue Celebrant, 6 Snaketongue Zealots&lt;br /&gt;&lt;br /&gt;EL12: Adult Green Dragon&lt;br /&gt;EL12: Fen Hydra&lt;br /&gt;EL12: Berbalang, Gibbering Mouther, Skeletal Tomb Guard&lt;br /&gt;EL12: 2 Stone-eye Basilisks, Feygrove Choker, Briar Witch Dryad&lt;br /&gt;EL12: Guardian Naga, 2 Fire Archon Emberguards, Stone-eye Basilisk&lt;br /&gt;EL12: 2 Fire Archon Emberguards, Beholder Eye of Flame, Firelasher Elemental&lt;br /&gt;EL12: 3 Kuo-toa Marauders, Foulspawn Hulk&lt;br /&gt;EL12: Dusk Unicorn, 3 Banshrae Warriors&lt;br /&gt;EL12: 2 Banshrae Dartswarmers, Banshrae Warrior, Ettin Spirit-talker, Earth Gorgon&lt;br /&gt;EL12: Redpawn Firebelcher, 4 Githyanki Warriors&lt;br /&gt;EL12: Drider Fanglord, Drow Arachnomancer, 3 Drow Warriors&lt;br /&gt;EL12: 3 Githyanki Warriors, 2 Redspawn Firebelchers&lt;br /&gt;EL12: 3 Githzerai Cenobites, Guardian Naga, Firelasher Elemental&lt;br /&gt;EL12: 3 Stirge Swarms, 2 Flesh Golems&lt;br /&gt;EL12: 4 Cyclops Guards, 2 Drow Warriors, Drow Blademaster&lt;br /&gt;EL12: Lamia, 2 Mezzodemons, 4 Cyclops Guards&lt;br /&gt;EL12: Vampire Lord, Battle Wight Commander, 3 Battle Wights, 6 Vampire Spawn Bloodhunters&lt;br /&gt;EL12: Skull Lord, 2 Zombie Hulks, Vampire Lord, 9 Vampire Spawn Bloodhunters&lt;br /&gt;&lt;br /&gt;EL13: Adult Blue Dragon&lt;br /&gt;EL13: Adult Green Dragon, 2 Banshrae Warriors&lt;br /&gt;EL13: 2 Flesh Golems, Lamia&lt;br /&gt;EL13: Balhannoth, 3 Grimlock Berserkers&lt;br /&gt;EL13: Beholder Eye of Flame, 3 Hill Giants&lt;br /&gt;EL13: Displacer Beast Packlord, 2 Displacer Beasts, Dryad Briar Witch&lt;br /&gt;EL13: Adult Black Dragon, 2 Trolls, Bog Hag&lt;br /&gt;EL13: 2 Vrock Demons, Briar Witch Dryad, Hill Giant&lt;br /&gt;EL13: 3 Hook Horrors, Balhannoth&lt;br /&gt;EL13: Eidolon, 2 Grimlock Berserkers, Medusa Warrior&lt;br /&gt;EL13: 3 Hill Giants, Displacer Beast Packlord&lt;br /&gt;EL13: Hook Horror, 2 Grimlock Berserkers, Beholder Eye of Flame&lt;br /&gt;EL13: 3 Magma Brutes, Beholder Eye of Flame&lt;br /&gt;EL13: 2 Nightmares, Medusa Warrior, Medusa Archer&lt;br /&gt;EL13: 2 Umber Hulks, 2 Drow Warriors&lt;br /&gt;EL13: Balhannoth, 2 Kuo-tioa Marauders, 2 Kuo-toa Harpooners&lt;br /&gt;EL13: 3 Dragonborn Raiders, Redspawn Firebelcher, Ogre Warhulk&lt;br /&gt;EL13: 3 Bearded Devils, 2 Yuan-ti Malison Sharp-Eyes&lt;br /&gt;EL13: 2 Grimlock Berserkers, 2 Hook Horrors, Mind Flayer Infiltrator&lt;br /&gt;EL13: 2 Viscera Devourers, Drow Arachnomancer, 3 Drow Warriors&lt;br /&gt;EL13: 4 Githyanki Warriors, 2 Githyanki Mindslicers&lt;br /&gt;EL13: Minotaur Cabalist, 3 Minotaur Warriors, 2 Vrock Demons&lt;br /&gt;EL13: 2 Manticores, 2 Hill Giants, 4 Ogre Thugs&lt;br /&gt;EL13: Nightmare, Battle Wight Commander, 6 Battle Wights&lt;br /&gt;EL13: 2 Hellstinger Scorpions, 2 Chain Devils, 8 Legion Devil Hellguards&lt;br /&gt;EL13: Drow Arachnomancer, 2 Drow Warriors, Mezzodemon, 5 Grimlock Minions, 2 Blade Spiders&lt;br /&gt;&lt;br /&gt;EL14: 2 Boneclaws, Lich, Shield Guardian&lt;br /&gt;EL14: 2 Drider Fanglords, Drider Shadowspinner, Demonweb Terror&lt;br /&gt;EL14: Fen Hydra, 3 Bog Hags&lt;br /&gt;EL14: Winterclaw Owlbear, 3 Cyclops Ramblers&lt;br /&gt;EL14: Roper, Mind Flayer, 2 War Trolls&lt;br /&gt;EL14: 2 Azer Foot Soldiers, 2 Salamander Lancers, Salamander Firetail&lt;br /&gt;EL14: Mind Flayer Infiltrator, Drider Fanglord, Drow Blademaster, 2 Drow Warriors&lt;br /&gt;EL14: Roc, 2 Hill Giants, 2 Galeb Duhr Rockcallers&lt;br /&gt;EL14: 2 Angels of Protection, Runecarved Eidolon, 3 Dragonborn Raiders&lt;br /&gt;EL14: Warthorn Battlebriar, 2 Cyclops Rambler, 3 Hill Giants&lt;br /&gt;EL14: Githzerai Mindmage, Githzerai Zerth, 4 Githzerai Cenobites&lt;br /&gt;EL14: Shield Guardian, Githzerai Mindmage, 4 Gray Slaads&lt;br /&gt;EL14: 2 Helmed Horrors, Mummy Lord, 3 Firelashers&lt;br /&gt;EL14: Roper, Drow Arachnomancer, 4 Drow Warriors&lt;br /&gt;EL14: 2 Salamander Firetails, 3 Fire Archon Emberguards, Redspawn Firebelcher&lt;br /&gt;EL14: 5 Horde Ghouls, 3 Bloodbat Swarms, Lich&lt;br /&gt;EL14: Medusa Warrior, 2 Grimlock Berserkers, 4 Grimlock Minions, 2 Gargoyles&lt;br /&gt;EL14: Immolith Demon, 2 Vrock Demons, 4 Mezzodemons, 6 Horde Ghouls&lt;br /&gt;&lt;br /&gt;EL15: Adult Red Dragon&lt;br /&gt;EL15: 2 Chimeras, 2 Hill Giants&lt;br /&gt;EL15: Adult Blue Dragon, 3 Dragonborn Raiders&lt;br /&gt;EL15: Sphinx, Battle Guardian, 2 Helmed Horrors&lt;br /&gt;EL15: 2 Salamander Archers, 2 Azer Foot Soldiers, Chimera&lt;br /&gt;EL15: Salamander Noble, Salamander Firetail, 3 Azer Ragers&lt;br /&gt;EL15: 2 Shadow Snakes, Yuan-ti Malison Incanter, 2 Yuan-ti Abominations&lt;br /&gt;EL15: Drow Priestess, Drow Blademaster, Umber Hulk, 3 Drow Warriors&lt;br /&gt;EL15: 3 Githyanki Warriors, Githyanki Mindslicer, Githyanki Gish, Nightmare&lt;br /&gt;EL15: 2 Rakshasa Archers, 2 Rakshasa Warriors, 2 Hellstinger Scorpions&lt;br /&gt;EL15: 2 Gray Slaads, 2 Red Slaads, 2 Destrachan Far Voices&lt;br /&gt;EL15: Destrachan Far Voice, 2 Drider Fanglords, Drow Priestess, 3 Drow Warriors&lt;br /&gt;EL15: Demonweb Terror, Drow Arachnomancer, 2 Drider Fanglords, 3 Drow Warriors&lt;br /&gt;EL15: Chimera, Azer Taskmaster, 6 Azer Warriors&lt;br /&gt;EL15: 6 Azer Warriors, 2 Azer Ragers, Immolith Demon&lt;br /&gt;EL15: 2 Salamander Lancers, Beholder Eye of Flame, 6 Azer Warriors&lt;br /&gt;EL15: Angel of Battle, 2 Angels of Protection, 8 Angels of Valor Veterans&lt;br /&gt;EL15: Mummy Lord, 3 Yuan-ti Malison Sharp-eye, Yuan-ti Abomination, 6 Snaketongue Zealots&lt;br /&gt;&lt;br /&gt;EL16: Purple Worm&lt;br /&gt;EL16: 3 Abyssal Ghouls, Death Knight&lt;br /&gt;EL16: Bone Naga, 3 Shadow Snakes&lt;br /&gt;EL16: Human Death Knight, 2 Abyssal Ghouls, 2 Sword Wraiths&lt;br /&gt;EL16: Yuan-ti Malison Disciple of Zehir, 2 Yuan-ti Malison Incanters, 2 Shadow Snakes&lt;br /&gt;EL16: Bone Devil, 5 Bearded Devils, Cambion Hellfire Magus&lt;br /&gt;EL16: Blackspawn Gloomweb, 4 Kuo-toa Guards, 2 Kuo-toa Monitors, Kuo-toa Whip&lt;br /&gt;EL16: 2 War Trolls, Drow Priest, Drow Blademaster, Night Hag, 5 Grimlock Minions&lt;br /&gt;&lt;br /&gt;EL17: Elder White Dragon&lt;br /&gt;EL17: Shadow Hulk&lt;br /&gt;EL17: 2 Salamander Nobles, Adult Red Dragon&lt;br /&gt;EL17: Cyclops Storm Shaman, 2 Cyclops Battleweavers, Chimera&lt;br /&gt;EL17: 2 Guulvorgs, 2 Cyclops Hewers&lt;br /&gt;EL17: 2 Cyclops Battleweavers, 2 Thunderfury Boars, Fomorian Warrior&lt;br /&gt;EL17: 2 Cyclops Hewers, 2 Cyclops Impalers, Fomorian Painbringer&lt;br /&gt;EL17: 2 Firebred Hell Hounds, 2 Azer Beastlords, Azer Taskmaster&lt;br /&gt;EL17: 2 Mummy Lords, 2 Rakshasa Warriors, Sphinx&lt;br /&gt;EL17: Rakshasa Noble, Rakshasa Assassin, 3 Rakshasa Warriors&lt;br /&gt;EL17: 4 Sword Wraiths, Immolith Demon&lt;br /&gt;EL17: 2 Fire Giants, Fire Giant Forgecaller, Azer Beastlord, 2 Firebred Hell Hounds&lt;br /&gt;EL17: 2 Medusa Shrouds of Zehir, Yuan-ti Malison Disciple of Zehir, 3 Yuan-ti Abominations&lt;br /&gt;EL17: Rakshasa Assassin, Yuan-ti Malison Disciple of Zehir, 2 Yuan-ti Malison Incanters, 2 Yuan-ti Abominations&lt;br /&gt;EL17: Earth Titan, 2 Hill Giants, 2 War Trolls, 4 Ogre Bludgeoneers&lt;br /&gt;EL17: Azer Taskmaster, Azer Beastlord, 8 Azer Warriors, Firebred Hellhound&lt;br /&gt;EL17: Aboleth Slime Mage, 2 Aboleth Lasher, 9 Kuo-Toa Guards&lt;br /&gt;&lt;br /&gt;EL18: Dracolich&lt;br /&gt;EL18: Elder Black Dragon&lt;br /&gt;EL18: Mordant Hydra&lt;br /&gt;EL18: 2 Ice Archon Hailscourges, Elder White Dragon&lt;br /&gt;EL18: Purple Worm, 2 Savage Minotaurs&lt;br /&gt;EL18: Adult Red Dragon, Githyanki Gish, 2 Githyanki Mindslicer&lt;br /&gt;EL18: Rockfire Dreadnought, 2 Fire Giants, Mind Flayer Mastermind&lt;br /&gt;EL18: 2 Bodak Reavers, Cambion Hellfire Magus, 2 Slaughter Wights&lt;br /&gt;EL18: 2 Cambion Hellfire Magi, Rakshasa Noble, 2 Rockfire Dreadnoughts&lt;br /&gt;EL18: Goristro Demon, 2 Savage Minotaurs, 3 Abyssal Ghouls&lt;br /&gt;EL18: 2 Savage Minotaurs, Rakshasa Noble, 3 Rakshasa Assassins&lt;br /&gt;EL18: 2 Slaughter Wights, 3 Abyssal Ghouls, Nabassu Gargoyle&lt;br /&gt;EL18: Mind Flayer Mastemrind, Mind Flayer Infiltrator, 3 Grimlock Followers, 2 War Trolls&lt;br /&gt;EL18: Rakshasa Noble, 2 Rakshasa Warriors, 2 Cambion Hellfire Magi, 2 Shadow Snakes&lt;br /&gt;EL18: Aboleth Overseer, Nabassu Gargoyle, Savage Minotaur, 8 Aboleth Servitors&lt;br /&gt;EL18: Gibbering Abomination, 2 Nabassu Gargoyles, Aboleth Lasher, 7 Kuo-toa Guards&lt;br /&gt;EL18: 2 Kuo-toa Monitors, 4 Kuo-toa Guards, Aboleth Overseer, 8 Aboleth Servitors&lt;br /&gt;&lt;br /&gt;EL19: Beholder Eye Tyrant&lt;br /&gt;EL19: Elder Green Dragon&lt;br /&gt;EL19: Mordant Hydra, Gibbering Abomination&lt;br /&gt;EL19: Fell Troll, 2 Enormous Carrion Crawlers&lt;br /&gt;EL19: Phoenix, 2 Fire Archon Blazesteels, Fire Archon Disciple&lt;br /&gt;EL19: Ice Archon Frostshaper, 2 Ice Archon Rimehammer, 2 Rimefire Griffons&lt;br /&gt;EL19: Blackroot Treant, 2 Slaughter Wights, 2 Sword Wraiths&lt;br /&gt;EL19: 2 Ice Devils, 2 Cambion Hellfire Magi, 2 Nabassu Gargoyles&lt;br /&gt;EL19: Fomorian Warrior, Fomorian Painbringer, Cyclops Battleweaver, 3 Cyclops Hewers&lt;br /&gt;EL19: Black Slaad, 2 Rockfire Dreadnoughts, Fire Giant Forgecaller, 2 Firebred Hell Hounds&lt;br /&gt;EL19: 2 Angels of Vengeance, 5 Angels of Valor Legionnaires&lt;br /&gt;&lt;br /&gt;EL20: Elder Blue Dragon&lt;br /&gt;EL20: Dracolich, 2 Yuan-ti Malison Incanters, 2 Yuan-ti Abominations&lt;br /&gt;EL20: 4 Wild Hunt Hounds, Bralani of Autumn Winds&lt;br /&gt;EL20: Nightwalker, 4 Bodak Reavers&lt;br /&gt;EL20: Rimefire Griffon, Ghaele of Winter, 2 Fire Archon Blazesteels, 2 Ice Archon Rimehammers&lt;br /&gt;&lt;br /&gt;EL21: 2 Ice Archon Frostshapers, Efreet Flamestrider, Fire Titan&lt;br /&gt;EL21: 3 Giant Mummies, Dark Naga&lt;br /&gt;EL21: Ghaele of Winter, 4 Wild Hunt Hounds&lt;br /&gt;EL21: Larva Mage, 4 Slaughter Wights, Sword Wraith&lt;br /&gt;EL21: 2 Rot Harbingers, Deathpriest Hierophant, 3 Slaughter Wights&lt;br /&gt;EL21: 5 Abyssal Ghoul Myrmidons, Larva Mage, Death Giant&lt;br /&gt;EL21: 8 Legion Devil Legionnaires, 2 Ice Devils, War Devil&lt;br /&gt;EL21: War Devil, Ice Devil, 2 Bone Devils, 12 Legion Devil Legionnaires&lt;br /&gt;&lt;br /&gt;EL22: Elder Red Dragon&lt;br /&gt;EL22: 2 Bluespawn Godslayers, Storm Giant&lt;br /&gt;EL22: Yuan-ti Anathema, 2 Dark Nagas&lt;br /&gt;EL22: 2 Efreet Fireblades, Efreet Flamestrider, Glabrezu Demon&lt;br /&gt;EL22: 2 Thunderhawks, 2 Bralanis of the Autumn Winds&lt;br /&gt;EL22: Rot Harbingers, 2 Rot Slingers, Voidsoul Specter&lt;br /&gt;EL22: 2 Tormenting Ghosts, Larva Mage, 3 Rot Harbingers&lt;br /&gt;EL22: Nightwalker, Tormenting Ghost, 3 Death Giants&lt;br /&gt;EL22: Fire Titan, 2 Fire Giants, 2 Fire Archon Ash Disciples, Phoenix&lt;br /&gt;EL22: 2 Hezrou Demons, Deathpriest Hierophant, 5 Abyssal Ghoul Myrmidons&lt;br /&gt;EL22: Astral Stalker, 2 War Devils, 6 Legion Devil Legionnaires&lt;br /&gt;EL22: Larva Mage, 3 Rot Harbringers, 5 Abyssal Ghoul Myrmidons&lt;br /&gt;EL22: Deathpriest Hierophant, 5 Abyssal Ghoul Myrmidons, 2 Rot Harbingers, Rot Slinger&lt;br /&gt;EL22: 2 Larva Mages, 2 Rockfire Dreadnaughts, 8 Grimlock Followers&lt;br /&gt;&lt;br /&gt;EL23: Blackfire Dracolich&lt;br /&gt;EL23: Chuul Juggernaut, 3 Blood Fiends&lt;br /&gt;EL23: Glabrezu Demon, Earthwind Ravager, 2 Blood Fiends&lt;br /&gt;EL23: 3 Blood Fiends, Efreet Cinderlord, Efreet Flamestrider&lt;br /&gt;EL23: Marilith Demon, 4 Hezrou Demons&lt;br /&gt;EL23: Efreet Cinderlord, 3 Blood Fiends, Fire Titan&lt;br /&gt;EL23: Marut Concordant, 2 Marut Blademasters, War Devil, 8 Legion Devil Legionnaires&lt;br /&gt;&lt;br /&gt;EL24: Ancient White Dragon&lt;br /&gt;EL24: Elder Purple Worm&lt;br /&gt;EL24: Elder Blue Dragon, 2 Thunderhawks&lt;br /&gt;EL24: Elder Red Dragon, 2 Fire Archon Ash Disciples, 2 Fire Giants&lt;br /&gt;EL24: Death Titan, 2 Death Giants, Voidsoul Specter, Deathpriest Hierophant&lt;br /&gt;EL24: Deathpriest Hierophant, 3 Blood Fiends, Aspect of Orcs&lt;br /&gt;EL24: 2 Rakshasa Dread Knights, 2 Fell Wyverns, War Devil&lt;br /&gt;EL24: Dragonborn Death Knight, Fell Wyvern, Flameskull Vizier, 6 Abyssal Ghoul Myrmidons&lt;br /&gt;&lt;br /&gt;EL25: Primordial Hydra&lt;br /&gt;EL25: Primordial Naga&lt;br /&gt;EL25: 3 Dread Wraiths, Death Titan&lt;br /&gt;EL25: Lich, 2 Great Flameskulls, 2 Soulspike Devourers&lt;br /&gt;EL25: 4 Swordwings, Crownwing&lt;br /&gt;EL25: Pit Fiend, 2 War Devils, 2 Astral Stalkers, Marut Concordant&lt;br /&gt;&lt;br /&gt;EL26: Ancient Black Dragon&lt;br /&gt;EL26: Primordial Hydra, 2 Earthwind Ravagers&lt;br /&gt;EL26: Balor Demon, Thunderblast Cyclone, 2 Efreet Pyresingers&lt;br /&gt;EL26: Phane, 2 Sorrowsworn Soulrippers, 2 Dread Wraiths&lt;br /&gt;EL26: 2 Soulrippers, 2 Shadowraven Swarms, Death Knight&lt;br /&gt;EL26: 6 Lich Vestiges, Doresain the Ghoul King, 2 Dread Wraiths&lt;br /&gt;&lt;br /&gt;EL27: Ancient Green Dragon&lt;br /&gt;EL27: Gibbering Orb&lt;br /&gt;EL27: Storm Titan, Thunderblast Cyclone, 2 Storm Gorgons&lt;br /&gt;EL27: 2 Storm Gorgons, Storm Titan, 2 Dragonborn Champions&lt;br /&gt;EL27: 3 Sorrowsworn Reapers, 3 Fell Wyverns&lt;br /&gt;EL27: Efreet Karadjin, Efreet Pyresinger, Glabrezu, 2 Dragonborn Champions, 2 Great Flameskulls&lt;br /&gt;&lt;br /&gt;EL28: Ancient Blue Dragon&lt;br /&gt;EL28: Atropal, 2 Sorrowsworn Reapers, 2 Shadowraven Swarms&lt;br /&gt;EL28: Godforged Colossus, 4 Dragonborn Champions&lt;br /&gt;EL28: Doresain the Ghoul King, Dread Wraith, 2 Liches, 10 Abyssal Ghoul Myrmidons&lt;br /&gt;&lt;br /&gt;EL29: Runescribed Dracolich&lt;br /&gt;EL29: 3 Swordwings, Gibbering Orb&lt;br /&gt;EL29: Godforged Colossus, 3 Sorrowsworn Reapers, 2 Shadowraven Swarms&lt;br /&gt;&lt;br /&gt;EL30: Tarrasque&lt;br /&gt;EL30: Ancient Red Dragon&lt;br /&gt;&lt;br /&gt;EL33: Orcus&lt;br /&gt;&lt;br /&gt;EL34: Orcus, 2 Atropals, 8 Lich Vestiges&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thanks Taishar for the amazing work! I will add the page numbers of the monsters soon and will sort them by terrain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2186308961282364486?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2186308961282364486/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2186308961282364486' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2186308961282364486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2186308961282364486'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/dungeons-dragons-4-encounter-groups.html' title='Dungeons Dragons 4 Encounter Groups Level'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6315823726300327953</id><published>2009-05-15T20:41:00.014+01:00</published><updated>2010-02-14T16:41:56.757Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>Savage Worlds Free PDF Index</title><content type='html'>I am going to list all the free PDFs that are stored on the peginc.com (Pennicle) website. Obviously most of it will be connected to Savage Worlds, but expect to also find material on Deadlands for example.&lt;br /&gt;&lt;br /&gt;One of the best resources is this &lt;a href="http://www.peginc.com/forum/viewtopic.php?t=16991"&gt;list of free Savage Worlds adventures&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Savage Worlds:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.peginc.com/Downloads/SWEX/TD06.pdf"&gt;Test Drive Rules Version 6&lt;/a&gt; - This are all the rules you need to play a first game.&lt;br /&gt;&lt;br /&gt;&lt;a href="www.peginc.com/Downloads/SWEX/explorersgmscreen.pdf"&gt;GM Screening Aid Version 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Savage Worlds &lt;a href="http://www.peginc.com/Downloads/SWEX/SWEX_Index.pdf"&gt;Explorer's Edition Index&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="http://www.peginc.com/Downloads/Deadlands/DLR_Cards.pdf"&gt;Random Card Character Creation&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Pregenerated Player Characters - Pregens:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;5 for &lt;a href="http://www.peginc.com/Downloads/SW_CrimeCity/Pregens_CrimeCity.pdf"&gt;Crime City&lt;/a&gt; - a contempary GTA 4 inspired game. Grand Theft Auto as tabletop RPG? I always wanted to play that. :)&lt;br /&gt;&lt;br /&gt;5 for &lt;a href="http://www.peginc.com/Downloads/Deadlands/Pregens_Deadlands01.pdf"&gt;Deadlands&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5 &lt;a href="http://www.peginc.com/Downloads/SW_Pulp/Pregens_Pulp.pdf"&gt;Pulp Heroes&lt;/a&gt; - expect something similar to Indiana Jones, Doc Savage and Tarzan!&lt;br /&gt;&lt;br /&gt;5 Victorian heroes for &lt;a href="http://www.peginc.com/Downloads/Rippers/RippersHeroes.pdf"&gt;Rippers&lt;/a&gt; - Mackie Messer, a battle nun, a masked avenger and a Polish hero! What else do you need?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Free Savage Worlds Adventures:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="http://www.peginc.com/Downloads/Deadlands/D20Options.pdf"&gt;Buffalo Soldiers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="http://www.peginc.com/Downloads/Deadlands/DaddysBoy.pdf"&gt;Daddy's Boys&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="http://www.peginc.com/Downloads/Deadlands/GhostTown.pdf"&gt;Ghost Town&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="www.peginc.com/Downloads/Deadlands/HouseCall.pdf"&gt;House Call&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Deadlands: Reloaded &lt;a href="http://www.peginc.com/Downloads/Deadlands/LoversQuarrel.pdf"&gt;Lover's Quarrel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Necropolis 2350 &lt;a href="http://www.peginc.com/Downloads/SWEX/HowlingBlizzard.pdf"&gt;Howling Blizzard&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pirates of the Spanish Main &lt;a href="http://www.peginc.com/Downloads/POTSM/DeadMen.pdf"&gt;Dead Men Tell No Tales&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pirates of the Spanish Main &lt;a href="http://www.peginc.com/Downloads/POTSM/DoubleCrossbones.pdf"&gt;Double Crossbones!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rippers &lt;a href="http://www.peginc.com/Downloads/Rippers/Unatural_History.pdf"&gt;Unnatural History&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Slipstream &lt;a href="http://www.peginc.com/Downloads/Slipstream/TheHunt.pdf"&gt;The Hunt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sticks &amp; Stones &lt;a href="http://www.peginc.com/Downloads/Licensees/Whose_Cave_Is_It_Anyway.pdf"&gt;Whose Cave Is It Anyway?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Deadlands Classic:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.peginc.com/Downloads/Deadlands/VotWWexpanded.pdf"&gt;Deadlands - Veterans O' the Weird West&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Deadlands D20:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Conversion: From &lt;a href="http://www.peginc.com/Downloads/Deadlands/D20Conversion.pdf"&gt;Classic to D20&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Options: &lt;a href="http://www.peginc.com/Downloads/Deadlands/D20Options.pdf"&gt;Optional Rules&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6315823726300327953?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6315823726300327953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6315823726300327953' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6315823726300327953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6315823726300327953'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/savage-worlds-free-pdf-index.html' title='Savage Worlds Free PDF Index'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5392411036064387620</id><published>2009-05-15T19:56:00.004+01:00</published><updated>2010-02-13T18:57:49.705Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tools'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Software'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Hex Map Creator Hexographer</title><content type='html'>Here you find a neat &lt;a href="http://inkwellideas.com/?page_id=160"&gt;Java tool to create hexmaps&lt;/a&gt; as known from Advanced Dungeons &amp; Dragons back in the 90ies. They really fit if you want to set up a sandbox roleplaying game, but any RPG could profit from it.&lt;br /&gt;I myself think about running a short D&amp;D4 or Savage Worlds campaign this way. Maybe I will also convert some region of Aventurien with this tool, so I have a proper hex map for The Dark Eye continent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5392411036064387620?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5392411036064387620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5392411036064387620' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5392411036064387620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5392411036064387620'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/hex-map-creator-hexographer.html' title='Hex Map Creator Hexographer'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9172926577673071600</id><published>2009-05-13T10:34:00.007+01:00</published><updated>2009-05-15T18:38:12.455+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>savagepedia.com - Savage Worlds resources</title><content type='html'>Thanks to a great offer I was able to purchase the best possible savagepedia domain: &lt;a href="http://www.savagepedia.com"&gt;savagepedia.com&lt;/a&gt;&lt;br /&gt;Now you can easily navigate to Savagepedia just by typing savagepedia.com instead of the much harder to remember &lt;a href="http://savagepedia.wikispaces.com/"&gt;savagepedia.wikispaces.com&lt;/a&gt;.&lt;br /&gt;savagepedia.com actually will redirect you to the wikispaces location, but I hope I did something good for my fellow Savages (that's how the fans of Savage Worlds call themselves).&lt;br /&gt;&lt;br /&gt;I also have plenty of resources for Savage Worlds here in the blog: just click the following label link: &lt;a href="http://tartex.blogspot.com/search/label/Savage%20Worlds"&gt;Savage Worlds&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9172926577673071600?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9172926577673071600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9172926577673071600' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9172926577673071600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9172926577673071600'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/savagepediacom-savage-worlds-resources.html' title='savagepedia.com - Savage Worlds resources'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9041528989737287404</id><published>2009-05-02T18:42:00.003+01:00</published><updated>2009-05-02T18:52:05.984+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Dungeons Dragons Skill Challenge - Revised Narrative System</title><content type='html'>This looks interesting: a revised &lt;a href="http://forum.rpg.net/showpost.php?p=10308140&amp;postcount=1"&gt;narrative Skill Challenge system for Dungeons &amp; Dragons 4th Edition&lt;/a&gt;. I wonder if it rewards original narratives by the players. This was my initial unterstanding of what the skill challenge system for D&amp;D4 was supposed to achieve. I have to admit that I never played with the original system though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9041528989737287404?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9041528989737287404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9041528989737287404' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9041528989737287404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9041528989737287404'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/05/dungeons-dragons-skill-challenge.html' title='Dungeons Dragons Skill Challenge - Revised Narrative System'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5941162164193896512</id><published>2009-04-22T19:17:00.007+01:00</published><updated>2009-04-23T07:52:22.417+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Primetime Adventures - PtA'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Actual Play'/><title type='text'>PtA Hell Pilot (Primetime Adventures)</title><content type='html'>These are the 4 player characters from our 2009 PtA (Primetime Adventures) pilot. We did not get a name for the show yet, but I gave it the working title Hell. It's about 2 demons and 2 tormented souls that are sent on missions by their boss Uloroth. The vision of Hell we portray is more or less a satire of everyday office life.&lt;br /&gt;&lt;br /&gt;Zxharakator&lt;br /&gt;Concept: Evil god turned toy&lt;br /&gt;Edges: Trickster + Cuteness&lt;br /&gt;Connections: Cult of me&lt;br /&gt;Personal set: Shrine&lt;br /&gt;Nemesis: Marilyn de Rossi&lt;br /&gt;Issue: Being a toy/ cute&lt;br /&gt;[Fanmail after pilot: 1]&lt;br /&gt;&lt;br /&gt;Helmut the Bear&lt;br /&gt;Concept: cynical sadist - fallen angel&lt;br /&gt;Edges: Aggressive + Pyromaniac&lt;br /&gt;Connections: Nero's ghost&lt;br /&gt;Personal set: kindergarten&lt;br /&gt;Nemesis: The Society&lt;br /&gt;Issue: kids love to pick on me&lt;br /&gt;[Fanmail after pilot: 1]&lt;br /&gt;&lt;br /&gt;Jack&lt;br /&gt;Concept: dual personality serial killer: polite and calm or savage&lt;br /&gt;Edges: Serial Killer + Dual Personality&lt;br /&gt;Connections: child - psycho killer to be in training&lt;br /&gt;Personal set: houses on earth&lt;br /&gt;Nemesis: The Society - holy demon hunters&lt;br /&gt;Issue: Not fully controlling wild site&lt;br /&gt;(Fanmail after pilot: 2)&lt;br /&gt;&lt;br /&gt;Ushi&lt;br /&gt;Concept: humanoid cat with cow head (from hell)&lt;br /&gt;Edges: cat + receptionist/ secretary&lt;br /&gt;Connections: big boss&lt;br /&gt;Personal set: hair loss centre; nice treatment, personal assistent&lt;br /&gt;Nemesis: Marilyn de Rossi&lt;br /&gt;Issue: Rossi and her gang making fun of me + her getting her hands on me&lt;br /&gt;(Fanmail after pilot: -)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What happend in the session?&lt;br /&gt;The 4 working were called by there boss Uloroth to come up with a special mission, to boost their little piece of hell's reputation. Jack, a former business man, had the idea to get his former publicist involved.&lt;br /&gt;So Uloroth sent them up to New York City. It was helloween and when they encountered some kids walking around, Ushi and Helmut could not hold back and started attacking. One kid was run over by a car and when people gathered to help the kid, Helmut pretended wanting to do First Aid. But nobody trusted the guy looking like a Furrie, especially when nearly breaking the kid's arm.&lt;br /&gt;In the end the people mocked him and drove him away and they were convinced that there was still hope in NYC when a people worked together to save a kid. The demons could not stand the smell of goodness and had to leave the scene.&lt;br /&gt;Failure.&lt;br /&gt;Uloroth returned them to hell, but said to give them a second chance.&lt;br /&gt;This time they were teleported right in front of the skyscraper George McCullan, the publicist, had his office in.&lt;br /&gt;Still downstairs they had a discussion with a receptionist, who answered to Jack, while the 2 furries and the toy were going on each others neck.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Proposed working title:&lt;br /&gt;Our little piece of Hell&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5941162164193896512?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5941162164193896512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5941162164193896512' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5941162164193896512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5941162164193896512'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/pta-hell-pilot-primetime-adventures.html' title='PtA Hell Pilot (Primetime Adventures)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7535937973311140677</id><published>2009-04-18T10:02:00.014+01:00</published><updated>2010-06-24T00:01:10.531+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>Free Paper Miniatures Flat Figures and Minis</title><content type='html'>Here you find lots of free paper miniatures and figure flats!&lt;br /&gt;&lt;br /&gt;I initially copied this part of &lt;a href="http://www.savagepedia.com"&gt;Savagepedia&lt;/a&gt; here, because people can now directly link to a resource of cut out paper miniatures - or "figure flats" as they are called nowadays by Pennicle. (Obviously you can use this images not only for Savage Worlds, but also for Dungeons &amp; Dragons (aka D&amp;D) or any other RPG.) Before you had to scroll down the Gaming Aids page on Savagepedia.&lt;br /&gt;&lt;br /&gt;In the meantime I added lots of extra resources that are not up on savagepedia yet. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.arion-games.com/minis/freebies.html"&gt;Arion Games Paper Miniature Freebies&lt;/a&gt; - Free samples from all genres by commercial provider&lt;br /&gt;&lt;a href="http://www.sysabend.org/champions/spoo/CardboardHeroes.html"&gt;Cardboard SuperHeroes&lt;/a&gt; - Generic, Marvel and DC Heroes&lt;br /&gt;&lt;a href="http://www.thefantasytrip.org/pieces.php"&gt;The Fantasy Trip Pieces&lt;/a&gt; - Adventurers, Goblins, Kobolds, Orcs, Toltecs and more to print, cut and add to your game.&lt;br /&gt;Fiery Dragon's &lt;a href="http://www.fierydragon.com/downloads/castle_shadow.pdf"&gt;The Castle of Shadows&lt;/a&gt; - Link to pdf with free fantasy counter collection&lt;br /&gt;&lt;a href="http://www.ss42.com/toys.html"&gt;Free Paper Toys&lt;/a&gt; - A huge link collection to paper miniatures and 3D paper models.&lt;br /&gt;&lt;a href="http://greywolf.critter.net/fonts.htm"&gt;Greywolf's&lt;/a&gt; Fonts, paper models and map tiles.&lt;br /&gt;&lt;a href="http://sites.google.com/site/chugosh/Home/mike-s-minis"&gt;Mike's Minis&lt;/a&gt; - Stick figure paper minis&lt;br /&gt;&lt;a href="http://www.mmiparchive.papermakeit.com/Main.html"&gt;Models &amp; Miniatures in Paper&lt;/a&gt; - Huge collection of quality models for many genres. Very cool!&lt;br /&gt;&lt;a href="http://www.greatwhitegames.com/Games/Savage%20Worlds/Downloads/Showdown/MOFigures.pdf"&gt;Modern Ops Figure Flats&lt;/a&gt; - For the Modern Ops showdown game&lt;br /&gt;&lt;a href="http://www.onemonk.com/Home/Home.html"&gt;One Monk Miniatures&lt;/a&gt; - Fantasy, Sci-fi, and more. Plenty of free pdf's.&lt;br /&gt;&lt;a href="http://www.juniorgeneral.org/paper.html"&gt;Paper Soldiers for Junior Generals&lt;/a&gt; - A //massive// archive of historical cutout figs free to use.&lt;br /&gt;&lt;a href="http://web.archive.org/web/20030602023655/users.skynet.be/gwindel/index.html"&gt;Patrick's Cardboard Warriors&lt;/a&gt; - Cute, cartoonish, and perfect for pulp.&lt;br /&gt;&lt;a href="http://www.rpg.net/columns/list-column.phtml?colname=ppp"&gt;Planet of the Paper People&lt;/a&gt; - From RPG.net, new and free flats added every month.&lt;br /&gt;Triple Ace Game's &lt;a href="http://www.tripleacegames.com/Downloads/DaringTales/DTA_FREE_FIGURE_FLATS.pdf"&gt;Daring Tales Pulp Figure Flats Preview&lt;/a&gt; - One page with Nazis etc.&lt;br /&gt;&lt;a href="http://www.paforge.com/submissions/DavidReeves/MAMiniatures.zip"&gt; 32mm Androids &amp; Robots"&lt;/a&gt; - Made with HeroMachine 2.5 (print &amp; build instructions included).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.papiermodelle.de/"&gt;Paper buildings and vehicles&lt;/a&gt; (German site)&lt;br /&gt;&lt;br /&gt;I hope, you get some use out of these free paper minis!&lt;br /&gt;&lt;br /&gt;New:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.angelfire.com/rpg2/cateran/layout.html"&gt;Cars and Spaceships&lt;/a&gt; on Pup's Playground.&lt;br /&gt;&lt;a href="obsidianserpent.com/HttLWFigSheet.jpg"&gt;Aztecs, Indios and Slaves&lt;/a&gt; on Obsidian Serpent&lt;br /&gt;&lt;a href="http://sanitystudios.com/bellicose/paperMinis"&gt;Free fairies&lt;/a&gt; by Sanity Studios. Link at bottom of the page. They also have a lot more stuff for sale.&lt;br /&gt;&lt;a href="http://www.seven-wonders.co.uk/paperfriendsindex.html"&gt;Paper Friends&lt;/a&gt; (especially super heroes and &lt;a href="http://www.seven-wonders.co.uk/pfdw.html"&gt;Doctor Who Paper Miniatures&lt;/a&gt;, some including Torchwood as &lt;a href="http://www.seven-wonders.co.uk/pfdwnew.html"&gt;photo miniatures&lt;/a&gt;) by Seven Wonders. &lt;br /&gt;&lt;br /&gt;If you know any other good resource, please write a comment! I will add it to the list and you help all your fellow mini and RPG fans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7535937973311140677?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7535937973311140677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7535937973311140677' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7535937973311140677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7535937973311140677'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/free-paper-miniatures-flat-figures.html' title='Free Paper Miniatures Flat Figures and Minis'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6110204907593680080</id><published>2009-04-17T22:26:00.003+01:00</published><updated>2009-04-17T22:34:26.480+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Synnibarr'/><title type='text'>Synnibarr Characters - One Shot Approved</title><content type='html'>You can read about my &lt;a href="http://tartex.blogspot.com/2008/10/synnibarr-actual-play.html"&gt;Synnibarr one shot&lt;/a&gt; if you follow the link.&lt;br /&gt;Here you can find the links to the 3 player character sheets as pdf files.&lt;br /&gt;Not all of them are created completely by the book, but then&lt;br /&gt;a &lt;a href="http://moloids.net/blogspot/synnibarr/Synnibarr%20Character%20Sheet%20Hiroko.pdf"&gt;samurai with laser sword&lt;/a&gt;,&lt;br /&gt;a &lt;a href="http://moloids.net/blogspot/synnibarr/Synnibarr%20Character%20Sheet%20Sprinkle.pdf"&gt;bomb dropping fairy&lt;/a&gt; - sorry: flygirl... - and &lt;br /&gt;an &lt;a href="http://moloids.net/blogspot/synnibarr/Synnibarr%20Character%20Sheet%20Werecyborg.pdf"&gt;undercover cyborg posing as a wereman&lt;/a&gt;&lt;br /&gt;are unconventional even for Synnibarr. The would make a great comic book hero team though!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6110204907593680080?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6110204907593680080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6110204907593680080' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6110204907593680080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6110204907593680080'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/synnibarr-characters.html' title='Synnibarr Characters - One Shot Approved'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3131826228655862357</id><published>2009-04-17T21:46:00.006+01:00</published><updated>2010-08-17T12:51:02.468+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Synnibarr'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Lost treasures of Synnibarr</title><content type='html'>These Synnibarr resources are not online any longer, but you can find them archived in Wayback Machine:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://web.archive.org/web/20041021113454/http://underdark.iti.fi/~np/rpg/Synnibarr/"&gt;Niilo Paasivirta's hilarious Synnibarr page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://web.archive.org/web/20080205041749/http://atrocities.primaryerror.net/synnibarrguide.html"&gt;The Sexy Naked Gamer Chick's Guide To Creating A Character In World of Synnibar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You also should not miss the the &lt;a href="http://forum.rpg.net/showthread.php?t=412901"&gt;(Let's Read) The World of Synnibarr&lt;/a&gt; thread on rpg.net. It proves that people finally start to appreciate Raven c.s. McCracken as the genius he is.&lt;br /&gt;&lt;br /&gt;Raven McCracken himself nowadays posts on the &lt;a href="http://www.facebook.com/#!/pages/The-World-of-Synnibarr/43785133088"&gt;Synnibarr facebook page&lt;/a&gt; I initiated. I am the second moderator next to the man himself there and call myself NonRaven.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3131826228655862357?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3131826228655862357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3131826228655862357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3131826228655862357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3131826228655862357'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/lost-treasures-of-synnibarr.html' title='Lost treasures of Synnibarr'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4625458466001060881</id><published>2009-04-15T19:55:00.003+01:00</published><updated>2009-04-17T23:16:26.298+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Luftenwelter'/><title type='text'>What Brulus wants to do in the dungeon</title><content type='html'>Give the rats some love potioned food.&lt;br /&gt;Rest to mix some potions.&lt;br /&gt;&lt;br /&gt;Actually with the 3 hours duration Brulus should be able to keep one creature permanently under control. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4625458466001060881?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4625458466001060881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4625458466001060881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4625458466001060881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4625458466001060881'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/what-brulus-wants-to-do-in-dungeon.html' title='What Brulus wants to do in the dungeon'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3497088755977582237</id><published>2009-04-05T09:28:00.003+01:00</published><updated>2009-04-13T14:43:44.392+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DSA - Das Schwarze Auge / The Dark Eye'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Aventuria Hex Map (The Dark Eye)</title><content type='html'>I was finally able to find the "&lt;a href="http://www.deresportal.de/images/Gallerie/landkarte_aventurien_hex.jpg"&gt;Aventurien-Hex-Karte&lt;/a&gt;" from the old first edition Abenteuer-Ausbauspiel online. :) Now it should be easy to organize a Schwarzes Auge Aventurien sandbox game. One hex is 75km. That is too much to walk in a day, but should be 2 walking days in okay terrain. Actually it makes sense, because this way cities are somewhat detached from the rest of the hex. And on horseback you should be able to make one hex a day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3497088755977582237?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3497088755977582237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3497088755977582237' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3497088755977582237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3497088755977582237'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/aventuria-hex-map-dark-eye.html' title='Aventuria Hex Map (The Dark Eye)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8593278131524279265</id><published>2009-04-04T08:57:00.003+01:00</published><updated>2009-04-04T09:36:49.267+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><title type='text'>Hadalis - Eladrin Druid (DnD4)</title><content type='html'>This is going to be my character in a D&amp;D4 online campaign with my Viennese GM &lt;a href="http://www.flanf.net"&gt;Flanf&lt;/a&gt;.&lt;br /&gt;We will use these &lt;a href="http://www.rptools.net/"&gt;RPtools&lt;/a&gt; for an online map etc.&lt;br /&gt;Last night I spent 1 hour creating a character with him online. I always wanted to play an Eladrin in D&amp;D4 - something outworldish, fairy tale like and distant from normal beings. Turning into an animal seems to fit that theme quite well. So I went for a druid. I guess it does not matter so much that the character is not too optimized.&lt;br /&gt;&lt;br /&gt;Hadalis is an overly slim, tall Eladrin. It's hard to figure out if Hadalis is male or female. One second this Eladarin looks male to you, but with a shift in light, Hadalis looks female.&lt;br /&gt;Her wild shape is that of a big white snake.&lt;br /&gt;Even in humanoid form her skin is completely white - like marble. Her eyes have a snakish yellow tone. The long hair is also white.&lt;br /&gt;She was born in a tower on the dark sea cliffs of the Feywild, child to Eladrin of lower nobility. She is promised to marry her twin brother, but he seems to have disappeared recently. Is he only playing a game with her, doesn't he want her, or is there more to the story? Anyways: there is this tree they stuck a dagger in and in case anything will happen to him, the dagger will rust.&lt;br /&gt;Her druid powers come natural to her, because she used to run through the deep forests, where Feywild and mortal world shift into each other. One moment you are in the one, the next one in the other without noticing - except that you feel someone is watching you. &lt;br /&gt;&lt;br /&gt;If all of this is not cheesy enough, how about giving her the last name Fogtear? ;)&lt;br /&gt;&lt;br /&gt;Maybe I still change Hadalis to male - not that it makes much difference. And maybe the twincest part e goes away too as it's quite cliché that I play girls like this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8593278131524279265?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8593278131524279265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8593278131524279265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8593278131524279265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8593278131524279265'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/04/hadalis-eladrin-druid-dnd4.html' title='Hadalis - Eladrin Druid (DnD4)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4106245025158646410</id><published>2009-03-24T08:09:00.003Z</published><updated>2009-03-24T08:14:39.817Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Luftenwelter'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy'/><title type='text'>Brulus - Road To Legendary</title><content type='html'>Brulus is a deformed and hunchbacked human. He is always tinkering with all kind of magic potions and disgusting ingredients. He was shunned all his live in the big city and treated as an outcast. Now that he finally found a "family" he will try his best to keep them together.&lt;br /&gt;&lt;br /&gt;Biography:&lt;br /&gt;The first thing Brulus remembers was begging with older kids in the big city - a common fate for orphans or those left behind. He must have been around 4 at that time.&lt;br /&gt;He was a lousy beggar, but even worse in his rare attempts of thievery and therefore on the lowest level of the streets' hierarchy. At least he survived..&lt;br /&gt;His fate changed somewhat, when he met the dirty old pharmacist Adalbert. Adalbert had lost his license for making regular mistakes. No wonder: he had tried once to often to cure his bad temper himself by going through his medicine collection. Brulus took care of him, being basicly a misfigured butler in the beginning, but also showing lots of promise as an assistant in the crazy old man's experiments.&lt;br /&gt;After his career as pharmacist was stopped by the clergy, Adalbert turned to more "interesting" experiments, plotting revenge. Brulus gave him the support he needed. But when Brulus understood what Adalbert was up to, and was not able to convince him to stop, the hunchback turned his sole friend in.&lt;br /&gt;Maybe there was hope that he would be seen as a hero, that let Brulus make this decision, maybe he really cares about the well being of the people. At the moment probably not even Brulus himself knows for sure, but with enough evidence Adalbert was convicted to death. The last time he saw Brulus, he called him a damn traitor.&lt;br /&gt;Brulus was treated with disgust by the commissioner taking care of the case, but given an opportunity to run off, with the hint that he better would not be seen in Fairport any longer.&lt;br /&gt;So Brulus ran off, strolling around in the harbour region, hoping to find a passage anywhere, but ended up saving a puppy...&lt;br /&gt;&lt;br /&gt;Attributes&lt;br /&gt;Agility d6&lt;br /&gt;Smarts d6&lt;br /&gt;Spirit d6&lt;br /&gt;Strength d6&lt;br /&gt;Vigor d10&lt;br /&gt;&lt;br /&gt;Secondary&lt;br /&gt;&lt;br /&gt;Charisma (-4); (-6 cursed by Mask of Ugliness); -7 +constantly twitching eye after being scared near death by the Ghost in the Dagger&lt;br /&gt;Pace 6"+d6&lt;br /&gt;Parry 4(+1 Staff) = 5&lt;br /&gt;Toughness 7(+1 Armour) = 8&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;Boating (ag) d4&lt;br /&gt;Climbing (st) d4&lt;br /&gt;Fighting (ag) d4&lt;br /&gt;Guts (sp) d4&lt;br /&gt;Lockpicking (ag) d4&lt;br /&gt;Notice (sm) d4&lt;br /&gt;Persuasion (sp) d4&lt;br /&gt;Stealth (ag) d4&lt;br /&gt;Streetwise (sm) d6&lt;br /&gt;Taunt (sm) d4&lt;br /&gt;Throwing (ag) d4&lt;br /&gt;Weird Science (Alchemy) (sm) d8&lt;br /&gt;Knowledge (Alchemy) (sm) d6&lt;br /&gt;&lt;br /&gt;[Language: Eldritch]&lt;br /&gt;&lt;br /&gt;Edges&lt;br /&gt;&lt;br /&gt;Arcane Background: Weird Science (Alchemy)&lt;br /&gt;Nerves of Steel&lt;br /&gt;Improved Nerves of Steel&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hindrances&lt;br /&gt;&lt;br /&gt;Ugly (min)&lt;br /&gt;Loyal (min)&lt;br /&gt;Poverty (min)&lt;br /&gt;Outside (min)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Powers&lt;br /&gt;&lt;br /&gt;Heal (Trapping: Hertie - slimey toad that licks off wounds)&lt;br /&gt;Burst (Trapping: Spitter - firebagpipe)&lt;br /&gt;Fear (Trapping: Panoptimonium - hood with lenses and gaslight in front of face and gas nozzles; slower: 1 round preparation, but than instant action any time)&lt;br /&gt;Boost/Lower Traits (Trapping: "Some uppers and downers" (boosting pills); (Fear) Gas (lowering))&lt;br /&gt;Blast (Trapping: Fireboxes aka Adalbert Cocktails (after his former master) aka Free Fire Cocktails (after his bar behavior) aka Feuerzangenbowle (does not work in English)- cubic molotow cocktails)&lt;br /&gt;Puppet (Trapping: "love" potions; have to be mixed in victim's food or drink, but work for 3 hours, but switch to normal 3 rounds mode when the character has to make a Spirit roll as result of the power (for example when told to attack friends or commit suicide)&lt;br /&gt;&lt;br /&gt;Weapon: Staff (Str+d4)&lt;br /&gt;Armor: Leather (+1)&lt;br /&gt;&lt;br /&gt;Leveling history:&lt;br /&gt;5XP New Power: Burst&lt;br /&gt;10XP Agility d6&lt;br /&gt;15XP New Power: Fear&lt;br /&gt;SEASONED&lt;br /&gt;20XP New Power: Boost/Lower Traits&lt;br /&gt;25XP Strength d6&lt;br /&gt;30XP New Power: Blast&lt;br /&gt;35XP Weird Science (Alchemy) d8&lt;br /&gt;VETERAN (not yet)&lt;br /&gt;40XP New Power: Puppet&lt;br /&gt;45XP Power Points&lt;br /&gt;50XP Weird Science (Alchemy) d10&lt;br /&gt;55XP Strenght d8&lt;br /&gt;HEROIC&lt;br /&gt;60XP Weird Science (Alchemy) d12&lt;br /&gt;65XP Power Points&lt;br /&gt;70XP Fighting d6; Throwing d6&lt;br /&gt;75XP Strenght d10&lt;br /&gt;LEGENDARY&lt;br /&gt;80XP Sidekick (Hertie)&lt;br /&gt;90XP New Power: Create Gold (d6$, exploding die; double on raise)&lt;br /&gt;100XP Professional: Weird Science (Alchemy)&lt;br /&gt;110XP Expert: Weird Science (Alchemy)&lt;br /&gt;120XP Master: Weird Science (Alchemy)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4106245025158646410?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4106245025158646410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4106245025158646410' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4106245025158646410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4106245025158646410'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/03/brulus-road-to-legendary.html' title='Brulus - Road To Legendary'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7615999047272333359</id><published>2009-02-22T09:01:00.009Z</published><updated>2009-02-22T09:29:42.769Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>D&amp;D and RPG Fantasy Art Index Part 1</title><content type='html'>I will start here a series of posts, that sort all the amazing images and pictures that you can find on the website of Wizards of the Coast. WotC has a huge library of art from Dungeons &amp; Dragons books, be it 3.0, 3.5 or 4th Edition. The problem is that the images are only sorted by D&amp;D publication, not by topic.&lt;br /&gt;&lt;br /&gt;With my list, it should be easier to find what you need. I hope they the 3rd edition art up much longer as it can be useful for any fantasy campaign. Even if you play Savage Worlds, Earthdawn, GURPS, Castles&amp;Crusades (C&amp;C), Pathfinder, Rolemaster or HARP the art is perfect.&lt;br /&gt;&lt;br /&gt;Inn Scene, Elves, Gnomes, Greyscale: &lt;a href="http://www.wizards.com/dnd/images/compscoundrel_gallery/102030.jpg"&gt;The Complete Scoundrel Image 1&lt;/a&gt;&lt;br /&gt;Dwarfes, Group, Wizard, Fighter, Mohawk, Greyscale: &lt;a href="http://www.wizards.com/dnd/images/compscoundrel_gallery/102031.jpg"&gt;The Complete Scoundrel Image 2&lt;/a&gt;&lt;br /&gt;Collage, Female, Rogue, Scream, Armor, Bard, Scream, Greyscale: &lt;a href="http://www.wizards.com/dnd/images/compscoundrel_gallery/102032.jpg"&gt;The Complete Scoundrel Image 3&lt;/a&gt;&lt;br /&gt;City, Group, Half-Orc, Monk, Bard, Color: &lt;a href="http://www.wizards.com/dnd/images/compscoundrel_gallery/102037.jpg"&gt;The Complete Scoundrel Image 7&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the long run it would make more sense to create a website, where you can sort by tag etc. Also a wikilike option to have other people help tagging would be great. The Ultimate RPG Art Index so to speak.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7615999047272333359?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7615999047272333359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7615999047272333359' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7615999047272333359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7615999047272333359'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/d-and-rpg-fantasy-art-index-part-1.html' title='D&amp;D and RPG Fantasy Art Index Part 1'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7508258043984407349</id><published>2009-02-20T11:34:00.004Z</published><updated>2009-02-22T09:37:00.570Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><title type='text'>Savage Worlds Skill Reduction: Tracking</title><content type='html'>Tracking should cease being a skill on it's own and instead be part of Survival for wilderness, Streetwise in cities and Investigation for research.&lt;br /&gt;This seems at least to be a convincing setting rule.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7508258043984407349?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7508258043984407349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7508258043984407349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7508258043984407349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7508258043984407349'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/savage-worlds-skill-reduction-tracking.html' title='Savage Worlds Skill Reduction: Tracking'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8649305460267194937</id><published>2009-02-18T06:34:00.000Z</published><updated>2009-04-19T18:12:20.258+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Necessary Evil'/><title type='text'>Red Tube - Biological Experiment (Necessary Evil)</title><content type='html'>Red Tube was not created in an act of love. Instead she was conceived inside a lab.&lt;br /&gt;Her human body was grown around a number of alien technology tubes that were found at a UFO crash site in the Antarctica.&lt;br /&gt;The red tubes are about 1,5 meters long. They are hollow and seem to filter certain subatomic particles.&lt;br /&gt;&lt;br /&gt;It seems those tubes float in solar winds nobody else can feel and Red Tube's body is lifted by those solar winds.&lt;br /&gt;&lt;br /&gt;When she was only 4 years old, the Antarctic lab was raided by the villain organization NERDS THAT HURT - short NTH. One of those villains  - named Postal - adopted Red Tube. She spent the rest of her childhood in a secret mountain lair, surrounded by the most nerdy super villain team imaginable. Actually it was a pretty nice environment, but because of the tubes she was never able to leave the hide out, as this would have given too much attention. The only contact she had with other kids was over the intetnet.&lt;br /&gt;When she turned 18, she was finally allowed to join the NTH action team. Soon after she proved she is actually able to hide the tubes under normal clothes. But as long as she does that, her powers are not working.&lt;br /&gt;&lt;br /&gt;Powers: Force Control, incl. Heavy Weapon, Flight, Deflection&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8649305460267194937?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8649305460267194937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8649305460267194937' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8649305460267194937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8649305460267194937'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/red-tube-biological-experiment.html' title='Red Tube - Biological Experiment (Necessary Evil)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7959549091597273345</id><published>2009-02-07T23:26:00.004Z</published><updated>2009-02-17T09:28:44.828Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Edges'/><title type='text'>Hunter Instincts (Savage Worlds Edge)</title><content type='html'>The characters Tracking and Survival skills are not connected to Smarts, but to Spirit and can therefore only cost one point per die type to raise until they exceed the character's Spirit stat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7959549091597273345?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7959549091597273345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7959549091597273345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7959549091597273345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7959549091597273345'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/instincts-savage-worlds-edge.html' title='Hunter Instincts (Savage Worlds Edge)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8203060703850628563</id><published>2009-02-07T20:14:00.004Z</published><updated>2009-10-04T12:56:27.727+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><title type='text'>Savage Worlds Spirit Tricks</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Redesigning the Savage Worlds Skill System?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After Solomon Kane introduced Strength Tricks, it would make sense to add Spirit Tricks as well. That way you could get rid of Intimidation, a skill that seems not really to be something learned anyways (with the same argument Guts is often removed).&lt;br /&gt;Consequently you could also get rid of Taunt.&lt;br /&gt;&lt;br /&gt;Both skills for the test of will mechanic would become trappings for Tricks instead. This actually makes a lot of sense. If you look at the Pirates RPG you will see that many of the examples for Smart tricks (except for the "Look over there!" cliché) don't really fit Smarts anyways.&lt;br /&gt;This means you can choose, if you want to get -2 for the next action of the opponent or +2 for the next action against him. Following the &lt;a href="http://lordofweasels.net/savageworlds/WftP7.pdf"&gt;advice for tricks in Whispers from the Pit&lt;/a&gt;, I would also allow other characters to use the +2 bonus, if the Trick using player wants. This way non combat characters are even more useful in combat.&lt;br /&gt;I would also make it official that a as a third option you can move the tricked opponent 1' with a success.&lt;br /&gt;You have to choose before doing the trick if you want the +2, -2 or 1'. A raise always adds a shaken condition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8203060703850628563?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8203060703850628563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8203060703850628563' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8203060703850628563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8203060703850628563'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/savage-worlds-spirit-tricks.html' title='Savage Worlds Spirit Tricks'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5567562240884252787</id><published>2009-02-07T16:30:00.005Z</published><updated>2009-02-18T06:33:59.329Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Fantasy'/><title type='text'>Carl Osdracen - Swordmage (Fantasy)</title><content type='html'>Race: Human (additional Edge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6&lt;br /&gt;Skills: Climbing d4, Fighting d8, Intimidate d4, Lockpicking d4, Notice d4, Persuasion d4, Riding d4, Spellcasting d6, Stealth d4, Streetwise d4, Survival d4, Swimming d4&lt;br /&gt;Pace: 6; Parry: 6; Toughness: 7 (5 w/o armor)&lt;br /&gt;Hindrances: Arrogant; Loyal (minor), Enemy (minor)&lt;br /&gt;Edges: Arcane Knowledge (Magic)&lt;br /&gt;Gear: short sword (Str+d6), chain hauberk (+2)&lt;br /&gt;Powers: Bolt, Burst, Smite&lt;br /&gt;&lt;br /&gt;Description: Carl is a promising hero as well versed with the sword as with the mind - despite suffering from amnesia and not remembering his childhood. His amazing talents have left the former best student of his academy behind in jealousy - as an enemy. One of his few weaknesses is the fact that he is a man of action, not reading things up at libraries. But Carl also knows he is the best and feels the need to prove it.&lt;br /&gt;&lt;br /&gt;Designer Notes: This character was originally created to for 1 on 1 play. His name is inspired by an old gaming pal of mine, his powers and backstory by this guy's characters.&lt;br /&gt;I assume a fantasy setting without Guts skill as the &lt;a href="http://www.peginc.com/Downloads/SW_Fantasy/Wizards&amp;Warriors.pdf"&gt;Wizards &amp; Warriors pdf&lt;/a&gt; from Pinnacle does.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5567562240884252787?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5567562240884252787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5567562240884252787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5567562240884252787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5567562240884252787'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/carl-osdracen-swordmage-fantasy.html' title='Carl Osdracen - Swordmage (Fantasy)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3285477271077816455</id><published>2009-02-03T13:31:00.000Z</published><updated>2009-02-03T13:32:03.138Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>My second time Role Playing</title><content type='html'>When: 1988&lt;br /&gt;My Age: 10&lt;br /&gt;The game: The Dark Eye, first edition&lt;br /&gt;I played: The GM. I owned this new fantasy game, I wanted for years, and a cheat book for video games with all the 8bit dungeon maps you can imagine in it. I had also created new character races before ever playing the game. There were those insect people from DinoRiders you could play and ghosts from Zelda (could walk through walls). I ran the players through the first dungeon from the first Zelda, as mapped out in the cheat book.&lt;br /&gt;Highlights: One of the 2 player characters found a boomerang. That's all I remember. But he liked the game, told his older brother and so we started playing regularly. (I also remember we were playing on the floor of my room.) They were all killed by demons in the following adventure, an official one called "Ship of the Lost Souls"  ("Schiff der Verlorenen Seelen"). &lt;br /&gt;I also remember my little brother played a dwarf with a red cap, but without beard. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3285477271077816455?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3285477271077816455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3285477271077816455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3285477271077816455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3285477271077816455'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/02/my-second-time-role-playing.html' title='My second time Role Playing'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4873409658509578074</id><published>2009-01-29T23:45:00.013Z</published><updated>2009-02-04T00:08:14.380Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Creature Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='One Shot'/><category scheme='http://www.blogger.com/atom/ns#' term='Locations'/><category scheme='http://www.blogger.com/atom/ns#' term='Items'/><title type='text'>Another Savage Worlds Fantasy Introduction Adventure</title><content type='html'>So my father-in-law wants to play an RPG with me. I don't think he nows about the narrative part of it and imagines it more as a tactical board game, but I can give him a nice dungeon crawl for sure.&lt;br /&gt;At first I was wandering if I should give him a system that is more statistically solid and uses less extra features than Savage Worlds (for a beginner strangely formed dice plus Wild Die plus Initiative Cards plus Bennies are for sure a lot), but in the end, it is the system I know best and the rule book is a nice compromise between lots of feature (how do I build characters?) and a simple basic system (roll 4).&lt;br /&gt;&lt;br /&gt;Anyways: I built a dungeon with my Wizards of the Coast Dungeon Tiles and while doing that I came up with a simple story. I also want to have something going on, before entering the dungeon. I call it:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Dungeon Temple the Death God&lt;/span&gt; (Horok)&lt;br /&gt;&lt;br /&gt;(Combat) Encounter 1:&lt;br /&gt;The lonely player character is ambushed by 2 orcs while traveling from one village to another. You could let the PC roll notice to see if he really notices them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Orcs, Minor&lt;br /&gt;Minor orcs are about the size of humans, but walk squatted. [Basically LotR movie orcs.]&lt;br /&gt;&lt;br /&gt;Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6&lt;br /&gt;Skills: Fighting d6, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d6&lt;br /&gt;Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)&lt;br /&gt;Gear:&lt;br /&gt;Leather armor (+1), short sword (Str+d6)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Non Combat) Encounter 2:&lt;br /&gt;The PC notices that the orcs had a hostage. When talking to this woman (Jonovia), we find out, that the population of the village has been taken as prisoners to an underground temple by Horok, the evil priest of the Death God. Jonovia gives the hero Warrior Seeds (3) and a healing potion, in case he is willing to free the villagers.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Warrior Seed&lt;br /&gt;Put the seed in the earth. After 1 round a full grown warrior in plate armor digs his way out of the earth. After a few minutes, or if wounded warrior and armor crumble to dust. Dispel magic has the same effect. Seed Warriors don't speak, if not asked straight questions. They are soldiers from a long collapsed empire and lost their memory over the millenia.&lt;br /&gt;&lt;br /&gt;Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d6&lt;br /&gt;Skills: Fighting d8, Guts d8, Notice d4&lt;br /&gt;Pace: 5; Parry: 6; Toughness: 8 (5 w/o armour)&lt;br /&gt;Gear:&lt;br /&gt;Plate Armor (+3), long sword (Str+d8)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Encounter 3:&lt;br /&gt;The hero enters the nearby dungeon and could be able to sneak by the 2 sleeping orc guards. The problem: the door only opens when the gong is used, or you need the key one of the guards carries on his body. Optionally the treasures of 2 more guardians sleeping in their beds can be ramsacked. (Those to guards hurry nearby anyways if they hear any noise of battle.) Treasure: 1 healing potion (if necessary) or a magic weapon or armor.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Orcs, Minor&lt;br /&gt;Minor orcs are about the size of humans, but walk squatted. [Basically LotR movie orcs.]&lt;br /&gt;&lt;br /&gt;Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d6&lt;br /&gt;Skills: Fighting d6, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d6&lt;br /&gt;Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)&lt;br /&gt;Gear:&lt;br /&gt;Leather armor (+1), short sword (Str+d6)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Non Combat) Encounter 4:&lt;br /&gt;Fire trap. The hero has to sneak by with Agility rolls or find a way to activate the lever on the other end of the trap. (Puzzle) The flames also stop for 2 minutes if the gong is used, but this warns all creatures in the temple.&lt;br /&gt;&lt;br /&gt;(Combat) Encounter 5:&lt;br /&gt;The big temple hall where the villagers a held prisoners and there is a blood altar.&lt;br /&gt;2 orc assassins and the Wild Card dark priest Horok await the hero. Should it be to easy, the priest summons 2 giant spiders. 2 cauldrons with magic liquids create extra possibilities. (Priest tries to push hero in?) Extra feature: bottomless pit.&lt;br /&gt;At the end there are 2 treasure chests and the freed village people.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Orc Assassins&lt;br /&gt;Bigger orcs, but without armor. Instead they wear black ninja outfits. :)&lt;br /&gt;&lt;br /&gt;Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6&lt;br /&gt;Skills: Fighting d8, Guts d8, Notice d4, Shooting d6, Stealth d4, Throwing d8&lt;br /&gt;Pace: 6; Parry: 6; Toughness: 6&lt;br /&gt;Gear:&lt;br /&gt;Short sword (Str+d6), 1 throwing axe (Str+d6;3/6/12)&lt;br /&gt;Special:Size +1&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Death Priest Horok (WildCard)&lt;br /&gt;Your classical dark priest. Likes to talk that way too.&lt;br /&gt;&lt;br /&gt;Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6&lt;br /&gt;Skills: Faith d8, Fighting d6, Guts d8, Notice d6, Stealth d6,&lt;br /&gt;Pace: 6; Parry: 5; Toughness: 6 (5 w/o armour)&lt;br /&gt;Gear:&lt;br /&gt;Leather Armor (+1), Ceremonial Dagger (Str+d4)&lt;br /&gt;Powers: Burst, Dispel, Beast Friend&lt;br /&gt;Power Points: 15&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope this contains a lot of the clichés that drew me into RPGs when I was starting out 20 years ago. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4873409658509578074?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4873409658509578074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4873409658509578074' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4873409658509578074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4873409658509578074'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/01/another-savage-worlds-fantasy.html' title='Another Savage Worlds Fantasy Introduction Adventure'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8684638839417264725</id><published>2009-01-29T17:25:00.059Z</published><updated>2010-01-17T17:13:43.167Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Calendar'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>My RPG Calendar 2009</title><content type='html'>January&lt;br /&gt;13th Luftenwelter 13: Dinner &amp;amp; Breakfast - 2,5 hours&lt;br /&gt;15th Nyrondria 8: The Blazing City - 2,5 hours&lt;br /&gt;22nd Luftenwelter 14: The Rocs of Area X - 3 hours&lt;br /&gt;27th Bloodbath 5: The Awakening - 2,5 hours&lt;br /&gt;29th Luftenwelter 15: The Amplifier Artifact - 2,5 hours&lt;br /&gt;&lt;br /&gt;February&lt;br /&gt;3rd  Nyrondria 9: Sophilis' impertinence&lt;br /&gt;10th Nyrondria 10: The nightmare and the book&lt;br /&gt;26th Luftenwelter 16: Air battle for the Artifact&lt;br /&gt;&lt;br /&gt;March&lt;br /&gt;3rd  Nyrondria 11: Father Abbot's monastery&lt;br /&gt;5th  Luftenwelter 17: Captain Beligor and the city in the desert&lt;br /&gt;10th Nyrondria 12: Sopilis' faith&lt;br /&gt;12th Luftenwelter 18: Ghosts of the lost city&lt;br /&gt;19th One Shot: Castles&amp;amp;Crusades: Dwarven Glory II aka. Brokeback Dungeon (Ser;Dan,Jor)&lt;br /&gt;30th Nyrondria 13: Goblin massacre in the Blazing City&lt;br /&gt;&lt;br /&gt;April&lt;br /&gt;2nd Luftenwelter 19: The palace's fountains (of the Silver Princess)&lt;br /&gt;6th RPtools D&amp;amp;D4 0 test session: Kobolds and the White Dragon (Flan;Astr,Joer,Jor,Guen)&lt;br /&gt;7th Nyrondria 14: Where is the Green Gem?&lt;br /&gt;16th Luftenwelter 20: Rats: Theladios' treachery (Ser;Dan,Jor)&lt;br /&gt;20th RPtools D&amp;amp;D4 1: Kobold Hall (1) (Flan;Astr,Joer,Jor,Guen,Erwin)&lt;br /&gt;21st &lt;a href="http://tartex.blogspot.com/2009/04/pta-hell-pilot-primetime-adventures.html"&gt;Primetime Adventures: Hell Pilot&lt;/a&gt; (Jor;Tom,Ser,Jea,Dan)&lt;br /&gt;23rd Luftenwelter 21: Dragons, scorpions and Desini (Ser;Dan,Jor)&lt;br /&gt;27th RPtools D&amp;amp;D4 2: Death in Kobold Hall (2) (Flan;Astr,Joer,Jor,Erwin)&lt;br /&gt;30th Luftenwelter 22: Thulio's funeral, recruitment and the burning inn (Ser;Dan,Jor)&lt;br /&gt;&lt;br /&gt;May&lt;br /&gt;4th RPtools D&amp;amp;D4 3: The hobgoblin raid (Scales of War 1) (Flan;Astr,Joer,Jor,x2)&lt;br /&gt;13th RPtools D&amp;amp;D4 4: Ripped apart by a drake swarm (Scales of War 2) (Flan;Astr,Joer,Jor,x2)&lt;br /&gt;14th Luftenwelter 23: Flying pirates falling (Ser;Dan,Jor)&lt;br /&gt;19th Nyrondria 15: Return to Father Abbot's monastery (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;20th Scales of War 5 (renumbered): The Drake Pit&lt;br /&gt;21st Luftenwelter 24: Visit at the Bravebeards' (Ser;Dan,Jor)&lt;br /&gt;25th Scales of War 6: Lava Hands &amp;amp; Spider Creatures&lt;br /&gt;26th Nyrondria 16: The Unknown Road (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;28th Luftenwelter 25: Demons on Captain Croc's (Ser;Dan,Jor)&lt;br /&gt;30th Agon 1 (Double Shot): Sacrificing the Mare (Vla;Ser,Jea,Jor) - 3,5 hours&lt;br /&gt;&lt;br /&gt;June&lt;br /&gt;2nd Agon 2 (Double Shot): Capturing King Menester (Vla;Ser,Jea,Jor) - 2 hours&lt;br /&gt;[China]&lt;br /&gt;23rd Nyrondria 17: Fighting Giants in the Past (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;29th Scales of War 7: The Hobgoblin Leader and the Floor of the Undead&lt;br /&gt;&lt;br /&gt;July&lt;br /&gt;7th Scales of War 8: The Last Two Hostages [End of Campaign]&lt;br /&gt;21st Nyrondria 18: Ethic &amp;amp; the Scorpion Aberration (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;24th Luftenwelter 26: Captain Croc's Fear and the Zombie Bears (Ser;Dan,Jor)&lt;br /&gt;28th Nyrondria 19: To the Elven Island Mydor (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;31st Luftenwelter 27: Grounders vs. Undead (Ser;Dan,Jor)&lt;br /&gt;&lt;br /&gt;August&lt;br /&gt;4th Nyrondria 20: The Elven ritual potion for the green gem (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;&lt;br /&gt;September&lt;br /&gt;3rd Luftenwelter 28: Battle in the temple (Ser;Dan,Jor)&lt;br /&gt;15th Nyrondria 21: In the drow caverns (Tom;Dan,Jor,Man,Ser)&lt;br /&gt;18th Luftenwelter 29: Heart of Ice: Boots and Daggers (Ser;Dan,Jor)&lt;br /&gt;22nd Nyrondria 22: The wrong Sophilis&amp;nbsp;(Tom;Dan,Jor,Man,Ser)&lt;br /&gt;&lt;br /&gt;Oct&lt;br /&gt;1st Luftenwelter 30: The Ice Dragon (Ser;Dan,Jor)&lt;br /&gt;4th The Mountain Witch 1: Through the Woods (Vla;Jor,Mic,Ser,Jea)&lt;br /&gt;5th Luftenwelter 31: The White Wolves (Ser;Dan,Jor)&lt;br /&gt;15th Luftenwelter 32: Inn the City&amp;nbsp;(Ser;Dan,Jor)&lt;br /&gt;27th Nyrondria 23: Nailo's mother&amp;nbsp;(Tom;Dan,Jor,Man,Ser)&lt;br /&gt;&lt;br /&gt;Nov&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;Dec&lt;br /&gt;14th Luftenwelter 33: Theladios' Death in the Tower&amp;nbsp;(Ser;Dan,Jor)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/03/rpg-calender.html"&gt;My RPG Calendar 2008&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2010/01/my-rpg-calendar-2010.html"&gt;My RPG Calendar 2010&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8684638839417264725?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8684638839417264725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8684638839417264725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8684638839417264725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8684638839417264725'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/01/my-rpg-calendar-2009.html' title='My RPG Calendar 2009'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1203213646814881427</id><published>2009-01-05T10:07:00.004Z</published><updated>2009-01-05T10:20:36.156Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='DSA - Das Schwarze Auge / The Dark Eye'/><category scheme='http://www.blogger.com/atom/ns#' term='Free Rule Systems'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>The Dark Eye - Das Schwarze Auge 1 - Open Rules</title><content type='html'>The rules for the first edition of The Dark Eye (Realms of Arcadia) can be found online in an English language alternative write up (similar to OSRIC). The German title would be &lt;a href="http://www.apolitical.info/webgame/eye/"&gt;Das Schwarze Auge, 1. Auflage&lt;/a&gt;. It's called the All-Seeing Eye.&lt;br /&gt;&lt;br /&gt;The rules were originally published in 1984 and it was the first RPG I ever played around 1988. It's still a pretty handy rule light system. The only thing I am missing are some tactical and/or cinematic combat manoeuvres.&lt;br /&gt;&lt;br /&gt;Hopefully I will present some in this blog soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1203213646814881427?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1203213646814881427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1203213646814881427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1203213646814881427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1203213646814881427'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2009/01/dark-eye-das-schwarze-auge-1-open-rules.html' title='The Dark Eye - Das Schwarze Auge 1 - Open Rules'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-619123553360726983</id><published>2008-12-30T16:52:00.001Z</published><updated>2008-12-30T16:53:51.976Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>RPGs for kids between 7 and 11</title><content type='html'>When I was in primary school, I did not want to play some game about animals, cartoons and fairy tales. That's what I am into now.&lt;br /&gt;I wanted games that reminded me of all those movies I had no chance to watch like Star Wars, Conan, Dragon Slayer or Dune. I was into Masters of the Universe and Batman and Spider-Man. I was into toy guns and playing "all adults turned evil and the kids must kill them" with Playmobil and Lego.&lt;br /&gt;&lt;br /&gt;Actually the transit from playing with action figures to RPGs was very organic. We basically did the same things, just with character sheets, where we needed toys before.&lt;br /&gt;&lt;br /&gt;But most important: I think that any set of freestyle rules like Risus or indie games would have been much more difficult for me to grasp than classic old school RPGs. (Actually - being from Europe - I played The Dark Eye.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-619123553360726983?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/619123553360726983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=619123553360726983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/619123553360726983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/619123553360726983'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/rpgs-for-kids-between-7-and-11.html' title='RPGs for kids between 7 and 11'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7483964064598715928</id><published>2008-12-26T19:31:00.004Z</published><updated>2008-12-26T20:17:02.425Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Sheets'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>Savage Worlds Character Sheet without Dice Symbols</title><content type='html'>Here you find an external link to a &lt;a href="http://members.shaw.ca/red-24/html/character_sheets.html"&gt;Savage Worlds Character Sheet without Dice Symbols&lt;/a&gt;. Some people are annoyed by them and here they find a great alternative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7483964064598715928?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7483964064598715928/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7483964064598715928' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7483964064598715928'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7483964064598715928'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/savage-worlds-character-sheet-without.html' title='Savage Worlds Character Sheet without Dice Symbols'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2188103141152866880</id><published>2008-12-19T19:43:00.007Z</published><updated>2008-12-22T23:14:34.500Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Setting Chunks'/><title type='text'>Deadwood as D&amp;D campaign</title><content type='html'>I am watching Deadwood, the HBO western TV show at the moment. In my opinion the set up would work amazingly well for an old school D&amp;D campaign.&lt;br /&gt;Actually it would not be too different from a Keep in the Borderlands with a lot of corruption. To make it more interesting, when the players arrive it should be still a really small place, but with every time they return from an exploration, more people and shops should exist. So they could feel very fast as the old guys...&lt;br /&gt;&lt;br /&gt;And obviously there would be a reward for every orc head the bring back to the inn keeper...&lt;br /&gt;&lt;br /&gt;Main enemies would be humans, elves and orcs and I would try to make orcs and elves as interchangeable as possible (both are Indians err, sorry, natives...). Humans are the bastards living in the village. I would not call it a shades of grey setting. Actually nearly everyone except the PCs is a bastard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2188103141152866880?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2188103141152866880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2188103141152866880' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2188103141152866880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2188103141152866880'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/deaddeadwood-as-d-campaign.html' title='Deadwood as D&amp;D campaign'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5947362986393438122</id><published>2008-12-17T20:25:00.007Z</published><updated>2009-05-13T21:01:21.723+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Slipstream'/><title type='text'>800-85 - Feminine Robot Man</title><content type='html'>Race: Robot Man (Construct; Machine; Outsider; Psionic Immunity; Recharge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d4, Smarts d8, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;Skills: Climbing d4, Fighting d4, Guts d4, Notice d4, Persuasion d4, Piloting d4, Repair d6, Shooting d4, Stealth d4,&lt;br /&gt;Charisma: -2; Pace: 5+d6; Parry: ?; Toughness: ?&lt;br /&gt;Hindrances: Code of Honor; Outsider (to Robot Man as well), Death Wish (minor - find statue from dreams)&lt;br /&gt;Edges: Arcane Background (Weird Science); Gadgeteer&lt;br /&gt;Gear: 500$&lt;br /&gt;Languages: English, Streamer, [+3 more]&lt;br /&gt;&lt;br /&gt;Description: 800-85 had an ordinary live as lowly worker on the Mechanos. But then he started dreaming. He is not sure if it is a malfunction, as he decided not to tell any other robot man about it, but this statue of a humanoid woman in a cave returns every night in his sleep. 800-85 left Mechanos to look for her in space.&lt;br /&gt;And because he admires her, he is wearing this ancient Greek drama mask over his face and got a new breast plate with - exactly - breasts. Because others told him it would be more authentic he also adjusted his voice to sound more female.&lt;br /&gt;&lt;br /&gt;Designer Notes: Silly. My favorite robot character Marvel's Yocasta plus the fact that there are no female robot men (robot women???) made me come up with this idea. I did not even know that 80085 in 1ee7 speak had already a meaning, but finding it out via Google did not stop me either...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5947362986393438122?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5947362986393438122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5947362986393438122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5947362986393438122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5947362986393438122'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/800-85-feminine-robot-man.html' title='800-85 - Feminine Robot Man'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-7367934954314106010</id><published>2008-12-15T22:48:00.001Z</published><updated>2008-12-16T09:58:54.501Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>What player am I?</title><content type='html'>&lt;table width="400" border="0" cellspacing="0" cellpadding="4"&gt;&lt;tr&gt;&lt;td&gt;      &lt;br /&gt;               &lt;br /&gt;         &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://quizfarm.com/quizzes/Fashion/ellydragon/laws-game-style"&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;            &lt;br&gt;&lt;br /&gt;            &lt;table width="100%" border="0" cellpadding="0" cellspacing="0" class="tblBorderAll"&gt;&lt;br /&gt;               &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span id="text_block"&gt;You Scored as &lt;b&gt;Storyteller&lt;/b&gt;&lt;/span&gt;&lt;p&gt;You're more inclined toward the role playing side of the equation and less interested in numbers or experience points.  You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session.  You want to play out a story that moves like it's orchestrated by a skilled novelist or film director.&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;br /&gt;                  &lt;span id="graph_block"&gt;&lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Storyteller&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="92%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;92%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Specialist&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="83%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;83%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Butt-Kicker&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="75%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;75%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Tactician&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="67%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;67%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Power Gamer&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="58%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;58%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Method Actor&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="58%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;58%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                                      &lt;table width="100%" border="0" cellspacing="0" cellpadding="0"&gt;&lt;br /&gt;                         &lt;tbody&gt;&lt;tr&gt;&lt;br /&gt;                            &lt;td width="150"&gt;&lt;font face="Arial" size="1"&gt;Casual Gamer&lt;/font&gt;&lt;/td&gt;&lt;br /&gt;                            &lt;td width="130"&gt; &lt;br /&gt;                            &lt;table border="1" cellpadding="0" cellspacing="0" width="25%" bgcolor="#dddddd"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;                            &lt;/td&gt;&lt;td width="40" align="center"&gt;25%&lt;/td&gt; &lt;br /&gt;                         &lt;/tr&gt;&lt;br /&gt;                     &lt;/tbody&gt;&lt;/table&gt;      &lt;br /&gt;                      &lt;br /&gt;               &lt;/span&gt;&lt;br /&gt;                  &lt;/td&gt;&lt;br /&gt;               &lt;/tr&gt;&lt;br /&gt;            &lt;/tbody&gt;&lt;/table&gt;            &lt;br /&gt;         &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyMjkzODEyNDkyMTgmcHQ9MTIyOTM4MTI3NjQzNyZwPTY5MDgxJmQ9Jmc9MSZ*PSZvPTYxZDVhOTkwNTZkMDQwYzNhYTFkODYxY2MxOTgzOTMz.gif" /&gt;&lt;br /&gt;&lt;br /&gt;Find here your &lt;a href="http://quizfarm.com/quizzes/Fashion/ellydragon/laws-game-style/"&gt;RPG play style according to Law&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-7367934954314106010?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/7367934954314106010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=7367934954314106010' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7367934954314106010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/7367934954314106010'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/what-player-am-i.html' title='What player am I?'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5785528281858985331</id><published>2008-12-15T10:35:00.007Z</published><updated>2008-12-15T11:42:50.067Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Slipstream'/><title type='text'>Awesome Welles - Melancholic Action Hero (Slipstream)</title><content type='html'>Race: Earthling (additional Edge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d8&lt;br /&gt;Skills: Climbing d4, Fighting d6, Guts d4, Notice d4, Intimidation d4; Persuasion d4, Piloting d4, Shooting d6, Stealth d4, Streetwise d4, Survival d4, Throwing d4, Tracking d4&lt;br /&gt;Charisma: +2; Pace: 6+d6; Parry: 6; Toughness: 7 ; Bennies: 2/session&lt;br /&gt;Hindrances: Heroic; Bad Luck; Vengeful, Quirk (speeches of angst)&lt;br /&gt;Edges: Iron Jaw; Attractive; Ambidextrous; Brawny&lt;br /&gt;Gear: 500$&lt;br /&gt;Languages: English, Streamer, [+2 more]&lt;br /&gt;&lt;br /&gt;Description: Awesome Welles is the stereotype of a muscle packed, blond hero, but in underneath the great looks and the winning smile, people that get to know him better will find a courageous man who sees himself and those he values chased by misery after misery. When he does not have to work towards the wellbeing of others, he constantly questions the meaning of live and what it is all good for.&lt;br /&gt;&lt;br /&gt;Designer Notes: Here obviously the name came first and I tried to find a character concept that fitted its sound.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5785528281858985331?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5785528281858985331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5785528281858985331' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5785528281858985331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5785528281858985331'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/awesome-welles-melancholic-action-hero.html' title='Awesome Welles - Melancholic Action Hero (Slipstream)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9193776661452692174</id><published>2008-12-14T15:45:00.010Z</published><updated>2008-12-15T11:39:13.224Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><category scheme='http://www.blogger.com/atom/ns#' term='Slipstream'/><title type='text'>Rex Plosion - Psi Kid (Slipstream)</title><content type='html'>Race: Earthling (additional Edge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d6, Smarts d6, Spirit d6, Strength d4, Vigor d4&lt;br /&gt;Skills: Climbing d4, Fighting d4, Guts d4, Notice d4, Persuasion d4, Psionics d4, Stealth d4, Streetwise d4, Taunt d4, Throwing d4,&lt;br /&gt;Charisma: +2; Pace: 6+d6; Parry: 4; Toughness: 4 ; Bennies: 4/session; Power Points: 15&lt;br /&gt;Hindrances: Heroic; Young; Loyal, Illiterate&lt;br /&gt;Edges: Arcane Background (Psionics); Attractive (cute kid); Beast Master; Power Points&lt;br /&gt;Power: Bolt; Confuse the Mind; Stun&lt;br /&gt;Gear: 500$&lt;br /&gt;Languages: English, Streamer, [+3 more]&lt;br /&gt;&lt;br /&gt;Description: Rex Plosion grew up on the tough streets of Nuxopolis as an orphan. His only friend was his alien baby bear companion Tao. When he was cornered by one of Queen Anathraxa's Primal patrols for pickpocketing a noble with a sudden burst of his Psi powers, he had to flee and found himself as blind passenger on a rocket ship.&lt;br /&gt;&lt;br /&gt;Tao: stats of a dog/wolf&lt;br /&gt;&lt;br /&gt;Designer Notes: With the "Second Series" campaign rule in Slipstream, it finally is a little bit less risky to play a low Vigor character in Savage Worlds. So this kid should be worth a try! If it passes out, there is still the beast companion Tao to be taken care off, so the player does not get bored.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9193776661452692174?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9193776661452692174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9193776661452692174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9193776661452692174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9193776661452692174'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/rex-plosion-psi-kid-slipstream.html' title='Rex Plosion - Psi Kid (Slipstream)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-518320590895931359</id><published>2008-12-14T10:06:00.004Z</published><updated>2009-02-25T12:59:42.061Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: New Rule Systems'/><category scheme='http://www.blogger.com/atom/ns#' term='Board Games'/><title type='text'>An auction-based character development system</title><content type='html'>We could give this the fancy name ABCD for Auction-Based Character Development.&lt;br /&gt;&lt;br /&gt;The idea behind is that skills and edges/aspect have no cost when you take them, but when you use them.&lt;br /&gt;So the more some aspect of a character is used, the more expensive it get's to raise it higher.&lt;br /&gt;To make the whole thing more interesting, interest in other characters to develop in the same area also boost the development price. Making use of the players willingness to pay for something takes in account a much more intelligent factor than counting only the ammount of uses.&lt;br /&gt;&lt;br /&gt;Development should not only happen at the end of every game session or between games, but after every scene.&lt;br /&gt;&lt;br /&gt;Beginner characters are mostly blank slates with only one extraordinary trait to define them. Players should assume that they already have more traits, but that we did not see them before. Obviously this does not work to well for a backstory intense immersive play experience. A solution could be that the coming up with the character is already part of play like pitching the series in Primetime Adventures. All the players would go together through the different phases of their characters' lives. This is similar to Spirit of the Century.&lt;br /&gt;&lt;br /&gt;You can combine those ideas and you have an RPG rule system set up that could be tested in a board game. A good start would be a simple tree stats system with rock-scissors-paper like mechanics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-518320590895931359?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/518320590895931359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=518320590895931359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/518320590895931359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/518320590895931359'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/auction-based-character-delopment.html' title='An auction-based character development system'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-3745530875269607335</id><published>2008-12-14T09:13:00.007Z</published><updated>2009-01-18T13:43:08.917Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>Savage Worlds area effects when not using a battle mat</title><content type='html'>Zornhau - let's call him the &lt;a href="http://tanelorn.net/index.php?action=profile;u=2861"&gt;German Savage Worlds Evangelist&lt;/a&gt; and see if there is a reaction ;) - presented his way of &lt;a href="http://tanelorn.net/index.php/topic,43597.msg855418.html#msg855418"&gt;deciding area effect damage when playing without battle map&lt;/a&gt; in the tanelorn.net forum.&lt;br /&gt;&lt;br /&gt;Small Burst Template – 1d4+1 targets effected&lt;br /&gt;Medium Burst Template – 1d6+1 targets effected&lt;br /&gt;Large Burst Template – 1d12+1 targets effected&lt;br /&gt;Cone – 1d8+1 targets effected&lt;br /&gt;&lt;br /&gt;I guess another way that would scale with the size of the fight would be randomize a hit percentage of potential targets. Obviously you would need to cap that with a certain number.&lt;br /&gt;If you wanted it to be slow and unsavage, you could take in account environment, etc. Fighting in open environment would let you hit less people than inside narrow tunnels.&lt;br /&gt;&lt;br /&gt;Update:&lt;br /&gt;Clint (of Necessary Evil fame) gave the following numbers in the &lt;a href="http://www.peginc.com/forum/viewtopic.php?t=21257&amp;start=0&amp;postdays=0&amp;postorder=asc&amp;highlight="&gt;Pennicle Forum&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;SBT = 1d4&lt;br /&gt;MBT = 2d6&lt;br /&gt;LBT = 3d8&lt;br /&gt;Cone = 2d6*&lt;br /&gt;&lt;br /&gt;*Difference between a cone and a MBT could be lessening the chance of hitting an ally in the area. &lt;br /&gt;&lt;br /&gt;The look a little bit extreme to me honestly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-3745530875269607335?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/3745530875269607335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=3745530875269607335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3745530875269607335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/3745530875269607335'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/savage-worlds-area-effects-when-not.html' title='Savage Worlds area effects when not using a battle mat'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-377828556790182613</id><published>2008-12-12T15:38:00.003Z</published><updated>2008-12-14T09:44:40.879Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='The Band'/><title type='text'>D&amp;D-4-like Skill Challenges in Savage Worlds</title><content type='html'>This is a first sketch how you do skill challenges in Savage Worlds. Definitely worth a test run and could be a better way to handle music performances in The Band.&lt;br /&gt;&lt;br /&gt;Depending on how complex the task is, a certain amount of successes is needed. My test run decides difficulties on number of participating characters, but that could be too metagamey.&lt;br /&gt;&lt;br /&gt;Easy: [number of participating characters] successes&lt;br /&gt;Normal: [number of participating characters x 1.5] successes&lt;br /&gt;Hard: [number of participating characters] x2 successes&lt;br /&gt;&lt;br /&gt;Players in general can choose the skill they want to use by themselves. The GM can veto skill use, that is not described well. But why not using your Knowledge(History) skill to get the band mimic the famous performance of the Sex Pistols in Winterland? ;) Obviously repeating the same shtick over time becomes stale.&lt;br /&gt;Each Raise counts as 1 extra success.&lt;br /&gt;&lt;br /&gt;When they got 3 failures, the characters finally lost... (Maybe scale that too?)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-377828556790182613?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/377828556790182613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=377828556790182613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/377828556790182613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/377828556790182613'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/d-skill-challenges-in-savage-worlds.html' title='D&amp;D-4-like Skill Challenges in Savage Worlds'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-282234857575476194</id><published>2008-12-09T15:54:00.007Z</published><updated>2008-12-15T08:08:46.616Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><title type='text'>Der Spielaffe</title><content type='html'>Sorry, this post has to be partially in German, because the "Der Spielaffe" is a German character. The name means Playape or Playmonkey. He is a simian playboy - the result of an 1934 Nazi experiment!&lt;br /&gt;&lt;br /&gt;Hier kommen die Charakterwerte des Spielaffens für verschiedene Spielsysteme rein - Rollenspielsysteme. Der Spielaffe wir auch Playape oder Playmonkey genannt.&lt;br /&gt;Er ist ein mächtiger Spielgorilla, nicht nur ein Spielschimpanse oder gar Spielmakake. Er ist kein Pokemon oder Panfu.&lt;br /&gt;Sein Diener heißt Mario.&lt;br /&gt;&lt;br /&gt;Race: Gorilla (additional Edge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6&lt;br /&gt;Skills: Climbing d6, Driving d4, Fighting d6, Gambling d4, Guts d6, Intimidation d4, Notice d4, Persuasion d4, Shooting d4, Stealth d4, Streetwise d6, Survival d4, Throwing d4,&lt;br /&gt;Charisma: -2; Pace: 5+d4; Parry: 5; Toughness: 6&lt;br /&gt;Hindrances: Overconfident; Outsider, Habit (Heavy Smoker)&lt;br /&gt;Gear: 500$&lt;br /&gt;&lt;br /&gt;Description: He is a simian playboy - the result of an 1934 Nazi experiment!&lt;br /&gt;&lt;br /&gt;Wait until I recreate this character with the Gorilla Race write up, I am going to do!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-282234857575476194?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/282234857575476194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=282234857575476194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/282234857575476194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/282234857575476194'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/der-spielaffe.html' title='Der Spielaffe'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6232794914015038092</id><published>2008-12-08T10:54:00.006Z</published><updated>2008-12-18T14:11:37.068Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>Scratchpad - Notes on old adventures</title><content type='html'>&lt;a href="http://moloids.net/blogspot/ScratchPad044.pdf"&gt;Captain, My Captain Session 4 PDF&lt;/a&gt;&lt;br /&gt;&lt;a href="http://moloids.net/blogspot/ScratchPad050.pdf"&gt;Luftenwelter Session 2 PDF Scratchpad&lt;/a&gt;&lt;br /&gt;&lt;a href="http://moloids.net/blogspot/ScratchPad051.pdf"&gt;Luftenwelter Session 3 PDF Scratchpad&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6232794914015038092?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6232794914015038092/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6232794914015038092' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6232794914015038092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6232794914015038092'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/scratchpad-notes-on-old-adventures.html' title='Scratchpad - Notes on old adventures'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9009551912085882868</id><published>2008-12-07T08:23:00.003Z</published><updated>2008-12-07T08:40:31.911Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='One Shot'/><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><title type='text'>One Shots I want to run in 2009</title><content type='html'>D&amp;D4 - Keep on the Shadowfell (mainly the combats)&lt;br /&gt;Spirit of the Century&lt;br /&gt;Sailor Moon RPG&lt;br /&gt;Changeling: The Lost with Primetime Adventures rules&lt;br /&gt;Favorite Player Characters in an interdimensional castle - Kitchensink Crazyness (that would probably also work best with Primetime Adventures)&lt;br /&gt;Coffin Rock - Deadlands Reloaded (mini campaign)&lt;br /&gt;&lt;br /&gt;Any super hero game&lt;br /&gt;&lt;br /&gt;I am not so much into running campaigns, as I don't have the attention span to keep that up.&lt;br /&gt;&lt;br /&gt;Anyways: here are my &lt;a href="http://tartex.blogspot.com/2008/11/my-setting-ideas.html"&gt;Setting Ideas&lt;/a&gt;. They are less about running and more about writing though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9009551912085882868?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9009551912085882868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9009551912085882868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9009551912085882868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9009551912085882868'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/one-shots-i-want-to-run-in-2009.html' title='One Shots I want to run in 2009'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4622264783336508422</id><published>2008-12-07T08:15:00.005Z</published><updated>2008-12-07T08:23:33.483Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Setting Chunks'/><category scheme='http://www.blogger.com/atom/ns#' term='Treenenwelt/Tearsworld/Tyrsworld'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>Tearsworld Tyrsworld Treenenwelt Index</title><content type='html'>As I am not sure what to use as English title at the moment (although I lean towards the not kewlized Tearsworld at the moment), you can find 2 different names for this campaign setting in the header.&lt;br /&gt;&lt;br /&gt;The basic setting info is German at the moment, but will be updated and ported over.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/12/tearsworld-tyrsworld-treenenwelt-index.html"&gt;German language Tearsworld Tyrsworld Treenenwelt Wiki&lt;/a&gt; - kind of a encyclopedia&lt;br /&gt;&lt;br /&gt;Rule system specific ideas can be found all over this blog:&lt;br /&gt;&lt;br /&gt;Treenenwelt for Savage Worlds: &lt;a href="http://tartex.blogspot.com/2008/11/treenenwelt-for-savage-worlds.html"&gt;Human wish powers&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4622264783336508422?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4622264783336508422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4622264783336508422' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4622264783336508422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4622264783336508422'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/tearsworld-tyrsworld-treenenwelt-index.html' title='Tearsworld Tyrsworld Treenenwelt Index'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-6146880699338927926</id><published>2008-12-05T12:37:00.001Z</published><updated>2008-12-05T12:39:58.380Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>Teddies in Space</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.telegraph.co.uk/telegraph/multimedia/archive/01126/Teds-in-space_1126738c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 460px; height: 288px;" src="http://www.telegraph.co.uk/telegraph/multimedia/archive/01126/Teds-in-space_1126738c.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Plushies in space - now! Plüsch, Power and Plunder is real.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-6146880699338927926?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/6146880699338927926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=6146880699338927926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6146880699338927926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/6146880699338927926'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/teddies-in-space.html' title='Teddies in Space'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1634360767223206273</id><published>2008-12-01T12:20:00.002Z</published><updated>2009-12-01T12:22:07.011Z</updated><title type='text'>Image Gallery</title><content type='html'>Here you can find images for l337 characterz you can use in your campaign:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs268.snc1/9523_172260773031_764908031_3768305_8328486_n.jpg"&gt;Jörg Pacher&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1634360767223206273?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1634360767223206273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1634360767223206273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1634360767223206273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1634360767223206273'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/12/image-gallery.html' title='Image Gallery'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-250505294765141006</id><published>2008-11-30T10:25:00.006Z</published><updated>2008-11-30T11:51:33.682Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Spreadsheets'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><category scheme='http://www.blogger.com/atom/ns#' term='NPCs - Non Player Characters'/><title type='text'>Plush, Power &amp; Plunder: NPC Stats - Hospital</title><content type='html'>You find descriptions of the characters in the &lt;a href="http://tartex.blogspot.com/2008/11/plsch-power-und-plunder-hospital.html"&gt;Plüsch, Power und Plunder Hospital adventure&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;iframe width='870' height='550' frameborder='0' src='http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1a8KaQy57qPJw&amp;output=html&amp;widget=true'&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1a8KaQy57qPJw&amp;output=pdf"&gt;NPC stats for Plush, Power &amp; Plunder - Hospital as PDF&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here all the stats are repeated as plaint text:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Victims&lt;/span&gt;&lt;br /&gt;IQ  6 (30)&lt;br /&gt;Cou 6 (30)&lt;br /&gt;Str 6 (30)&lt;br /&gt;Agi 6 (30)&lt;br /&gt;&lt;br /&gt;Cutie Points 5&lt;br /&gt;Plush Points 9&lt;br /&gt;Plushdurance 20&lt;br /&gt;$ 0 &lt;br /&gt;&lt;br /&gt;Fight    30%/6+1d6&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Minions&lt;/span&gt;&lt;br /&gt;IQ  5 (25)&lt;br /&gt;Cou 8 (40)&lt;br /&gt;Str 8 (40)&lt;br /&gt;Agi 6 (30)&lt;br /&gt;&lt;br /&gt;Cutie Points 9&lt;br /&gt;Plush Points 15&lt;br /&gt;Plushdurance 60&lt;br /&gt;$ 200 &lt;br /&gt;&lt;br /&gt;Fight    60%/8+1d6+2 (spoons and forks)&lt;br /&gt;&lt;br /&gt;Robbing Plushdurance 70%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Elite followers&lt;/span&gt;&lt;br /&gt;IQ  5 (25)&lt;br /&gt;Cou 10(50)&lt;br /&gt;Str 12(60)&lt;br /&gt;Agi 9 (45)&lt;br /&gt;&lt;br /&gt;Cutie Points 9&lt;br /&gt;Plush Points 30&lt;br /&gt;Plushdurance 80&lt;br /&gt;$ 200 &lt;br /&gt;&lt;br /&gt;Fight    90%/12+2d6+2 (knifes)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Brainy guys&lt;/span&gt; (The Pin, The Brain, The Prophet)&lt;br /&gt;&lt;br /&gt;IQ  12(60)&lt;br /&gt;Cou  9(45)&lt;br /&gt;Str  8(40)&lt;br /&gt;Agi  6(30)&lt;br /&gt;&lt;br /&gt;Cutie Points 15&lt;br /&gt;Plush Points 25&lt;br /&gt;Plushdurance 80&lt;br /&gt;$ 400 &lt;br /&gt;&lt;br /&gt;Fight    70%/8+2d6+2 (knifes)&lt;br /&gt;Shoot    85%/11+3d6+3 (glue)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Cat&lt;/span&gt;&lt;br /&gt;IQ   4(20)&lt;br /&gt;Cou 15(75)&lt;br /&gt;Str 16(80)&lt;br /&gt;Agi 14(70)&lt;br /&gt;&lt;br /&gt;Cutie Points -&lt;br /&gt;Plush Points 40 (Hit Points)&lt;br /&gt;Plushdurance 80&lt;br /&gt;$ 0 &lt;br /&gt;&lt;br /&gt;Fight    110%/16+3d6+3 (claws&amp;teeth)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sick Kids&lt;/span&gt;&lt;br /&gt;IQ  12(60)&lt;br /&gt;Cou  8(40)&lt;br /&gt;Str 18(90)&lt;br /&gt;Agi 11(55)&lt;br /&gt;&lt;br /&gt;Cutie Points -&lt;br /&gt;Plush Points 50 (Hit Points)&lt;br /&gt;Plushdurance 80&lt;br /&gt;$ -&lt;br /&gt;&lt;br /&gt;Fight    55%/18+1d6 (fist) &lt;span style="font-style:italic;"&gt;House rule: Human attacks against small creatures are always agility based&lt;/span&gt;&lt;br /&gt;Shoot    55%/11+2d6+1 (CDs, etc.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Grown Up Stompers&lt;/span&gt;&lt;br /&gt;IQ  12(60)&lt;br /&gt;Cou  7(35)&lt;br /&gt;Str 22(110)&lt;br /&gt;Agi 11(55)&lt;br /&gt;&lt;br /&gt;Cutie Points -&lt;br /&gt;Plush Points 100 (Hit Points)&lt;br /&gt;Plushdurance 100&lt;br /&gt;$ -&lt;br /&gt;&lt;br /&gt;Fight    55%/22+1d6 (fist) &lt;span style="font-style:italic;"&gt;House rule: Human attacks against small creatures are always agility based&lt;/span&gt;&lt;br /&gt;Shoot    55%/11+2d6+1 (CDs, etc.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-250505294765141006?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/250505294765141006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=250505294765141006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/250505294765141006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/250505294765141006'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/plush-power-plunder-npc-stats.html' title='Plush, Power &amp; Plunder: NPC Stats - Hospital'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4432580390034744738</id><published>2008-11-29T11:38:00.010Z</published><updated>2008-12-01T16:34:15.633Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Translations: Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Spreadsheets'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Sheets'/><title type='text'>English language Plüsch, Power &amp; Plunder Character Sheet</title><content type='html'>This is my cheap and dirty translated character sheet for Plush, Power and Plunder.&lt;br /&gt;&lt;br /&gt;Here you find straight access to the &lt;a href="http://spreadsheets.google.com/ccc?key=pL9E9ZFVGu1YE7COpYNGTIw"&gt;Google Spreadsheet PP&amp;P character sheet&lt;/a&gt; version. Just click the Printer icon and a PDF will be generated in real time for you to save.&lt;br /&gt;&lt;br /&gt;&lt;iframe width='800' height='1100' frameborder='0' src='http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1YE7COpYNGTIw&amp;output=html&amp;widget=true'&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Here you also find the &lt;a href="http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1YE7COpYNGTIw&amp;output=PDF"&gt;PDF English language Plüsch, Power &amp; Plunder Character Sheet&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4432580390034744738?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4432580390034744738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4432580390034744738' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4432580390034744738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4432580390034744738'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/english-language-plsch-power-plunder.html' title='English language Plüsch, Power &amp; Plunder Character Sheet'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2425311069593408298</id><published>2008-11-29T09:34:00.009Z</published><updated>2008-11-29T11:35:26.684Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rules Summary'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design: Add On Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Translations: Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>Plush, Power, Plunder - Rule notes and House rules</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Character Creation&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;House rule: The player can roll his stats or take 3 on all of them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Basic Stat x5 = Roll Stat&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;House Rule: Basic Stat x7 = Roll Stat [Should make beginner characters fail less in One Shot]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Checks&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Spending 1 point of Plushdurance adds 2 to the dice result.&lt;br /&gt;Spending 1 Plush Point also add 2. You can only use that in body stuff though.&lt;br /&gt;&lt;br /&gt;You are elegant if you are 20 points below the expected roll.&lt;br /&gt;&lt;br /&gt;If you are able to pull of a skill use you have to spend the ammount of Plushdurance points written next to it.&lt;br /&gt;You loose half the Plushdurance points, if you fail the roll.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Combat&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Highest Courage creature acts first.&lt;br /&gt;&lt;br /&gt;1 defense / round.&lt;br /&gt;&lt;br /&gt;Distance:&lt;br /&gt;Attacker's (Weapon Damage + Agility Base) - Defender's Strength Base&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;House Rule: The defender can use his weapon to block and adds it to the his definding score.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Melee:&lt;br /&gt;Attacker's (Weapon Damage + Strength Base) - Defender's (Weapon Damage + Strength Base)&lt;br /&gt;The defender causes damage if the result is negative!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;House rule: Disarm: If attacker has no weapon, he is able to grab the opponents weapon if he causes any damage. Both roll strengths as soon as one fails and the other one succeeds in the same round, the winner has the weapon.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Multiple opponents: against the 3rd attacker (and 4th, 5th, etc.) you can't add your weapon damage when checking for damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Damage and Regaining Power&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you loose all your Plush Points you are KO for 2d6 minutes. After waking up, you have regained 5 Plush Points.&lt;br /&gt;Further attacks remove 1 Cutie Points. You also loose 1 Cutie Point if go KO 3 times the same day.&lt;br /&gt;&lt;br /&gt;Resting 8 hours restores all your Plush Points and your Plushdurance.&lt;br /&gt;&lt;br /&gt;Only the Seamstress can restore 1 Cutie Point per treatment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2425311069593408298?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2425311069593408298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2425311069593408298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2425311069593408298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2425311069593408298'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/plush-power-plunder-rule-notes-and.html' title='Plush, Power, Plunder - Rule notes and House rules'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4408343160718036876</id><published>2008-11-28T15:11:00.015Z</published><updated>2008-12-15T12:02:16.749Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Sheets'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>Wizards of the Coast's Dungeons &amp; Dragons PDFs</title><content type='html'>All the &lt;a href="http://www.google.ie/search?q=site:wizards.com/dnd/+filetype:pdf&amp;"&gt;free Dungeons &amp; Dragons PDFs Wizards of the Coast&lt;/a&gt; offers.&lt;br /&gt;&lt;br /&gt;Here are the free 4th edition Dungeons and Dragons 1st level sample character PDFs:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/DwarfFighter.pdf"&gt;Dwarf Fighter&lt;/a&gt; (Martial Defender)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/DragonbornPaladin.pdf"&gt;Dragonborn Paladin&lt;/a&gt; (Divine Defender)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/Half-ElfCleric.pdf"&gt;Half-Elf Cleric&lt;/a&gt; (Divine Leader)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/HalflingRogue.pdf"&gt;Halfling Rogue&lt;/a&gt; (Martial Striker)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/HumanWizard.pdf"&gt;Human Wizard&lt;/a&gt; (Arcane Controller)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/TieflingWarlord.pdf"&gt;Tiefling Warlord&lt;/a&gt; (Martial Leader)&lt;br /&gt;&lt;br /&gt;Setting specific:&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/LongtoothShifterCleric.pdf"&gt;Longtooth Shifter Cleric&lt;/a&gt; (Divine Leader)&lt;br /&gt;&lt;a href="http://www.wizards.com/dnd/files/WarforgedPaladin.pdf"&gt;Warforged Paladin&lt;/a&gt; (Divine Defender)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wizards.com/default.asp?x=dnd/updates"&gt;D&amp;D 4th Edition Errata at wizards.com&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wizards.com/dnd/files/UpdatePH.pdf"&gt;Player's Handbook 4th Errata&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wizards.com/dnd/files/UpdateDMG.pdf"&gt;Dungeon Master's Guide 4th Errata&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wizards.com/dnd/files/UpdateMM.pdf"&gt;Monster Manual 4th Errata&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4408343160718036876?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4408343160718036876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4408343160718036876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4408343160718036876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4408343160718036876'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/wizards-of-coasts-dungeons-dragons-pdfs.html' title='Wizards of the Coast&apos;s Dungeons &amp; Dragons PDFs'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-4382556496585672188</id><published>2008-11-28T09:04:00.008Z</published><updated>2008-11-29T11:34:46.713Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Translations: Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>Plush, Power and Plunder - The English translation</title><content type='html'>Here we go with the translations from German I have chosen for the different game terms of Plüsch, Power and Plunder. I did not change the order to be alphabetic in English as the way it is, it will be easier to find it in the German language rule book.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IQ (Intelligenz)&lt;br /&gt;Courage (Mut)&lt;br /&gt;Strength (Stärke)&lt;br /&gt;Agility (Geschicklichkeit)&lt;br /&gt;&lt;br /&gt;Cutie Points (Knuddelwert)&lt;br /&gt;Plush Points (Plüschpunkte)&lt;br /&gt;Plushdurance (Pfriemelpunkte)&lt;br /&gt;Wollworth $  (Wollworther Dukaten)&lt;br /&gt;Weight Capacity (Tragkraft)&lt;br /&gt;&lt;br /&gt;Rolling* 4&lt;br /&gt;Ventriloquism 5&lt;br /&gt;Persuasion 5&lt;br /&gt;Berserk 5&lt;br /&gt;Chemistry 9&lt;br /&gt;Electronics 9&lt;br /&gt;Drive Toy Vehicles 5&lt;br /&gt;Trap Building 4&lt;br /&gt;Shooting and Throwing 8&lt;br /&gt;Dexterity (Finger stuff) 5&lt;br /&gt;Fly* 10&lt;br /&gt;Language, Additional 5&lt;br /&gt;Bouncing Ball* 5&lt;br /&gt;Growing Hair (and loosing it)* 4&lt;br /&gt;Hacking 8&lt;br /&gt;Healing 1/Plushpoint; 5&lt;br /&gt;Smashing Weapons&lt;br /&gt;Jump High 4&lt;br /&gt;Hypnosis 10&lt;br /&gt;Detachable Eye* 10&lt;br /&gt;[Magic*] &lt;br /&gt;Mechanics 9&lt;br /&gt;Knowledge of Human Nature 8&lt;br /&gt;Night Vision 6&lt;br /&gt;Robbing Plushdurance* 5&lt;br /&gt;Brawling 8&lt;br /&gt;Ride Animal 4&lt;br /&gt;Acting 5&lt;br /&gt;Stealth 5&lt;br /&gt;Pick Locks 5&lt;br /&gt;Fine Arts 5&lt;br /&gt;Reading (automatic with IQ 8) 7&lt;br /&gt;Skateboarding 5&lt;br /&gt;Swim 15&lt;br /&gt;Ropes 5&lt;br /&gt;Jump: Landing and Wide 4&lt;br /&gt;Tracking 6&lt;br /&gt;Pole Jumping 5&lt;br /&gt;Pointed and Sharp Weapons 8&lt;br /&gt;Camouflage 4&lt;br /&gt;Climb Stairs 6&lt;br /&gt;Open doors 6&lt;br /&gt;Defense 6&lt;br /&gt;[Voom-Ua*]&lt;br /&gt;&lt;br /&gt;Skills with * can be only used, if studied. All others can be used with 10% chance of success by anyone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-4382556496585672188?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/4382556496585672188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=4382556496585672188' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4382556496585672188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/4382556496585672188'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/plush-power-and-plunder-english.html' title='Plush, Power and Plunder - The English translation'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-5655480762245946688</id><published>2008-11-25T09:57:00.000Z</published><updated>2008-12-10T22:22:20.450Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='PDFs'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Sheets'/><title type='text'>Free Savage Worlds Character Cards PDF Files (PDFs)</title><content type='html'>Here you find the free download of the Savage Worlds Character Cards as A4 pdf files.&lt;br /&gt;&lt;br /&gt;There is the &lt;span style="font-weight:bold;"&gt;GM (Gamemaster) overview pdf&lt;/span&gt; for people who want to keep the info on an A4 sheet&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/c1pJxjRuXP4H66-V40dR2A"&gt;&lt;img src="http://lh4.ggpht.com/_h3msyArmqdQ/SSvsPJMYA3I/AAAAAAAAMyg/CmlgI00LoqQ/s144/Savage-Worlds-GM-Character-Cards-A4.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;and the &lt;span style="font-weight:bold;"&gt;Cut and Fold pdf&lt;/span&gt; for those who prefer to use real credit card sized cards and are not into using glue.&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/SxoyFLTmeC2L_YrIKYnauQ"&gt;&lt;img src="http://lh3.ggpht.com/_h3msyArmqdQ/SSvsOxIExlI/AAAAAAAAMyY/kFa9sNKor18/s144/Savage-Worlds-Fold-Character-Cards-A4.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Here are the links to the free PDF files:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moloids.net/SavageWorlds/Savage-Worlds-Fold-Character-Cards-A4.pdf"&gt;Savage Worlds Cut and Fold Character Cards PDFs in A4 format&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.moloids.net/SavageWorlds/Savage-Worlds-GM-Character-Cards-A4.pdf"&gt;Savage Worlds GM Overview Character Cards PDFs in A4 format&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(In case that it is hard to print the PDFs on American format paper, would be nice if you could leave feedback.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-5655480762245946688?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/5655480762245946688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=5655480762245946688' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5655480762245946688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/5655480762245946688'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/free-savage-worlds-character-cards-pdf.html' title='Free Savage Worlds Character Cards PDF Files (PDFs)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_h3msyArmqdQ/SSvsPJMYA3I/AAAAAAAAMyg/CmlgI00LoqQ/s72-c/Savage-Worlds-GM-Character-Cards-A4.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-8939204681715597066</id><published>2008-11-23T16:20:00.020Z</published><updated>2008-11-29T07:52:04.330Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Sheets'/><title type='text'>Savage Worlds Character Cards (Mini Character Sheets)</title><content type='html'>After I created them in 2005, it is finally about time I make them public.&lt;br /&gt;&lt;br /&gt;First I show you an example of a filled out Combat Card.&lt;br /&gt;The front has all stats important for combat:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/9j1NQDXaEmumhfq6EshNcA"&gt;&lt;img src="http://lh5.ggpht.com/_h3msyArmqdQ/SSnsIisFUkI/AAAAAAAAMw4/ZBdzFy_pHOQ/s144/Brulus-combat-card.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;If you wonder what the different symbols and numbers mean exactly, here is the legend:&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/EAWAC45kpiAHFwh9vNa24Q"&gt;&lt;img src="http://lh6.ggpht.com/_h3msyArmqdQ/SSnsJGso05I/AAAAAAAAMxA/Q4nhhc6U4WY/s144/Example-combat-card.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt; &lt;br /&gt;On the back you find the basic Attributes as well as the most important 10 Skills, Edges and Attributes. You can add modifiers from Edges or Charisma right behind the skill, if you want.&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/H80eBL5k1wJ-XMlE5pxqVw"&gt;&lt;img src="http://lh4.ggpht.com/_h3msyArmqdQ/SSmtlXPFp6I/AAAAAAAAMwo/xIjY5haqV5M/s144/Brulus-card-back.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/table&gt; &lt;br /&gt;&lt;br /&gt;And here are finally the blank jpgs. Downloading the A4 pdfs for printing probably will be more comfortable.&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/8jBMMDlw8SGwrIakPq9v3g"&gt;&lt;img src="http://lh5.ggpht.com/_h3msyArmqdQ/SSnvLvWF0EI/AAAAAAAAMxc/-ImnsKAbVN4/s144/blank-combat-card.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/lXx5tW1F_2s5p_vDecGLsA"&gt;&lt;img src="http://lh5.ggpht.com/_h3msyArmqdQ/SSko63XoI5I/AAAAAAAAMr8/ZmEGrA0ZYG4/s144/sw%20char%20card%20back%20english.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Here you find the &lt;a href="http://tartex.blogspot.com/2008/11/free-savage-worlds-character-cards-pdf.html"&gt;free download of the Savage Worlds Character Cards as A4 pdf files&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-8939204681715597066?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/8939204681715597066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=8939204681715597066' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8939204681715597066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/8939204681715597066'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/savage-worlds-character-cards-mini.html' title='Savage Worlds Character Cards (Mini Character Sheets)'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_h3msyArmqdQ/SSnsIisFUkI/AAAAAAAAMw4/ZBdzFy_pHOQ/s72-c/Brulus-combat-card.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-1766214363060951416</id><published>2008-11-22T18:50:00.004Z</published><updated>2008-11-29T07:51:26.430Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons 4'/><category scheme='http://www.blogger.com/atom/ns#' term='Copy-n-Paste'/><title type='text'>I am an Instigator</title><content type='html'>I know it at least since I read the D&amp;D 4th Edition Dungeon Master's Guide in June, but now that I found the text online, I can share it with my coplayers.&lt;br /&gt;&lt;br /&gt;I love being an Instigator - with capital "I". :)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Instigator&lt;br /&gt;An instigator enjoys making things happen. She has no patience for careful planning or deliberation. She’ll open an obviously trapped chest “just to see what happens.” She provokes authority figures and opens dungeon doors to bring more monsters into an already difficult fight. The instigator loves the vicarious thrill taking enormous risks and sometimes just making bad choices.&lt;br /&gt;The instigator can be disruptive, but she can also be a lot of fun for the other players. Things rarely grind to a halt with an instigator in the group, and the stories that get retold after the game session often revolve around whatever crazy thing the instigator did this week.&lt;br /&gt;&lt;br /&gt;AN INSTIGATOR:&lt;br /&gt;Likes to make things happen.&lt;br /&gt;Takes crazy risks and makes deliberately bad choices.&lt;br /&gt;Thrives in combat and dislikes having nothing to do.&lt;br /&gt;Takes decisive action when things grind to a halt.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;As a teenage GM I hated my brother to be an instigator though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-1766214363060951416?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/1766214363060951416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=1766214363060951416' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1766214363060951416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/1766214363060951416'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/i-am-instigator.html' title='I am an Instigator'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2991610031237259152</id><published>2008-11-20T22:16:00.012Z</published><updated>2009-05-02T21:00:27.377+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Templates'/><category scheme='http://www.blogger.com/atom/ns#' term='Character Stats'/><category scheme='http://www.blogger.com/atom/ns#' term='Savage Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Modern Day'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Characters - PCs'/><title type='text'>Klaudia Wisch - Minigolf Journalist</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h3msyArmqdQ/SSXqU0bSBII/AAAAAAAAMrw/aBV2jDTbIpk/s1600-h/claudia-zettel-minigolf-journalist.JPG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 145px; height: 200px;" src="http://1.bp.blogspot.com/_h3msyArmqdQ/SSXqU0bSBII/AAAAAAAAMrw/aBV2jDTbIpk/s200/claudia-zettel-minigolf-journalist.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5270876582298387586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Race: Human (additional Edge)&lt;br /&gt;Rank: Novice XP: 0&lt;br /&gt;Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6&lt;br /&gt;Skills: Fighting d4, Guts d4, Intimidation d6, Investigation d6, Persuasion d6, Notice d6, Shooting d4, Stealth d4, Streetwise d4, Swimming d4, Taunt d6, Tracking d4&lt;br /&gt;Charisma: 0; Pace: 6+d6; Parry: 4; Toughness: 5&lt;br /&gt;Hindrances: Habit (Smoking); Anemic, Stubborn&lt;br /&gt;Edges: Strong Willed (+2 Intimidate, +2 Taunt)&lt;br /&gt;Gear: Minigolf Club; AK-47; Laptop; 50$&lt;br /&gt;Miss Wisch is a 26 years old Austrian journalist with a love for cigarettes and minigolf. She is a strong willed allrounder and has read the Zombie Survival Guide. She also speaks some Russian. She is in charge of a cat called Ivan Jasper and a boy friend called Nickel Peck. He helps her to download everything.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2991610031237259152?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2991610031237259152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2991610031237259152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2991610031237259152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2991610031237259152'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/claudia-zettel-minigolf-journalist.html' title='Klaudia Wisch - Minigolf Journalist'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h3msyArmqdQ/SSXqU0bSBII/AAAAAAAAMrw/aBV2jDTbIpk/s72-c/claudia-zettel-minigolf-journalist.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-9002676044351389277</id><published>2008-11-18T07:14:00.022Z</published><updated>2009-07-11T19:50:42.777+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Images'/><category scheme='http://www.blogger.com/atom/ns#' term='Maps'/><category scheme='http://www.blogger.com/atom/ns#' term='Spreadsheets'/><category scheme='http://www.blogger.com/atom/ns#' term='Session Planning'/><category scheme='http://www.blogger.com/atom/ns#' term='One Shot'/><category scheme='http://www.blogger.com/atom/ns#' term='Locations'/><category scheme='http://www.blogger.com/atom/ns#' term='Plüsch Power und Plunder'/><title type='text'>Plüsch, Power und Plunder: Hospital</title><content type='html'>I plan a one shot adventure and have the following basic idea:&lt;br /&gt;&lt;br /&gt;The stuffed toy player characters all belong to the same kid (Peter) and are taken together with him/her from kinderzimmer paradise to hospital. In the children's department of hospital you have plenty of plush bullying and plushtrique going on. There are a lot of rooms and each has it's own power structure which is interwoven with the rest.&lt;br /&gt;And there are the carts of the cleaning ladies and the mysterious freight elevators to cleaning powder purgatory and/or trash land. Maybe even some mice...&lt;br /&gt;Actually this sounds pretty Foucault and I will also add some noirish elements, as noir was my first idea.&lt;br /&gt;&lt;br /&gt;Locations:&lt;br /&gt;&lt;br /&gt;&lt;table style="width:auto;"&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/Is4RtuliTJdJny9tR8ZOAA"&gt;&lt;img src="http://lh3.ggpht.com/_h3msyArmqdQ/STJnmLVoRKI/AAAAAAAAMzY/kDuAePwTSo4/s144/Pl%C3%BCsch%20Power%20Plunder%20-%20Hospital%20Map.JPG" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Above the steerages&lt;/span&gt; of the children's department, the Plushies (my translation of "Plüschis"), have their hide out. The room structure is the same as below, as this is an old building (19th century).&lt;br /&gt;&lt;br /&gt;A &lt;span style="font-weight:bold;"&gt;hoist&lt;/span&gt; takes you down to the washing basement, but there is also a &lt;span style="font-weight:bold;"&gt;pipe slide&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Only 2 minions of the Pin have the keys - and obviously the nurses (in the &lt;span style="font-weight:bold;"&gt;nurse room&lt;/span&gt;. (At night there is only one for the whole department.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Washing basement&lt;/span&gt; also has steerages and is overseen by the Brain with 1d6 minions and the more outsider spider Shelob.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Player Handout Map:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width='650' height='550' frameborder='0' src='http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1ZqRGgINutMCw&amp;output=html&amp;widget=true'&gt;&lt;/iframe&gt;&lt;br /&gt;Note that the hoist and pipe were moved around the corner on the player handout map and that you should probably use this version.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1ZqRGgINutMCw&amp;output=pdf"&gt;Player Handout Map for Plush, Power &amp; Plunder Hospital as PDF&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Important NPCs:&lt;br /&gt;&lt;br /&gt;First encounters:&lt;br /&gt;Plush robot (from kid who arrived one day earlier) &lt;span style="font-weight:bold;"&gt;Dusk&lt;/span&gt; who is beaten up and later on turns washing powder addicted&lt;br /&gt;+ Plush smurfette with similar fate&lt;br /&gt;&lt;br /&gt;The Kingpin - short &lt;span style="font-weight:bold;"&gt;the Pin&lt;/span&gt;: he is the ruler of the hospital and hides in a crack of the wall in the boiler room. His minions run the business for him. &lt;a href="http://ww1.prweb.com/prfiles/2006/12/06/488253/EcoPalHairy1.jpg"&gt;Plush lemur mouse&lt;/a&gt;&lt;br /&gt;His bodyguard are 3 plush pandas - masters of Voom-Ua. &lt;a href="http://www.lanart.net/catalog/images/plush-animals.JPG"&gt;3 plush pandas&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The 2 &lt;span style="font-weight:bold;"&gt;Elevator Sentries&lt;/span&gt;: beefy minions of the Kingpin.&lt;br /&gt;A big plush spider named &lt;span style="font-weight:bold;"&gt;Shelob&lt;/span&gt; is guarding the basement elevator door. &lt;a href="http://cn1.kaboodle.com/hi/img/2/0/0/d/6/AAAAAsgMJb8AAAAAAA1ldw.jpg"&gt;Plush spider picture&lt;/a&gt;&lt;br /&gt;The pipe and upper door are guarded by "&lt;span style="font-weight:bold;"&gt;the Thing&lt;/span&gt;" an imposing green monster. That scratches the ceiling when walking around. &lt;a href="http://www.playfulplushtoys.com/miva/graphics/00000001/monsterinkee.jpg"&gt;Green plush monster picture&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Brain - plus gamepad - that oversees drug mixing in washing basement&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Prophet&lt;/span&gt;, who talks about hope and the kinderzimmer paradise. &lt;a href="http://www.tapirback.com/tapirgal/gifts/friends/rodents/beaver-stuffed-plush-animal-f706.jpg"&gt;Plush beaver&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Big Stompers&lt;/span&gt; (aka humans): 4 nurses and a doctor during the day; only one nurse during the night; the night nurse brings to security guys, in case she gets scarred by strange noises... Random kids&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ivan Jasper&lt;/span&gt;, the cat. A neutered psycho tomcat that is held in the children's department to cheer up the kids and has it's own cat room.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Random Encounter Tables&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width='430' height='330' frameborder='0' src='http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1bsShNe2yxlbQ&amp;output=html&amp;widget=true'&gt;&lt;/iframe&gt;&lt;br /&gt;All encounters should make notice rolls, if they see the PC Plushies - hard ones if the plushies are cautious.&lt;br /&gt;After each encounter there is a 80% chance that nothing happens long enough, that the PCs can sneak by.&lt;br /&gt;&lt;br /&gt;By-standers:&lt;br /&gt;&lt;a href="http://nexus404.com/Blog/2007/11/24/curious-internal-organ-push-toys-whos-for-a-cuddly-kidney/"&gt;Plush organs&lt;/a&gt;&lt;br /&gt;&lt;a href="http://nexus404.com/Blog/wp-content/uploads/2006/09/3microbes.jpg"&gt;Plush microbes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.global-report.com/vikijournal/inline/en/304b48d3a1180d16ca43a0df797d15d2.jpg"&gt;Plush roadkill&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://ecx.images-amazon.com/images/I/41A492MFCCL._SL500_AA280_.jpg"&gt;Plush skeleton girl&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Side plots: the Pin wants to poison Peter, so that the PCs have no way back to kinderzimmer paradise&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Stats:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width='870' height='550' frameborder='0' src='http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1a8KaQy57qPJw&amp;output=html&amp;widget=true'&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://spreadsheets.google.com/pub?key=pL9E9ZFVGu1a8KaQy57qPJw&amp;output=pdf"&gt;NPC stats for Plush, Power &amp; Plunder - Hospital as PDF&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-9002676044351389277?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/9002676044351389277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=9002676044351389277' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9002676044351389277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/9002676044351389277'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/plsch-power-und-plunder-hospital.html' title='Plüsch, Power und Plunder: Hospital'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_h3msyArmqdQ/STJnmLVoRKI/AAAAAAAAMzY/kDuAePwTSo4/s72-c/Pl%C3%BCsch%20Power%20Plunder%20-%20Hospital%20Map.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6704959160326936790.post-2440965853716716989</id><published>2008-11-16T17:46:00.010Z</published><updated>2008-12-07T08:32:37.799Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Setting Chunks'/><category scheme='http://www.blogger.com/atom/ns#' term='Index'/><title type='text'>My Setting Ideas</title><content type='html'>&lt;a href="http://tartex.blogspot.com/2008/08/plot-point-campaign-inspired-by-really.html"&gt;Beacon Star&lt;/a&gt; (working title) - Contemporariy PCs find a space ship and are let loose on the world with this high technology. A game about social change and space exploration. (Could also work as Primetime Adventures game...)&lt;br /&gt;&lt;a href="http://tartex.blogspot.com/2008/12/tearsworld-tyrsworld-treenenwelt-index.html"&gt;Tearsworld Tyrsworld Treenewelt&lt;/a&gt; - Kitchensink Setting on a world that is bound to the 19 Earths&lt;br /&gt;Castle Torswald - German based Torchwood rip off that has magic instead of scifi back ground&lt;br /&gt;Toy Brigade - Savage Worlds of living toys in the world of now; inspired by Plüsch, Power and Plunder&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6704959160326936790-2440965853716716989?l=tartex.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tartex.blogspot.com/feeds/2440965853716716989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6704959160326936790&amp;postID=2440965853716716989' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2440965853716716989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6704959160326936790/posts/default/2440965853716716989'/><link rel='alternate' type='text/html' href='http://tartex.blogspot.com/2008/11/my-setting-ideas.html' title='My Setting Ideas'/><author><name>tartex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://bp1.blogger.com/_h3msyArmqdQ/R8Gvkw9v68I/AAAAAAAAFEE/Pj0nyFWt3NE/S220/406362035_m.jpg'/></author><thr:total>0</thr:total></entry></feed>
